In the campaign games axis players can chose to play with the East Front Box option. When ‘Off’ the Soviet/Axis frontline will automatically move toward Berlin on a roughly historical schedule and Berlin will fall on the first May 45 turn and the game will end. When ‘On’ you have control over all ground and air forces and you can move them between the East and West at a cost in Admin Points.
The EF Box lists all the units in the East and gives you basic control over their status. During the Axis logistics phase, combat on the Eastern Front is resolved. The extent of the fighting is based on the Soviet Potential and the amount of Total Combat Value of German Units. If Stable, the front line will move no more than 1 hex column per turn. If the front is Fluid, a multi-hex advance is possible and greater German casualties will occur. When the situation is Critical, the chance of a large advance is greatly increased, as are German losses.
Although the possibilities offered by the EF Box are not endless players can experiment with strategies such as bringing more Mountain Divisions to Italy or switching Wehrmacht Panzer Divisions for those of the SS.
The screenshot shows the EF Box - 519th Hvy PzJg Bn is set to refit, whilst 616th Hvy PzJg Bn is unready.
