AI script bug ?

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urtel
Posts: 125
Joined: Fri Sep 06, 2013 10:49 am

AI script bug ?

Post by urtel »

Here is situation i just lose Rangoon(6.3.42') but AI send all his forces into marshes west of city for no reason so i think there is some incompatibility with AI and map changes:
This is DaIronBabes-C with map stack limits against JapAI, and i m not do anything with AI files

Edit: it is DaIronBabes-C with extended map and stack limits, file: IronBabes_C_AEScen030_v04a.zip





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urtel
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RE: AI script bug ?

Post by urtel »

and here is save file of turn before bulk of troops move there
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msieving1
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RE: AI script bug ?

Post by msieving1 »

ORIGINAL: urtel


Here is situation i just lose Rangoon(6.3.42') but AI send all his forces into marshes west of city for no reason so i think there is some incompatibility with AI and map changes:
This is DaBigBabes C with map stack limits against JapAI, and i m not do anything with AI files

As I recall, the website explicitly says that DBB-C is not compatible with the AI scripts.
-- Mark Sieving
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urtel
Posts: 125
Joined: Fri Sep 06, 2013 10:49 am

RE: AI script bug ?

Post by urtel »

ORIGINAL: msieving1

ORIGINAL: urtel


Here is situation i just lose Rangoon(6.3.42') but AI send all his forces into marshes west of city for no reason so i think there is some incompatibility with AI and map changes:
This is DaBigBabes C with map stack limits against JapAI, and i m not do anything with AI files

As I recall, the website explicitly says that DBB-C is not compatible with the AI scripts.

You are right, i make mistake in first post(edited) it is DaIronBabes-C (scen30) which i think is make just to play against JapAI, or i m rong again?
jmbraat
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Joined: Sun Jan 08, 2006 7:39 pm

RE: AI script bug ?

Post by jmbraat »

DBB Lite is compatible with the AI. The DBB A & B & C are intended for head-to-head play. The AI does not recognize many of the new bells & whistles. That's why I play Lite scenarios.
"Conquer, or Die!"
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urtel
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RE: AI script bug ?

Post by urtel »

ORIGINAL: John Mark

DBB Lite is compatible with the AI. The DBB A & B & C are intended for head-to-head play. The AI does not recognize many of the new bells & whistles. That's why I play Lite scenarios.

From DBB site:

"DaIronBabes is an adaptation of AndyMac's Hakku Ichiu Scen002, ported to DaBigBabes system by Daryl Warner (drw61). This scenario is not completely compatible with stock, and is only realistically playable against the Japanese AI."

- anyway AI move, now after 10 turns not look so bad because units trying to get to coastal road and surround mine units at Bassein....which is not really way i will chose to do it :) but who know maybe they move faster trough swamp than me by trail, we will see how that will end..
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