CHRIST- I hate the new air system

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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tiger111
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CHRIST- I hate the new air system

Post by tiger111 »

I know the air system in WITE was flawed but I hate the new air system in WITW.

I`ve posted queries many times and I thank those who have taken the trouble to reply but honestly I`m still not getting it at all....

Please tell how to create AD`s and implement them, Lots of air units in the details page shows " Air Directive -None.

What is the difference between Air Directive and Doctrine.???

Using Red Lancers settings in his posts a few weeks ago the simplistic air doctrine settingsd just destoyes my aircraft. The worst of it is that I cannot see why things are happening .
Sorry don`t mean to rant
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Talon_XBMCX
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RE: CHRIST- I hate the new air system

Post by Talon_XBMCX »

I thought the videos showed a good example of how to create AD's and execute them.
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Belphegor
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RE: CHRIST- I hate the new air system

Post by Belphegor »

This will take a couple of replies... And I'm not sure if it'll be helpful but I'll narrow it in once you comment.

Once I've set doctrine and set new directives automatically I chose show air directive targets (aircraft with target). Once I see the target boxes I'll shift them over with show directive summary (aircraft with list)

Once the summary comes up I'll click on the link to the directive I want to change (next post)



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Belphegor
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RE: CHRIST- I hate the new air system

Post by Belphegor »

I want to move the GND attack for Luftflotte 2 over a bit and concentrate on what's going on near messina... big red arrow previous post...

Adjust the target hex, and if I want to add groups I remove the GROUPS item from auto and begin selecting more aircraft.

edit: ooops, changed image slightly.

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Belphegor
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RE: CHRIST- I hate the new air system

Post by Belphegor »

If you want to manually add another directive, ensure you click the appropriate button on the menu which will allow you to choose a new directive on the screen (new ground attack available in the above screenshot... bottom of current directives for LFLotte2)
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RE: CHRIST- I hate the new air system

Post by RedLancer »

I'll try and go right back to basics. I apologise if this may sound patronising. That is certainly not my intent.

- Air Directives are global orders set by Air HQs. They can be narrow or broad in their scope (time/space/targets). They are big hand, small map statements of intent.

- Air Groups fly missions in line with the Air Directive Orders. You can either specify which groups should fly or leave aon AUTO and allow the system to pick. Most of the allocation is done by the computer.

- Air Doctrine settings are the basic rules for the Air Groups to follow when flying the missions. When a new AD is created then it automatically uses the Air Doctrine default settings. You can amend those settings within the AD and then reverse engineer the default Doctrine from the new AD - but that won't change the other AD settings.

There are two methods of creating ADs - Auto and Manual.

- Auto is by far the easiest. You set rough priorities and the same functionality used by the AI sets the ADs for you.

- Manual leaves it all to you. One Page Guide #6 shows the process and I really can't explain it any better.

The reason that you are seeing Air Groups with AD set as None is that you have probably got all the ADs with AUTO air group selection. This creates a highly organised free for all - when the Air Phase runs the system picks the Air Groups required.
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wosung
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RE: CHRIST- I hate the new air system

Post by wosung »


Is it possible to define max operational ranges in the air doctrines? This would be really helpful.

As well as an option: *day/night bombing in the same area* for co-ordinating Mighty 8 and Bomber Command.

Are the altitude settings in air doctrines mandatory for air directives? (when I set them to +20k ft for the Bomber Command it seems to me that esp some night missions are flying under 20k ft.)

It would be great if you could get back directly from the planned air mission list to the ai air directive setting (the one which is auto-displayed at the beginning of the air turn).

Edit: I don't hate the new air system. I think HQ centred ROE is exactly the way to go.
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RE: CHRIST- I hate the new air system

Post by Peltonx »

ORIGINAL: Augustas

I know the air system in WITE was flawed but I hate the new air system in WITW.

I`ve posted queries many times and I thank those who have taken the trouble to reply but honestly I`m still not getting it at all....

Please tell how to create AD`s and implement them, Lots of air units in the details page shows " Air Directive -None.

What is the difference between Air Directive and Doctrine.???

Using Red Lancers settings in his posts a few weeks ago the simplistic air doctrine settingsd just destoyes my aircraft. The worst of it is that I cannot see why things are happening .
Sorry don`t mean to rant

I really did not care for it at first myself to be honest because I hate learning new systems, as we age old dog new trixs thing (50).

But once I stopped btching its grown on me and it is a huge step up from WitE.

I am still learning it and have a long ways to go before mastering it.

Take you time and keep asking questions and you will get it in time. Once you get hang of it its very good.

P.S I don't thk Jesus cares what you think of it.
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RE: CHRIST- I hate the new air system

Post by warspite1 »

ORIGINAL: Pelton

P.S I don't thk Jesus cares what you think of it.
warspite1

I don't think that is true. Jesus cares for all of us. However, I would imagine the Son of God is a little too busy to be looking into the vagaries of the air system in a computer war game. Perhaps the OP would have been better directing his frustration at the developers rather than Jesus?
Now Maitland, now's your time!

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Helpless
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RE: CHRIST- I hate the new air system

Post by Helpless »

Is it possible to define max operational ranges in the air doctrines?

Theoretically it is possible. We tried to keep doctrine setting at the required minimum at first.
As well as an option: *day/night bombing in the same area* for co-ordinating Mighty 8 and Bomber Command.

I think this is a setting for the AI. I'm not sure how easy it would be to implement, but for me it sounds logical settings. not sure if AI already doesn't do it by default.
Are the altitude settings in air doctrines mandatory for air directives? (when I set them to +20k ft for the Bomber Command it seems to me that esp some night missions are flying under 20k ft.)

Altitude setting in doctrine values just define the default when you create one manually. I think AI has it's own logic.
It would be great if you could get back directly from the planned air mission list to the ai air directive setting (the one which is auto-displayed at the beginning of the air turn).

Iirc, there is text buttons on the top to navigate between two screens.

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LarryP
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RE: CHRIST- I hate the new air system

Post by LarryP »

Reading the forum title I thought this was directed towards Christ?!
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RE: CHRIST- I hate the new air system

Post by Kriegsspieler »

One last thing to do in addition to everything above: don't forget to push the "confirm" button! [:D]
(I'm serious - nothing was showing up from my careful planning until I realized I had to do this)

I think the air system is nicely conceived, but a complete beast to master. Slowly slowly I managing to do so, however.

This is how one spends one's time with a newly released Grigsby game, trying to figure out its intricacies while they get to work on squishing bugs and balancing it.
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abulbulian
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RE: CHRIST- I hate the new air system

Post by abulbulian »

Yes, there's a learning curve for the new air system in WitW. People have to understand that in order to design an interface that can offer the detail and complexity that hard core people want as well as a light weight version for people that don't want to get too deep in, you're going to have a learning curve. It's a little steep at first, but with the manual, one-page guides, and forum posts it won't take long to have an understanding to allow one to play as deep as they like.

Know some may struggle a bit in the beginning, but once you get it down you'll really start to appreciate the air system in WitW. Unlike WitE with it's vastness, the air campaign in the western theater was on a decisive scale for the allies. Thus, to not give it the attention and depth would have been a disservice to the game and us gamers.


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"Invincibility lies in the defence; the possibility of victory in the attack." - Sun Tzu
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abulbulian
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RE: CHRIST- I hate the new air system

Post by abulbulian »

nm found my answer ...
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"Invincibility lies in the defence; the possibility of victory in the attack." - Sun Tzu
tiger111
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RE: CHRIST- I hate the new air system

Post by tiger111 »

From the OP.
Thanks for all your replies and help.
My biggest problem was that I dod not apply the directives on the auto AD panel (top LT). :( !!!!!! I was really tearing my hair out wondering why my air groups were doing nothing and getting smashed on the ground.

By the way what does ! mean next to an on-map airfield? - overcrowding?

Lastly, my irreverent mention of the son of God was in frustration and I was hoping for some divine guidance. ( No I`m not religeous)
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Belphegor
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RE: CHRIST- I hate the new air system

Post by Belphegor »

ORIGINAL: Augustas


By the way what does ! mean next to an on-map airfield? - overcrowding?


Yes. (see, I can provide a simple answer [:'(])
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abulbulian
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RE: CHRIST- I hate the new air system

Post by abulbulian »

Section 8.3.5

Air base load (capacity) percentage is shown in
parentheses on the hex pop-up text for the air base
unit after air base unit size. When the air base unit load
percentage is over 100, an exclamation point will be
added next to the airfield symbol.
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RE: CHRIST- I hate the new air system

Post by KWG »

Maybe Jesus is his copilot.



Its a complex and deep game that takes time to learn much less master.... for years I held the mouse and moved the pad around...... yet the tune will come to you at last.

Don't forget "shift o" (oh). Very helpful to see the flak when planning air missions
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RE: CHRIST- I hate the new air system

Post by jnpoint »

Apart from the heading for this thread, it's a very interesting topic. I'm still learning and also confused, but a thread like this is a good help. Thanks.
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RE: CHRIST- I hate the new air system

Post by ogre »

ORIGINAL: warspite1

ORIGINAL: Pelton

P.S I don't thk Jesus cares what you think of it.
warspite1

I don't think that is true. Jesus cares for all of us. However, I would imagine the Son of God is a little too busy to be looking into the vagaries of the air system in a computer war game. Perhaps the OP would have been better directing his frustration at the developers rather than Jesus?

Gary Grigsby "is" the grognard god. So metaphorically speaking the OP is directing frustration at the developer...who, by the way...are a trinity.
[:D]

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