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I set :
-attack target only (no homebase or attack target set!)
-not automated!!
-nearby targets engagement stance !!!!$%$#%$#%#$%#$
so why are they jumping in the system to attack another enemy!! i dont want them too! i want them to only attack the nearby area where i sent them too originally!!!!!!! (see red in pic- i want them to stay there..)
I would set to engagement stance to "when attacked" but i want them to attack nearby targets! i just dont want them to jump to another base and start attacking cause they will not survive!!!
UPDATE: perhaps you have to set them to "defend" not attack.. but they still should only attack with the stance in mind as well. cause nearby/only when attacked, mean nothing when you have them on "attack" instead of defend...
Are you sure that the posture "Attack Target Only" actually exists? I see no way of setting it.
I can set four things:
- Home Base
- Attack Target
- Posture
- Range
When I use the Posture of "Defend", changing the other options changes the posture label in the fleet:
- Defend any target (When no home base is set, regardless of range)
- Defend <home base> only
- Defend <home base> and system
- Defend <home base> and nearby systems
- Defend <home base> and sector
- Defend and target, based at <home base>
No matter what I do, however, if I choose a Posture of "Attack" the label in the fleet always says "Attack any targets". Setting a home base doesn't change that, setting an attack target doesn't change that, changing the range doesn't change that.
What I don't know is whether it actually works correctly, but the label just doesn't update. I'll have to play.
At pumpkinfacer22:
When using the [Posture] "Attack", I can see you've set a [Range], but have you also set an [Attack Target]? (The button one left of [Posture] and one right of [Set Home Base].)
Hahaha! How many times have I screamed at the screen for just this thing! Well, maybe not screamed but it sure is aggravating.
Basically, when I tell you to move HERE, I want you to stay HERE, not go THERE. It's not a complicated concept...so what is the major malfunction? I think all my ship captains got dropped on their heads when they young. Ugh!
I feel your pain, but not sure what you can do other than micromanage them. [:(]
Even micromanaged there are still some things the fleets and strike forces will do without your input. Mine wander off to refuel bunches of times. Sometimes I just want them to defend a gas mine and they'll go off fighting KAHN in outer space leaving my gas mine unprotected and guess what? Here comes a fleet of Enemy ships teleporting in and destorying my gas mine.
I'm trying to figure out why they go off to some other gas mine or port when there is clearly enough gas of their type right there. I don't know how many times I watched fleet after fleet goto another gas mine after I designed this one myself to handle lots of ships in docking bays and plenty of storage room. Sometimes it's just silly ridiculous what the ai does.
I'm trying to figure out why they go off to some other gas mine or port when there is clearly enough gas of their type right there. I don't know how many times I watched fleet after fleet goto another gas mine after I designed this one myself to handle lots of ships in docking bays and plenty of storage room. Sometimes it's just silly ridiculous what the ai does.
This I think I can answer. It comes down to how the civilian economy works. If the close station has gas, but it is reserved (for a planet or a trade partner) then the AI will not take that fuel to refuel your fleets. So, your ships bypass the gas station with the reserved fuel and move on to one that has nothing reserved.
Yes, the fleet "BYPASSES" the station nearest them and go off to another "un-reserved" gas mine..
- while that makes sense, SO DOES making a certain amount of ALL resources"Reserved" for the Player before it gets "reserved" for the Civil Sector!!!!!
All you have to do is make a tick/option on each station if the ai is to bypass/use them for "reserved" but what do i know..
You never did tell me if you used the "Attack Target" button.
I tried after work last night and this worked fine, for me...
- Create a fleet
- Give it a Home Base
- Give it an Attack Target (Using the button next to Home Base, not just attacking a target)
- Set Range to Target Only
- Attack the target
My fleet attacked the world I was invading, and ignored every base, fleet and ship in the system.
I hope that helps, but please be a little less aggressive? (Name calling, a lot of capitals, etc.)
Also, this "link" (I can't post real links, I'm too new) may help (it seems to have a lot of information, but is a long read):
- All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> The War Room >> How-To Fleet Posture
I dont' remember now but I started a new pirate game..
when I get to the part where i need a fleet to "Stay" in 1 place I will try the "attack" settings and see what they do.. if they do stay. congratulations it worked. If they don't stay, you'll hear from me with a beautiful picture with red pen marks all over showing my frustrations and problems.
In a game with this much auto ai I guess you gotta expect some mistakes in programming. It just looks like the developer wasn't concerned where the ships went just as long as they went by a command of attack attack attack like in the Gettysburg movie. [:D]
When you build new ships they get the default Empire Stance for attacking regardless if you already assigned them for a new fleet with another stance. (the ship stance doesn't seem to get updated after building)
So when every ship is build you have to click through the stances till you got the one you want while the fleet is selected. And you had the wrong Posture in your screenshot also.
If you're looking to take out a starport without having your fleet warp on top it to their slaughter, the trick is easy: Manual "move here" a little ways off to the side and then tell them to attack it at subwarp speed.