WitW has a completely new system to control airborne forces. Firstly in order to use airborne forces they need to be targeted several turns in advance. The only hexes that can be targetted are those adjacent to an amphibious invasion target hex or within 8 hexes of a friendly supplied land unit.
Once an airborne unit has been targetted it will begin to gain preparation points. You get at least 20 points a turn and you need 50 or more to conduct a drop. The maximum number of prep points is 95. If the target is changed, then one half of the prep points are lost so you have to be planning at least a turn in advance.
When you drop your units the amount of prep points you have accumulated affects the attrition caused by the drop along with target hex terrain, morale, experience, time of day and weather.
Airborne units targeted near an invasion hex take place prior to the landing phase of an amphibious invasion and are automatically night drops. So in this setup your opponent has a chance to encircle your Airborne Forces as their turn happens after the drop occurs. If your Airborne Units have been targeted within 8 hexes of a supplied land unit then the drop takes place immediately. In this setup you have the chance to relieve your Airborne Forces as your turn continues after the drop happens.
The screenshot shows the new airborne planning screen which provides a summary to allow players to make best use of their airborne forces.
