
It's not like shields are recharging. Why is this happening to all my ships?
It happened to a destroyer too whom has ~150 max energy from weapons and ~284 energy from reactors...
They have gas. What's the dealio?
ORIGINAL: Fleshbits
They got that way in combat and I took them back home and let them sit for 30 minutes. They would not recover even sitting idle. Something is very amiss.
I can understand shields taking some energy to recharge, but like I said, the shields were full. Unless it constantly uses energy, not just when filling? Same goes for engines, is it constant?
My understanding is that engines are supposed to draw their listed power requirements only while the engines are in use - your design at cruising speed will be drawing 108 energy beyond the static requirements for the engines, at sprint will draw 173 energy beyond static requirements for the engines (which, given that this is the same as your excess output, suggests that your sprint speed may be limited by reactor output rather than engine thrust), at warp will draw 113 energy beyond static needs for the hyperdrive (but none for the sublight engines, I believe), at impulse will draw 27 energy beyond static needs for the engines, and won't require any energy for the engines while idling. Never really checked to see if engines draw power even when sitting still, though a quick glance at an idling ship just spawned in with the editor at 0 stored energy and a full tank of fuel made it look like all spare reactor output went to storage (I wasn't paying close attention, mind you, so it's possible that I overlooked the discrepency between reactor output and engine requirements).Same goes for engines, is it constant?
He has 173 surplus reactor output, which is more than enough to cover the 113 power required for his hyperdrive, and he's only looking at 12 shield recharge rate. That plus his static energy requirements only totals 152, which means he should be seeing 21 energy per second being stored unless engaging the hyperdrive prevents all energy storage, which would seem odd to me. Unless you can point out something to eat up that extra 21 energy per second his reactors should be producing beyond the needs of the hyperdrive, shields, and static requirements that ought to draw power while the hyperdrive is engaged, I see no reason why his ship wouldn't have energy going into the storage cells while in hyperspace.I believe it is because these ships are at warp speed. When the ship drops out of warp, you should see the power go up, especially if you have some power panels on your ship.
Thank you for clarifying. Yes, please put it in the errors...ORIGINAL: pyccoya i agree i would post in tech support along with the save that includes this.ORIGINAL: Fleshbits
They got that way in combat and I took them back home and let them sit for 30 minutes. They would not recover even sitting idle. Something is very amiss.
I can understand shields taking some energy to recharge, but like I said, the shields were full. Unless it constantly uses energy, not just when filling? Same goes for engines, is it constant?
ORIGINAL: Darkspire
A few folks may disagree with the following as this has issue has often been discussed.
As someone else has pointed out it may be that your ship is in warp or it may be that the reactor output is insufficient for the design.
Weapons = 171
Max energy needed for sprint = 173
Total needed energy = 344
Your total reactor output = 200
Deficit of 144
Match the reactor output to the total energy needed in those two areas.
Engines fitted to the class is, IMO, overkill. Max engines on any of my designs are 20 on Constructors and Colony Ships, all other designs have 10 engines and 5 thrusters, by increasing the tech level the speed increase in engines is sufficient with 10 fitted and does not need to have so many reactors thus cutting down overall resource usage as well.
Darkspire
ORIGINAL: Fleshbits
They got that way in combat and I took them back home and let them sit for 30 minutes. They would not recover even sitting idle. Something is very amiss.
ORIGINAL: ehsumrell1
In addition to what Darkspire stated in post#11 above, also add the Shield Recharge Rate to
the formula as well.
So that:
Maximum Weapons Energy (171) + Engines Sprint Energy (173) + Shield Recharge Rate Amount (12) = 356
With enough Fusion Reactors on that design equaling or exceeding that amount (356) then all ship
energy requirements will be met. Ship can fire weapons, recharge shields and maneuver at sprint
speed without loss of power. Hope this helps!
[:)]
ORIGINAL: pycco
every one is over looking this if the ship is idle the ship should recharge in a few seconds.
ORIGINAL: tjhkkrThank you for clarifying. Yes, please put it in the errors...ORIGINAL: pyccoya i agree i would post in tech support along with the save that includes this.ORIGINAL: Fleshbits
They got that way in combat and I took them back home and let them sit for 30 minutes. They would not recover even sitting idle. Something is very amiss.
I can understand shields taking some energy to recharge, but like I said, the shields were full. Unless it constantly uses energy, not just when filling? Same goes for engines, is it constant?