
Who says the Italians have to surrender?
Moderators: Joel Billings, RedLancer
Who says the Italians have to surrender?
Heck, they don't even have to leave Sicily...


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RE: Who says the Italians have to surrender?
Hehe Allies never invaded?
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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The Logistics Phase is like Black Magic and Voodoo all rolled into one.
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The Logistics Phase is like Black Magic and Voodoo all rolled into one.
- NotOneStepBack
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RE: Who says the Italians have to surrender?
This must've either been a really boring game, or really exciting one.
RE: Who says the Italians have to surrender?
How can you be that lucky? 

RE: Who says the Italians have to surrender?
This was against the AI on normal, of course, but on the first turn I pushed everything that could move to Sicily, with the exception of the Luftwaffe which I relocated to safety in Germany. I then dug in like an Alabama tick as the Allies futilely bashed against my now-impenetrable redoubt. In the defense, I sacrificed many brave Italians and far fewer Germans (we all know the Italians were just itching to surrender, so might as well make them fight as long as they can!)
Come January '44, I had enough strength on the island to sink it beneath the waves, so I transferred the LW to the south and broke through the Allied lines, sweeping them off the island in a few turns.
Now, at any point a Salerno-type landing on the boot would have trapped everything and defeated me, but I safely presumed the AI routines were not flexible enough to adapt to a forward defense of the island. Not one step back!

Come January '44, I had enough strength on the island to sink it beneath the waves, so I transferred the LW to the south and broke through the Allied lines, sweeping them off the island in a few turns.
Now, at any point a Salerno-type landing on the boot would have trapped everything and defeated me, but I safely presumed the AI routines were not flexible enough to adapt to a forward defense of the island. Not one step back!

- NotOneStepBack
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RE: Who says the Italians have to surrender?
Ha, try this against a human at your own peril.
RE: Who says the Italians have to surrender?
ORIGINAL: NotOneStepBack
Ha, try this against a human at your own peril.
Heh, I may be dumb, but I ain't stupid! [:D]
RE: Who says the Italians have to surrender?
Funny, I have played 15 turns and the allies are stuck. They can't pass my defense line around Catania. And just now in turn 15 they attacked Sardinia. I don't know if the AI is following a certain plan, but it seems to.
RE: Who says the Italians have to surrender?
I did mention Allied Artillery weren't working especially against second rate troops 

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RE: Who says the Italians have to surrender?
Will you PLEASE explain your issue or stop putting it in every thread on this board!
I have a cunning plan, My Lord
- Joel Billings
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RE: Who says the Italians have to surrender?
Well, the fundamental problem is that Battleground Italy uses the basic Campaign 43 AI, but the AI doesn't have the same resources available. We've already been trying to fix a problem where the AI doesn't invade mainland Italy in that scenario. The 1.00.08 had one fix, which fixed some but not all cases of non-invasion. We made another change that will be in the next patch. The fundamental problem is that the AI withdraws forces to prep for a later invasion but manages to come up short of the required number of divisions so it doesn't invade. So we've lowered the requirements in BG Italy with the hope that since the Germans have less to work with as well, the AI may be able to get away with a weaker invasion.
However, playing at Normal level is not advised for experienced players playing on the defensive side (the attacking AI can always use some help). You may be looking at another case of the AI not invading as it didn't have the required forces, but it wasn't smart enough to see how weak it was in Sicily relative to your forces. Did it ever invade Sardinia or Corsica? If you post a save from late December I can take a look and see if it was building for an invasion, which would happen with the lower requirements that will be in the next patch. You can post here or email it to 2by3@2by3games.com. The best thing the AI could do in your case is to carry out it's Italy invasion and get the rest of it's combat power into the game threatening your supply lines. This would have happened in the 43 campaign game.
However, playing at Normal level is not advised for experienced players playing on the defensive side (the attacking AI can always use some help). You may be looking at another case of the AI not invading as it didn't have the required forces, but it wasn't smart enough to see how weak it was in Sicily relative to your forces. Did it ever invade Sardinia or Corsica? If you post a save from late December I can take a look and see if it was building for an invasion, which would happen with the lower requirements that will be in the next patch. You can post here or email it to 2by3@2by3games.com. The best thing the AI could do in your case is to carry out it's Italy invasion and get the rest of it's combat power into the game threatening your supply lines. This would have happened in the 43 campaign game.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
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RE: Who says the Italians have to surrender?
Was there any play testing to this game? The AI is useless. I let the Allies take Sicily, Sardinia, and Corsica, and for the rest of the game it just sat there doing nothing but bombing.
It's a cop-out by the designers to say "play at higher difficulty levels"... I assume that the "Normal" difficulty level is the historical one? If you have to give the AI a bunch of an unhistorical advantages
to even play the game, then the game is no longer in any way, shape, or form, a historical simulation. You might as well be playing Panzer General or Risk. I expect more for $100 !
If you can design an AI that can beat any human player at Chess, you can design a much better AI for this game--especially for over $100!
It's a cop-out by the designers to say "play at higher difficulty levels"... I assume that the "Normal" difficulty level is the historical one? If you have to give the AI a bunch of an unhistorical advantages
to even play the game, then the game is no longer in any way, shape, or form, a historical simulation. You might as well be playing Panzer General or Risk. I expect more for $100 !
If you can design an AI that can beat any human player at Chess, you can design a much better AI for this game--especially for over $100!
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RE: Who says the Italians have to surrender?
I am afraid you are SO offline there I don't know where to start. Chess, a game with 16 pieces a side where half the pieces have a choice of 3 moves max each turn, the consequences of each move are 100% predictable, and only one piece moves per turn. WitW... a game where none of the above applies!ORIGINAL: prinzeugen
If you can design an AI that can beat any human player at Chess, you can design a much better AI for this game--especially for over $100!
I have a cunning plan, My Lord
RE: Who says the Italians have to surrender?
Thanks Joel... save game sent.
RE: Who says the Italians have to surrender?
You really want a game, play human's. The AI is what it is, and it's not a true thinking being, yet. Don't get frustrated, just try something different.
- Joel Billings
- Posts: 33495
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
RE: Who says the Italians have to surrender?
The AI was designed for the Campaign 43 scenario. We tried to make adjustments in the AI for the smaller scenarios as we got various reports from testers. In testing we had a lot of trouble getting the AI to consistently invade in the 43 scenario. We must have found 10 different reasons why the AI could confuse itself and not invade in the campaign, let alone the smaller BG Italy scenario. We finally think we have the AI managing to invade Italy in the Campaign 43, but since this didn't happen until late in development, I don't think we ever got a tester report about not invading in BG Italy after the fixes to the campaign. IIRC, in our last AI vs AI tests the invasions were happening in BG Italy.
Now that we've gotten player reports on the non-invasions, we've tried to make changes to the AI to get it to play better in BG Italy. It's unfortunate because a lot of players start with Husky and then move on to BG Italy and if they put up a good fight, they can put the AI into a position where it won't invade. The next update should be less likely the Allied AI won't invade Italy.
Making an AI for a game of this complexity and with this many strategic options is not easy. Chess is more like checkers when compared to WitW's complexity (of map, unit types, options).
I suggest you try a different scenario until we improve the BG Italy scenario AI, but realize that even with the improvement, once you understand the game you should give the attacking AI some help. If you find the same problem of lack of invasions in the Campaign 43, please send us a save in late November of 1943 (we have enough from BG Italy now).
Now that we've gotten player reports on the non-invasions, we've tried to make changes to the AI to get it to play better in BG Italy. It's unfortunate because a lot of players start with Husky and then move on to BG Italy and if they put up a good fight, they can put the AI into a position where it won't invade. The next update should be less likely the Allied AI won't invade Italy.
Making an AI for a game of this complexity and with this many strategic options is not easy. Chess is more like checkers when compared to WitW's complexity (of map, unit types, options).
I suggest you try a different scenario until we improve the BG Italy scenario AI, but realize that even with the improvement, once you understand the game you should give the attacking AI some help. If you find the same problem of lack of invasions in the Campaign 43, please send us a save in late November of 1943 (we have enough from BG Italy now).
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: Who says the Italians have to surrender?
Alabama ticks ain't got nuthin' on Kentucky ticks, let me tell ya, from experience!!!
"Venimus, vidimus, Deus vicit" John III Sobieski as he entered Vienna on 9/12/1683. "I came, I saw, God conquered."
He that has a mind to fight, let him fight, for now is the time. - Anacreon
He that has a mind to fight, let him fight, for now is the time. - Anacreon
RE: Who says the Italians have to surrender?
lol. We have had the same discussion over on the WitP forums (and probably every forum for every computer game ever made [:D]).
If you want a good game against Japan in WitP you cannot contest every island and area. You need to 'let' the AI as Japan overrun the historically captured areas (or even longer, say June '42) before fighting back. Otherwise it is too easy to 'break' the AI. I would suspect the same would apply here for WitW.
So if you want a good game against the Allied AI, let it have space to invade Italy. Leave the toe open as an example. Or take the Germans out of Sicily and just leave the Italians as examples. Once the Allies invade, then you can start playing for 'real'.
The current level of advancement of AI is about the level of a 2 year old. Why people think a small company can develop an AI on the same level as Big Blue which took IBM (a fortune 500 company) millions and years to develop. You expect this for a $100 game? Really?
If 2by3 or Matrix could (and did) develop an AI that could play ANY game at the same levels Big Blue could have they certainly would not be making these games any more [:'(] They would all be on a beach somewhere enjoying the billions they made from developing an AI that could play any game as good as a human. So the expectations need to lowered down a lot of what to expect from the AI in this game (and all other games as well).
If the AI performance bothers anyone that much, then you need to play MP as that is the only way you will be happy with the game.
If you want a good game against Japan in WitP you cannot contest every island and area. You need to 'let' the AI as Japan overrun the historically captured areas (or even longer, say June '42) before fighting back. Otherwise it is too easy to 'break' the AI. I would suspect the same would apply here for WitW.
So if you want a good game against the Allied AI, let it have space to invade Italy. Leave the toe open as an example. Or take the Germans out of Sicily and just leave the Italians as examples. Once the Allies invade, then you can start playing for 'real'.
The current level of advancement of AI is about the level of a 2 year old. Why people think a small company can develop an AI on the same level as Big Blue which took IBM (a fortune 500 company) millions and years to develop. You expect this for a $100 game? Really?
If 2by3 or Matrix could (and did) develop an AI that could play ANY game at the same levels Big Blue could have they certainly would not be making these games any more [:'(] They would all be on a beach somewhere enjoying the billions they made from developing an AI that could play any game as good as a human. So the expectations need to lowered down a lot of what to expect from the AI in this game (and all other games as well).
If the AI performance bothers anyone that much, then you need to play MP as that is the only way you will be happy with the game.
RE: Who says the Italians have to surrender?
This is precisely why I am working to learn the game mechanics so I can play against others...
...playing with yourself is boring anyway
...playing with yourself is boring anyway


RE: Who says the Italians have to surrender?
Well, the fundamental problem is that Battleground Italy uses the basic Campaign 43 AI, but the AI doesn't have the same resources available. Joel Billings
In the 43 Campaign the Allied AI makes staying long on Sicily as Axis untenable with their air interdiction. They clobber the ports not allowing supplies in and then put down heavy interdiction on the Axis occupied hexes forcing strong German stacks to retreat. I've not played BG Italy so can't comment but situation outlined in these posts not typical in the campaign game.
Chris