Will there be language translations

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

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Templer_12
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Will there be language translations

Post by Templer_12 »

Will there be language translations

I am a member of a great, German Forum Strategycon Interactive.
And I know from many posts, many members speak poor English, if at all.

In Decisive Campaigns: Barbarossa is so much text, and recurrent text, that I fear many German-speaking players with poor English skills will waive the purchase.
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zakblood
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RE: Will there be language translations

Post by zakblood »

just been asked the same over on the other site at Slitherine

http://www.slitherine.com/forum/viewtop ... 58&t=68835
Re: Decisive Campaigns: Barbarossa is now unleashed!
Postby Magic1111 » 27 Nov 2015 10:43

Interesting game! :D

Is there a plan to translate with a patch or similar in future the game to german language?

Templer, you do better in English than i do in German mein Freund
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IainMcNeil
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RE: Will there be language translations

Post by IainMcNeil »

I suspect the word count will make it way too expensive and its only likely if a fan made translation pops up. I'm not even sure if the code would support it, so Vic would need to answer that.
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Templer_12
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RE: Will there be language translations

Post by Templer_12 »

ORIGINAL: Iain McNeil

I suspect the word count will make it way too expensive and its only likely if a fan made translation pops up. I'm not even sure if the code would support it, so Vic would need to answer that.
But you see the point.
Not everyone is a English language artist.
Such players have to translate a lot of words while playing. And they have to do it constantly...
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Vic
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RE: Will there be language translations

Post by Vic »

Its not in the planning. There is just so much text. And on top of that lots of procedural creation of final texts. All in all I would not lot look forward to making this possible.
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