Economic Crisis And Pirates Question

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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wagtunes
Posts: 22
Joined: Sat May 30, 2015 9:10 am

Economic Crisis And Pirates Question

Post by wagtunes »

Starting to notice now that my credits are building substantially that I am being hit by economic crisis sometimes wiping out as much as 60% of my credits. What causes this and is there a way to prevent it?

Also, I am finding pirates slightly annoying. It appears in the diplomacy screen that there is no option for declaring war on them. So how do I go about tracking them down and attacking them?

Thanks for your assistance in advance.
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Radishgast
Posts: 24
Joined: Fri Jun 20, 2014 5:08 pm

RE: Economic Crisis And Pirates Question

Post by Radishgast »

The economic crisis is a random event. These can be turned off in the options at the start of the game. (There's no option to turn off specific event, just all random ones.)

You can attack pirates without declaring war. (However, doing so will break any protection agreement you've set up with them and they will start harassing you, as well) You can also cancel a protection agreement yourself in the diplomacy screen.

Here are some ways to find the pirates' infrastructure-

-Steal their operations map with intel agents
-Set up long-range sensors to find and destroy their mining stations and bases close to your territory. You can also build "mobile sensor array" explorers, specifically designed to fly around and find pirate bases. (Just add a long range sensor to an explorer template and happy hunting)

To full destroy a pirate faction, you need to destroy any hidden pirate bases on your colonies with troops, and then destroy all their remaining space bases. You can severely cripple them by destroying most of their gas mining/refueling stations.
wagtunes
Posts: 22
Joined: Sat May 30, 2015 9:10 am

RE: Economic Crisis And Pirates Question

Post by wagtunes »

ORIGINAL: Radishgast

The economic crisis is a random event. These can be turned off in the options at the start of the game. (There's no option to turn off specific event, just all random ones.)

You can attack pirates without declaring war. (However, doing so will break any protection agreement you've set up with them and they will start harassing you, as well) You can also cancel a protection agreement yourself in the diplomacy screen.

Here are some ways to find the pirates' infrastructure-

-Steal their operations map with intel agents
-Set up long-range sensors to find and destroy their mining stations and bases close to your territory. You can also build "mobile sensor array" explorers, specifically designed to fly around and find pirate bases. (Just add a long range sensor to an explorer template and happy hunting)

To full destroy a pirate faction, you need to destroy any hidden pirate bases on your colonies with troops, and then destroy all their remaining space bases. You can severely cripple them by destroying most of their gas mining/refueling stations.

Thanks. This will help a lot.

PS - Love this game!
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DeadlyShoe
Posts: 217
Joined: Sat Jun 01, 2013 10:15 pm

RE: Economic Crisis And Pirates Question

Post by DeadlyShoe »

Note, a pirate faction can recover even with all bases destroyed, if they still have a construction ship and enough credits to build a base.

Technically, they don't even need a construction ship; they can capture one and then build a base. However, I don't believe the AI is coded to specifically go after construction ships, so this is unlikely.
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