Ennemy units retreating. Masked move.

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

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nukkxx5058
Posts: 3141
Joined: Thu Feb 03, 2005 2:57 pm
Location: France

Ennemy units retreating. Masked move.

Post by nukkxx5058 »

Hi, after a battle the movement of the retreating enemy unit is sometime masked by the battle result screen and it's unclear where the unit retreated to (especially when we don't remember the name of the unit we just attacked).

Could it be possible that the movement or the enemy unit after a battle would be displayed only after the player closes the battle result window so that we can see the movement ?
Thx
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
lancer
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Joined: Tue Oct 18, 2005 8:56 am

RE: Ennemy units retreating. Masked move.

Post by lancer »

Hi nukkxx,

Not sure how feasible that'd be. Over to Vic.

Cheers,
Cameron
VANorm
Posts: 22
Joined: Sat Feb 03, 2007 4:17 pm

RE: Ennemy units retreating. Masked move.

Post by VANorm »

For that matter, at least when being attacked, my retreating units are immediately displaced from the target hex when the attack is identified, and it's hard to even figure-out which unit had been there. Some graphic presentation that tied the hex attacked and the attacking units with the units attacked and their retreat would provide a much more complete picture.
Norm from Falls Church
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