I give up!

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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CapAndGown
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I give up!

Post by CapAndGown »

D@mn it, I am going back to 2.0. Whatever you did, the Japs are going to have to pack it in.

Level Bombers should not be killing twice as many fighters as are shot down!


--------------------------------------------------------------------------------
Air attack on TF at 12,45

Japanese aircraft
A6M2-N Rufe x 8
A6M2 Zero x 47
A6M3 Zero x 11

Allied aircraft
B-26B Marauder x 8
B-17E Fortress x 4

Japanese aircraft losses
A6M2-N Rufe x 2 destroyed
A6M2-N Rufe x 2 damaged
A6M2 Zero x 13 destroyed
A6M2 Zero x 6 damaged
A6M3 Zero x 1 destroyed
A6M3 Zero x 1 damaged

Allied aircraft losses
B-26B Marauder x 7 destroyed
B-26B Marauder x 2 damaged
B-17E Fortress x 2 destroyed
B-17E Fortress x 2 damaged

1LT J.Bronson of 26th BS is credited with kill number 4
(Note: US bomber pilots are closer to being aces than any fighter pilot for either side!)

Japanese Ships
CV Junyo

Attacking Level Bombers:
2 x B-26B Marauder at 1000 feet

--------------------------------------------------------------------------------
Air attack on TF at 12,45

Japanese aircraft
A6M2-N Rufe x 6
A6M2 Zero x 35
A6M3 Zero x 10

Allied aircraft
B-17E Fortress x 3

Japanese aircraft losses
A6M2 Zero x 1 destroyed
A6M2 Zero x 3 damaged
A6M3 Zero x 2 destroyed

Allied aircraft losses
B-17E Fortress x 2 destroyed
B-17E Fortress x 1 damaged

PO1 W.Nagaishi of BII-1 Daitai is credited with kill number 3

MAJ G.Larson of 42nd BS is KILLED

Japanese Ships
AO Tsurumi

Attacking Level Bombers:
1 x B-17E Fortress at 1000 feet

-----------------------------------------------------

All together, I lost 18 fighters and only killed 10 UNESCORTED level bombers! This is just flat out ridiculous. The campaign is over. The US player can just use his bombers as long range fighters. Why even wait for the P-39s to show up?

And these were top of the line pilots. Now, of course, I am just going to get crap pilots who will die on take off. :mad:
Yamamoto
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Post by Yamamoto »

Don't give up yet. At least wait until you know if it was a fluke or not. I haven't been seeing uber defensive bombers in my game. Of course, I never saw the ultra violent air to air combat that some people saw either.

Are the Japanese bombers in your game also gaining super defensive ability or just American ones?

Yamamoto
Drongo
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Post by Drongo »

I played scenario 17 as the Japs to test out 2.10. I got an auto victory in Jan '43 (because the AI's still stupid). Under 2.10, I reckon the Zeros losses have doubled (1200 shot down in 8 months of combat).

I'm yet to run a test campaign through on 2.11 but I remember the highlight of the 2.10 campaign as being 10 unescorted B-24's bombing a base which had 70+ A6m2's and A6m3's on CAP. I shot down 8 B-24's for the loss of 30+ Zeros dest and 10 damaged. The regular result was to lose 2 Zeros to shoot down a B-25 and 3-4 Zeros to shoot down a B-17/B-24. If its still like that in 2.11, there wont be a lot of motivation to PBEM as the Japs.
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DoomedMantis
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Post by DoomedMantis »

It seems 1.4 had the aircombat about right
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EricLarsen
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Air Combat

Post by EricLarsen »

[QUOTE]Originally posted by DoomedMantis
It seems 1.4 had the aircombat about right

DoomedMantis,
Ironic that in making the air combat "more realistic" they've only managed to muck it up as far as playability and realistic results. It reminds me of Bombing the Reich and when they made some massive changes to make that game's air combat more realistic it just seemed to ruin the air combat and that's when I shelved that game. Considering the disturbing reports of players reporting the AI launching regular air attacks on ships in Aussie ports just because there's no CAP, and the suddenly lethal bombers in air-to-air combat, makes me wonder if they should have left well enough alone. Hopefully they'll heed the player complaints and fix the new air combat to actually work more realistically. Right now I'm just letting the game rest as I wait until they get it right before wasting any further time getting frustrated with the game.
Eric Larsen
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David Heath
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Post by David Heath »

I going to post this ONE MORE TIME. There was an error in v2.10 that caused the Air Combat ersults to be way to high. We have address this in the v2.11 patch.

If you have a problem I do want to hear it but please use the latest version and see if you get the same results.

David
dulsin
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Post by dulsin »

What do historic aircraft losses look like?
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CapAndGown
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Post by CapAndGown »

Originally posted by David Heath
I going to post this ONE MORE TIME. There was an error in v2.10 that caused the Air Combat ersults to be way to high. We have address this in the v2.11 patch.

If you have a problem I do want to hear it but please use the latest version and see if you get the same results.

David
This result was using 2.11
USSMaine
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Post by USSMaine »

As a long time continuing player of Bombing the Reich I think it should be noted that although individual combats may appear to be not too historical, the overall results are pretty close. Until we all have desktop Cray machines and willing to wait 20 years for the "perfect" game to be developed and are willing to give a years salary for the software I think many are way too critical - my 3 cents......
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HannoMeier
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Post by HannoMeier »

Hello Matrixcrew,

I fully support caps point. I am playing the Japs, too. Yesterday, I updated to 2.11. This is from a 4 month PBEM with dpstafford currently in 10/42, started 5/42.

I intercepted his DAILY raid (the bombers must have low morale and high fatige) of about unescorted 40 heavies and 30 medium bombers with about 50 Zeroes. (fatigue about 15, experience from 50 to 85). I lost 21!!! fighters, he lost 2 medium bombers.

With those results, I just can give up. Even if this 10:1 loss is an exteme a 4:1 loss is also very unrealistic.

It makes NO sense to intercept any bomber raid anymore (especially if it includes heavies). Former air combats were also strange against level bombers, but were acceptable loss-wise. In that time, I also damaged his bombers, but at least I did not have excessive losses.

You have to look into the bomber fighter routine. Even if it is technically ok, gameplay is heavily affected.

I am afraid to continue at the moment...

(if you wish the save with the air combat...)

Hanno
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David Heath
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Post by David Heath »

Lets see how people feel... and if a change is need we will do it.
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dpstafford
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Post by dpstafford »

Originally posted by Hanno Meier
I intercepted his DAILY raid (the bombers must have low morale and high fatige) of about unescorted 40 heavies and 30 medium bombers with about 50 Zeroes. (fatigue about 15, experience from 50 to 85). I lost 21!!! fighters, he lost 2 medium bombers.
This answers the question of whether the first turn on 2.11 might still be poisoned by previous turns run on 2.10 with the "pilot problem". In this particular game, Hanno and I NEVER ran a single turn on 2.10. The previous turn was on 2.00. Matrix, you have BROKEN the game but good this time.........
BK6583
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Bombers acting like fighters?

Post by BK6583 »

Is there a bias for one side or the other? Just last night (much to my unexpected glee) my IJN opponent sent a bomber attack to PM of about 50-60 Nells. PM for me at this stage has just fatigued, pitiful fighter remnents (I must have lost 85 P39's) which I have been keeping on CAP over PM since the other alternative is to be bombed into oblivion on the ground (my my, IJN naval bombardment and air bombardment from the first attack just knocked the socks off my PM airfield). At any rate (my neighbor plays hot seat with me) I heard him scream "what happened to my Zero escorts?" (apparently Lae based Zeros never 'picked up' the Nells from Rabaul) as my pitiful PM fighters shredded his unprotected Nells to the tune of about 20 destroyed and 25 damaged. We're playing 2.11. What super bombers are we talking about here?
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dpstafford
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Re: Bombers acting like fighters?

Post by dpstafford »

Originally posted by BK6583
Is there a bias for one side or the other? Just last night (much to my unexpected glee) my IJN opponent sent a bomber attack to PM of about 50-60 Nells. PM for me at this stage has just fatigued, pitiful fighter remnents (I must have lost 85 P39's) which I have been keeping on CAP over PM since the other alternative is to be bombed into oblivion on the ground (my my, IJN naval bombardment and air bombardment from the first attack just knocked the socks off my PM airfield). At any rate (my neighbor plays hot seat with me) I heard him scream "what happened to my Zero escorts?" (apparently Lae based Zeros never 'picked up' the Nells from Rabaul) as my pitiful PM fighters shredded his unprotected Nells to the tune of about 20 destroyed and 25 damaged. We're playing 2.11. What super bombers are we talking about here?
The MAIN problem is the accelerated losses in ALL air-to-air battles. The combat you just described is a good example. Under earlier version of the game, you would have still won that battle, but would have destroyed fewer planes. This is a defacto bias in favor of the allies who can more readily replace both the planes and the pilots. The IJN might as well stay in Truk.
dulsin
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Post by dulsin »

Bomber VS. fighter combat losses should be much less bloody. If a bomber gets a lucky shot in on a fighter he will almost always be able to peal off and land. If the fighter gets a hit on the bomber it will turn away dropping its load and the fighter will probably go after a fresh bomber instead of finishing off his kill.

Most bomber looses came from running out of fuel on the trip back because of minor damage.

In fighter Vs fighter combat both pilots have the ability to pursue the criples but the goal is to stop the bombers not rack up kill tallies.
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CapAndGown
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Re: Bombers acting like fighters?

Post by CapAndGown »

Originally posted by BK6583
Is there a bias for one side or the other? Just last night (much to my unexpected glee) my IJN opponent sent a bomber attack to PM of about 50-60 Nells. PM for me at this stage has just fatigued, pitiful fighter remnents (I must have lost 85 P39's) which I have been keeping on CAP over PM since the other alternative is to be bombed into oblivion on the ground (my my, IJN naval bombardment and air bombardment from the first attack just knocked the socks off my PM airfield). At any rate (my neighbor plays hot seat with me) I heard him scream "what happened to my Zero escorts?" (apparently Lae based Zeros never 'picked up' the Nells from Rabaul) as my pitiful PM fighters shredded his unprotected Nells to the tune of about 20 destroyed and 25 damaged. We're playing 2.11. What super bombers are we talking about here?
DP has already made one good reply. I will make another:

There is no comparison between Allied fighters and Jap fighters, nor between Jap bombers and Allied bombers.

1) Zeros are very fragile machines. Just check their durability against almost any Allied fighter. You will see that it does not take much to kill a Zero. Hence, I am not surprised your fighters were not slaughtered using the same combat routines that resolve both allied and jap air raids.

2) Nells and Bettys are also much less durable machines than Allied bombers, so their losses are alway going to be higher than that for allied bombers.

Conclusion: your comparison is misplaced.

Anyway, I am reopening Area 51 to explore this issue more fully.
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Post by DSandberg »

Like others, I've been noticing that Zeros are experiencing extremely high losses when attacking level bombers in v2.1/v2.11, and it seems wrong to me as well. Yes, I'm aware that the Zero pilots disliked attacking planes like the B-17 because of all the defensive guns ... but that should result in the fighters being less likely to closely engage such bombers (which would result in low Zero losses and even lower level bomber losses from such confrontations), rather than having Zeros just keep dumbly blundering toward the bombers from every possible angle, presenting themselves to each and every defensive gun available and hence getting themselves shot down after they've just seen two or three of their wingmates suffer the same fate. That goes beyond pilot bravery to fall into the realm of AI stupidity, and certainly presents the opportunity for unfair tactics.

Example: I just finished a game of Coral Sea (historical difficulty level) in which I defeated the JPN carriers using level bombers from Port Moresby and Cooktown, by repeatedly raiding them until the CAP of Zeros was substantially reduced in numbers by defensive fire from the level bombers. By the time the US carriers got into the battle, the JPN carriers had too few fighters left to either defend themselves or properly escort their Vals and Zates in strikes against the US fleet (attacks which were then decimated by US CAP). I really doubt this qualifies as an even remotely historical result.

Outside of this particular aircraft matchup, I'm pretty pleased with the air combat results on both sides in v2.11. It's bloodier than before to be sure, but the current level of bloodiness seems to be a close match for the types of results I read about in the history books.
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HannoMeier
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Post by HannoMeier »

Oh, I forgot the following note: During the combat mentioned above one of Dans B17 pilots/gunners claimed his 6th kill. With that, he is equal to my top 2 fighter pilots with also 6 kills each. This feels not right to me.

Hanno
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dpstafford
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Post by dpstafford »

Originally posted by DSandberg
Outside of this particular aircraft matchup, I'm pretty pleased with the air combat results on both sides in v2.11. It's bloodier than before to be sure, but the current level of bloodiness seems to be a close match for the types of results I read about in the history books.
I can't speak to the historical accuracy of the new BLOODY results, only that it greatly effects play balance in favor of the US which can more easily replace the pilots and planes. Further, this appears to have been an unintended change on the part of Matrix as I don't see any mention in the 2.10 or 2.11 change list of "with a side of extra blood, please". So, I'll repeat my statement from another posting about Matrix support. The guys have their hearts in the right place, but ultimately don't have any idea of what they are changing or when. We have to get to a playable 2.30 or back to 2.0 in a big hurry, or UV may die on the vine. And that would be a real shame.
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Nikademus
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Post by Nikademus »

Hey Drongo!

nice to see you back in action.

***

Having not experienced any of these "uber" loss situations that other have complained about, I still feel that 2.11 has the air combat about right. I can understand Matrix's frustration here. Players keep harping about "historical" losses yet that was with tactics that were often far more conservative than what players (and the AI) do now.

For example, during the dark time in Australia and New Guniea, and during the first half of the Guadalacanal campaign, Allied FG's purposely avoided clashing with Zeros as a matter of policy. The only exceptions were when they had positional advantage at which point they could open up a can of whompass on the long legged Zeros on more than one occasion.

Bombers of course were a different story....they were the priority and being on the defensive and if able to gain positional advantage to boom and zoom they could often get in a few licks on the bombers, enough to continue the attrition.

On the Japanese end of things.....they made mistakes in their deployment, commited piecemail at times and did not devote themselves to developing bases closer to the action in order to press home their attacks on PM and G both. Players in UV (and in WitP, besides benefiting from hindsight from the first historical go-around) have a far greater degree of control over their forces....they can organize em....tell em where to attack, when to attack and how to attack, simotaniously playing a Yamamoto, Nimitz, Halsey, Nagumo, Ghormoly, and Turner all at the same time.

Given this minute level of control, and a tendancy for agressive play since we the players dont have as much at stake as in real life, it should be no suprise that casualties can tend to be bloodier or differ from "historical"

Thats my take, that and my own experiences with 2.11 I have honestly not seen the uber losses caused by big furballs or large bomber attacks. The Japanese, in SC19 with their greatly augmented strength, did not "simply" make PM untendable in a day or even a week. It was a bloody battle of attrtion and fatique that lasted over a month. Yes the P-39's suffered but is this really a suprise? Historically the 39's avoided combat with Zeros unless at an advantage....there is no "setting" in UV to determine "tactics" as in Bombing the Reich or BoB, they're either on CAP or not. I could have duplicated real life somewhat by grounding the 39's or assigning them to ground or naval attack thus sparing them the losses, but I, the commander, chose to fly them up on CAP and the being outnumbered to boot....they suffered heavily over an extended time period.

My P-40's did far better (according to my intel.....i've only lost 34 since starting the new scenerio), partly because of smaller #'s but also because the 40's remain a much tougher adversary for the Zeros, and my faithful No's 75 and 76 RAAF squadrons hung in there for the battle of PM, often giving as good as they got or better.....but eventually the pace (and the greater enemy numbers) took their toll and i had to withdraw the two squadrons for heavy rebuilding around the cadre of surviving veterans. Soon they'll be back and the air-battle will recommence.

My carrier clashes so far have also not displayed any excessive uber-losses either.

Do i like the greater intensity? yes....said this before. For the first time in a campaign, i saw airpower play a decisive role in the isolation of a base. If it had been 2.0, i doubt even with SC19 that the Japanese-AI would have been able to shut down PM after a month and a half of careful and consistant sweeping and bombing, due to the lack of agressiveness characteristic of 2.0

I agree that 1.4 was better than 2.0 in terms of air combat...I think 2.1 is superior than 1.4 because it eliminates certain "Sure thing" tendancies that gamers could count on (such as the equal CAP vs Escort assured bomber survival tactic, or more annoyingly, the low escort vs heavy CAP routine where coupled with the fleeting attack routines, usually led to the bombers getting through unscathed.

The one area i do agree with completely, enough to post my own thread on the subject, was on the subject of bomber fire vs fighters....particularily B-17. I do feel bomber vs fighter in general is too accurate. I can accept the occasional bloody nose, particularily B-17 vs A6m.....the problem is that, it is 100% of the time. I had a similar exp last night. A 12 then 7 raid B-17 strike on a 3 IJN CV covered by 38 Zeros.

Thanks to 2.11, the B-17's paid a $ this time for attacking at 15,000 feet unescorted losing 3, possibly 4 with the same # damaged. But they reported 6 Zero kills themselves and 4 damaaged. The 7 that followed had 3 reported killed but took out 4 more Zeros in the process (uncomfirmed......FOW is on too)

Have no problem with gleeful B-17 gunners claiming Zeros to their hearts content....the problem is that even with FOW, a good % of these hits tend to be kills, leading to the bombers being pseudo fighters all in their own.

I still believe the problem is with the ACC rating of the individual guns. For waist gunners in particular there should be hit for ACC because they have to slew these weapons around via muscle power and have little if anything to aid their Mk-1 Eyeballs, not to mention the adreneline rush will tend to result in alot of ammo being sprayed for little gain. (kind of similar to an unguided light AA mount for that matter)

Mike has kindly posted details on how the bomber gunner vs fighter system works (as opposed to PacWar's old "cannon rating") I agree it sounds like a much more detailed and better system. It seems to work well for the average bomber or the ligthly armed bomber but things seem to go out of wack when the more porcupined varients come into play.

The thing to do now is to produce some test results, which i notice that Cap and Gown has started doing while this post was in the process of being created. Maybe these results will convince Matrix to at least take another look at it. Not gonna cry historical this or historical that anymore, just look at the test results and i think it will show that B-17's are consisitanly able to be employed as pseudo fighters, along with certain medium bombers to a lesser degree. Such an oddity makes the debut of long range fighters (like P-38) and the whole idea of advancing on a major airbase (to put it within escort range for bombing attacks) seem somewhat moot in UV right now.

One last comment on the losses. Player tactics can and will have an impact on the degree of brutality. While the game engine does not allow you to dictate tactics (and why should it, we have enough to keep track of?) you "can" control when and where your airforces fight. I could have abandoned PM in SC19, thus preserving my strength while awaiting the inevitable reinforcements, but i chose to fight and the fact that after a month of ever increasingly powerful sweeps and attacks by mass Zeros gutted my few available FG's only fills me with glee, because it shows that airpower can make a decisive impact without having to lean on risky surface bombardment sorties (though they help too....the AI has hit me with a few and the base supply has been PLASTERED)

There were other tactics i could have tried.....i could have put CAP on a low level, say 30%, just to contest the attacks, cause a little disruption and maybe bag a bomber or two (signifigant since even in SC19, long ranged IJN Bombers dont grow on trees), while trying to minimize my own losses. Instead, i did the pre-2.1 thing and put em all on 90 or even 100% CAP. So i could hardly be suprised that after a month + of combat, my FG's were cadres.

I might also point out that we, the players have alot more aircraft to work with than what was historical in terms of operational. From what i've read, the SWPAC theatre was murder on both machines as well as men......an airforce would be lucky that have 50% of it's machines operable at any one time even in a decent logistical situation. I can understand though why this is not represented in the game though....players would be jumping up and down complaining about why their bombers and fighters arn't repairing.

On the naval front ironically....i've been far more coservative with my carriers. I could have chosen a bloody 3 on 3 CV battle SE of PM, but chose not to risk it because at this point i could see no evidience of an AI invasion force, so the risk seemed pointless....i knew the CV's would eventuallly have to leave adn they did. Course this didnt' stop me from foolishly trying to send in a six DD fast transport to PM.....it got completely destroyed....since such a thing never happened in the real war, should it be considered excessive? It was my own **** bloody orders that put them there in the first place.

The only real bug i ran into via 2.1 was the missing pilot allocation issue....fixed in 2.11 I'm paying close attention to AA right now too but until i have more concrete info, i'm keeping the jaw shut....played a few turns last night....AA seemed fine.....ironically that example i posted on the bug forum....with undamaged CL's and DD's not firing at all, the same badly damaged TF got attacked again and this time the flak was flying. odd that.

Since the word "Historical" has been thrown around a bit since 2.1, i will close with an amusing note.

One reason i was conservative with my carriers was the impending arrival of CV Saratoga. I sent her off as soon as she arrived with a heavy escort to join her sisters lurking in Australia. On Day 1 out from Normura.....she got torpedoed by a &*(*P! I-boat and had to abort the mission back to Normura with 30% SYS damage

DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH!

You cant get any more "historical" than that ;) :rolleyes: :p :mad:


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