Following example from a game against experienced human player.
On T4 I cross the Dnepr. Always one HQ Buildup per turn. Sometimes two.

Moderators: Joel Billings, Sabre21
ORIGINAL: Oshawott
The whole HQ buildup system has nothing to do with 2nd world war. It's pure fantasy. After T7 my opponent quit out of frustration. I understand I would probably quit myself. What's the point.
I think it's time to move to a different game. War in the West here I come!
do you have any feel for what the best response would have been?
ORIGINAL: HITMAN202
Pelton, my friend, your comments are correct (IMO) but you're making things a little too personal (IMO). That's what's so fun about trash talking, you can throw out strong opinions as long as you trash/thrash yourself to boot.
Oshawott, Pelton is merely criticizing your impressive skill at WITE. The best players kick ass (so to speak) on the good. It's a harsh fact of life. Outstanding Soviet players constantly guard against massive isolations. Look how smokindave stopped Pelton's dangerous pincer on Moscow; in fact fairly easily. Your opponents don't.