re: Order Stop Time

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davidx
Posts: 41
Joined: Sun Jun 16, 2013 3:34 pm

re: Order Stop Time

Post by davidx »

If the time is running out on an order, I have tried to extend the stop time. Though the panel accepts the change, it snaps back to the prior stop time as soon as the game time is started again. Is this the manner in which is expected to behave?

regards,

davidx
davidx
skarp
Posts: 171
Joined: Thu Feb 03, 2011 3:08 pm

RE: re: Order Stop Time

Post by skarp »

happens to me too. Unsure if it's a bug or a feature. It'd be better for the unit to accept the new finish time and create new orders (with delay) than have to cancel current orders and manually issue new with the desired time. This has been particularly annoying when coupled with the bug that sets attack time to the same as end of the move causing the attack to time out.
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