Finished Northern Inferno

Command: Northern Inferno is a DLC for Command: Modern Operations. Set in 1975, the Cold War is omnipresent and beneath the veneer of détente the tension between the two superpowers irreversibly escalate towards the ultimate confrontation.

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JPFisher55
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Joined: Sat Nov 22, 2014 7:54 pm

Finished Northern Inferno

Post by JPFisher55 »

Ii just finished scenario 15. In general, I enjoyed this series of scenarios. I would have preferred less ASW and submarine scenarios and more AAW or carrier scenarios.
But, that is my personal preference. Overall, Kudos to the whole campaign and its creators.

After a few months, when most have had the chance to complete the campaign, I will might add a couple of more comments.
Dimitris
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RE: Finished Northern Inferno

Post by Dimitris »

Thanks!

Did you enjoy the ending? (Don't spoil [:D])
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demyansk
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RE: Finished Northern Inferno

Post by demyansk »

How hard is this game? I am a land player though.
magi
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RE: Finished Northern Inferno

Post by magi »

There is great pleasure in learning to play the game..... There is much to it on many different levels…… I have been playing it for over year and there's new stuff I am learning all the time… And that is a good thing…
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KungPao
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RE: Finished Northern Inferno

Post by KungPao »

So, what's the ending ?
Does it look like the ending of "The Sum of All Fears"? or we can play game "Fallout" in Northern Inferno II ? [:D]
Sir? Do you want to order a Kung Pao Chicken or a Kung Fu Chicken?
JamesHunt
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RE: Finished Northern Inferno

Post by JamesHunt »

The missions were fine and allowed the player to experience the different aspects of the game. It was indeed a bit ASW heavy tough.

What was not very gripping for me was the "immersion factor". The briefings and cutscenes suffered from lack of personality and tension. The escalation of thermo nuclear war was sadly very anti-climatic and news of shocking events were delivered pretty dry.

There is everything already there for Future projects to achieve a great immersion. Let the player assume the role of different invidivuals (i.e. Admiral) sharing their beliefs and doubts about the war, the mission, or his superiors. Tell us historical background and ongoing events that surround the mission. All this can be achieved with some creative briefing writing (and optionally with cutscenes of course).

I hope future dlc and community campaign projects will greatly emphasize this aspect because it is what I miss the most when playing CMANO. Regardless I wish you best luck in suceeding with your projects.

James
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