This will be a PBEM game starting in April 1861 with just a couple limited house rules. I’ll be playing the USA and Sean will play the south. Here are the house rules we will use:
Free raiding (unaccompanied elements) in border states (TX, KS, MO, KY, WV, MD, DE and the far west.) only. All other states require a leader with the stack until you gain control of a level 1 town, then raiding becomes free.
McClellan must command the eastern army for the Union until at least November 1862. No other army may operate further east than WV until after that date (McDowell’s army HQ leaves for WV when McClellan arrives in Washington). To guarantee McClellan gets promoted via event, the union will intentionally avoid attacking Manassas as dictated by event. Currently failure of that event is the only way to get him promoted to three stars, so I am going to fail on purpose by simply not attacking Manassas.
We may or may not use a house rule limiting CSA naval raiders in the shipping box. The CSA sunk huge amounts of items according to text log reports in my game as south vs. AI, so we plan to test if union combat ships have any effect in limiting CSA raiders (AI may not have had any combat ships in the box in my game). I will pull all combat vessels out of the shipping box for a few turns so we can track what the CSA sinks with no opposition. I will then add combat vessels and we will see if it has any effect on the amount of stuff the CSA is sinking each turn. If there is no effect then the CSA will be limited to 1 raider unit max in the shipping box until a patch addresses the issue.
That’s it for our house rules, though this will be a casual game and if we run into any ‘issues’ in the future we may add some to deal with it.
The plan
In my test games vs. the AI, I’ve found that by 1863 the CSA had as large or a larger army than the union did. That is with me doing everything I could to max my production abilities by playing any and all ledger options to bring in income. So it appears if I’m to have any chance at all in a game vs. a human opponent, I need to hit the south’s economy very hard and very fast.
So my plan is simple, I’m going to focus as much production as I can afford on achieving a much higher blockade percentage in both boxes as soon as I can. If I can’t significantly hurt the south’s economy, I’ll never have much chance of out-producing them in game.
I’ll also try invading the forts adjacent to his key income ports as soon as I can, but vs. a human I expect counter-attacks if I do this so I’ll need to leave large forces behind to defend any fort I take. So my brown water blockade is going to have to go slow until my main armies on map are large enough to stabilize the front lines. I’m guessing by mid to late 1862 I can start organizing the brown water blockade invasions with some chance of being able to keep what I take.
I am also going to play any and all cards I have that bring in extra income and conscripts. This is something I have avoided doing before due to the penalties associated with the cards, but I see no other way for the Union to get a leg up on the south in the production race. Historically the union enjoyed about a 9-1 advantage over the south in production capacity. In game we are basically equal, so it’s a lot tougher to achieve historical goals according to historical timelines.
So these are my thoughts going into the game, all comments/critiques are welcome as always.
Jim
