In WitE air combat took place during the ground movement phase and was mission focused. Each mission was related to a single hex related command: for example if you wanted to attack a unit counter you clicked on the target hex to launch the mission. If you wanted to repeat the mission you had to click on the hex a second time. Whilst in WitW this is still the procedure for resupplying units by air for the other air missions things are very different.
Firstly in WitW there is a separate Air Phase which takes place as the first half of a player's turn. Secondly the control of air groups is based upon Air Directives. An Air Directive is an order given to an Air HQ. In meeting the demands of the Directive a number of air missions can be flown which can vary in time and cover an area of many hexes.
There are six different Air Directives: Ground Support, Ground Attack, Strategic Bombing (Bomb City), Air Recon, Air Superiority and Naval Patrol. Other than Ground Support all of the missions fly during the Air Phase. The defensive interception of enemy Air Directives is automatic.
The screenshot shows the setup of Allied Air Directives in preparation for D-Day using the Air Directive Target map view. You are also able to see at the top the Air Phase Toolbar. The next post will look at an Air Directive in more detail.
