Tourism Questions

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Futarchy
Posts: 2
Joined: Tue Jun 10, 2014 2:10 pm

Tourism Questions

Post by Futarchy »

Hi guys, I'm new to this game. I've got a couple of questions regarding tourism.

1. If a colony does not have a resort base, does it get ANY tourism at all?

2. Should every colony get a resort base so that there is at least some tourism there, or are resort bases only useful in places with a +% scenic bonus?

3. Can I add passenger compartments into a spaceport, and have it double up as a resort base?

Any help would be much appreciated! [:D]
Andy06r
Posts: 20
Joined: Sat Jun 07, 2014 12:10 pm

RE: Tourism Questions

Post by Andy06r »

4. Can the default resort base include 1 gas, mine, and luxury extractor? If a planet has a scenery bonus, a luxury, and a resource the AI currently cannot benefit from all three.

5. If it turns out you need passenger compartments in starbases, could the AI do this too if it does not? Oftentimes a homework has a great scenery boost.
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pycco
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RE: Tourism Questions

Post by pycco »

1. put a few passenger components on the base above the world.
2.only with a % of scenic bonus.
3.yes.
4.yes commerce center will tell the private sector pick up resources from the location. in my experience it is best to make a mining statin and a resort base though, the mining stations are payed for by the private sector.
5.the ai does this sometimes i have seen SP with no passenger compartment though as well.

most bases above colonies should have commerce center medical centers entertainment centers they all will help the colony.
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