Ruin Effects Moddable?

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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jarardo
Posts: 7
Joined: Tue Jun 10, 2014 9:20 pm

Ruin Effects Moddable?

Post by jarardo »

For my last 2 games the special ruin "Energy Engineering Facility" hasn't been working.

I have had the Techno Nexus in both games, the research bonus from that ruin seemed to be working correctly and was displayed on the research screen.

I looked through the game text files, I found a mention of the facility but there weren't any values just text.

Are the values for ruins moddable? If so I'd like to just see if I can find the problem.

Thanks!
Vellarain
Posts: 24
Joined: Sat Aug 30, 2014 1:59 am

RE: Ruin Effects Moddable?

Post by Vellarain »

You can see the value directly in the in game editor when you double click the planet in question to view the tech bonus and alter it if you feel it is required.
Nanaki
Posts: 306
Joined: Wed Jun 04, 2014 3:06 pm

RE: Ruin Effects Moddable?

Post by Nanaki »

Generic ruins you can change in the game editor. Special ruins are not moddable.
I ate the batter of the bulge at Hans' Haus of Luftwaffles
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