New guy: confused about ship classes (i.e. why bother?)

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Timotheus
Posts: 495
Joined: Fri Dec 13, 2013 11:13 am

New guy: confused about ship classes (i.e. why bother?)

Post by Timotheus »

As I play 100% micromanage (otherwise why play, right?) I research bigger and bigger possible ships.

But instead of designing a cruiser, or a capital ship, I start the game with a basic frigate (why not?) and then as I research better equipment and weapons, I pile them onto the design, as much as I can up to the current research limit.

So that in effect what started as a frigate becomes a much, much bigger ship.

Is there a benefit to making a cruiser, or capital ship, instead of just making your starting design bigger and better?

Is there something I am missing?
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Canute0
Posts: 616
Joined: Fri Apr 30, 2010 10:43 am
Location: Germany

RE: New guy: confused about ship classes (i.e. why bother?)

Post by Canute0 »

Ship class are only for Automation use, how the AI handle them.
Ship class has nothing to do with ship size, you can design Escort ships with 1000+ size what other would call capital ship.

The AI would let frigate's patrol/escort job rather then capitals.
feygan
Posts: 324
Joined: Wed Mar 31, 2010 8:41 am

RE: New guy: confused about ship classes (i.e. why bother?)

Post by feygan »

Unless things have changed in the last expansion pirates can steal your ship designs. It used to be escort/frigate classes they could build as their own. This meant if you had some 800 size frigate of death roaming around it could come back to haunt you from local pirates.
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NightReaper
Posts: 8
Joined: Sat Sep 22, 2012 2:34 am

RE: New guy: confused about ship classes (i.e. why bother?)

Post by NightReaper »

@feygan: "Unless things have changed in the last expansion pirates can steal your ship designs. It used to be escort/frigate classes they could build as their own. This meant if you had some 800 size frigate of death roaming around it could come back to haunt you from local pirates."

…whoa! That's certainly a nice thing to know…and I thought it was just the AI being clever and all this time I was drinking my own poison! Yeeach![X(]
ReadeB
Posts: 100
Joined: Mon Jul 22, 2013 11:15 am

RE: New guy: confused about ship classes (i.e. why bother?)

Post by ReadeB »

I use the different classes for different missions.

Keeps things clear for me, but monoculture ships would probably work as well.

Just use spheres or cubes of death for extra menace. [:D]
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