High level HQ help

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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MTTODD
Posts: 240
Joined: Thu Dec 01, 2011 12:50 pm

High level HQ help

Post by MTTODD »

Appreciate some help with use of high level HQs.

Should you keep them far back(so they don't get attacked) or move them as close as you can(putting them at risk) ?

Sorry for basic question, but I am still learning about this game!



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Urpå
Posts: 68
Joined: Tue Mar 02, 2010 7:01 pm
Location: Helsinki, Finland

RE: High level HQ help

Post by Urpå »

Quite new to the game myself and I could be wrong on some of these but...

I believe the staff bonus, or what ever it's called, still counts for Army/Front HQs they just won't benefit from commander's personal command/morale bonus. So, if the HQs have units attached it should be worth keeping them within the 5-8 hex range, assuming the units are in combat of course. As a personal preference, I still move those units under Corps/Army over time (at least the division sized units).

I wouldn't want to risk losing any HQ so keep away from mobile concentrations which might be able to hit them. Sometimes it's ok, e.g behind a major river where opponent can't exploit the depth.

Front HQs get some AA guns so I like to sometimes use them as aircover for tank reserves (perhaps later to cover airfields, when one dares to bring up the VVS but I haven't played that far in any of my games).

I have only ~10 turns of exp on this but, in a hardcore supply game, I think the proper placement of Army/Front HQ takes the priority over anything else, so I'd concentrate keeping efficient supply flow for the subordinate HQs.


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MTTODD
Posts: 240
Joined: Thu Dec 01, 2011 12:50 pm

RE: High level HQ help

Post by MTTODD »

Hi thanks for replying to my question.

I tend to move my high level HQs to close to the front, with them in danger of getting cut off.

So I think maybe I should keep them further back.

Maybe when I am better at the game I might give you a game(but not yet!)
glvaca
Posts: 1312
Joined: Tue Jun 13, 2006 12:42 pm

RE: High level HQ help

Post by glvaca »

In the standard game only one level off command gives HQ bonusses so higher level HQ's are better kept back.
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