Highest number of glitches per launch?

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AngrySwan
Posts: 435
Joined: Thu Oct 03, 2013 4:21 pm

Highest number of glitches per launch?

Post by AngrySwan »

After massive investments in R&D NASA has expanded to a real space agency and runs several parallel projects. With Project Gemini already started and many projects in the pipeline, the Pioneer sun probe carried by Atlas Agena is ready for launch. Both components are 88% ready and flight controllers have experience about 75, the most experienced ones with 90 ratings working on Gemini. And there it goes:

Preparation - minor glitch fixed (since tiger teams are waste of money the folks do it by themselves)
Countdown - minor glitch (oh oh oh...)
Launch - minor glitch (is this really an American space program? Not Soviet? Are you sure?)
Ascent - you guessed it, another minor glitch (is that Murphy guy a family friend of ours?)
Probe deployment - and yet another minor glitch (V2s were more reliable!!!)
Probe enters heliocentric orbit - ok
Sun measurements - ok

Five glitches per seven stages and yet a successful launch! Is this a record of glitches per launch or has anyone beaten that?
The art of war is simple and esay to understand but fighting a war is hard.
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CV60
Posts: 1041
Joined: Sun Sep 30, 2012 11:40 pm

RE: Highest number of glitches per launch?

Post by CV60 »

I don't know about it in terms of the game, but historically, the Soyuz 1 flight was a series of failures that unfortunately ended up killing the cosmonaut. However, it wouldn't have had nearly the 88% reliability you had in the game. Prior to launch, Soyuz 1 engineers are said to have reported 203 design faults. First, the left solar panel failed to extend and a solar attitude indicator failed. (failures #1-2) The roll motors also possibly failed (failure 3), The backup ionic orientation system failed to operate,(failure 4). Despite successfully piloting the Soyuz using the backup optical system, Komarov was unfortunately killed when the main parachute failed to properly deploy (failure 5) and the reserve parachute became entangled with the drogue (failure 6).
“Do I not destroy my enemies when I make them my friends?” -Abraham Lincoln
AngrySwan
Posts: 435
Joined: Thu Oct 03, 2013 4:21 pm

RE: Highest number of glitches per launch?

Post by AngrySwan »

That was sandbox mode with the aim to fly all NASA missions except for advanced Gemini without worrying about historical deadlines too much. It gives a relatively problem free life because people are adequately trained and scientists can take their time. One astronaut was lost in a test on Earth and one Apollo crew failed to carry out the scientific program on the Moon although all astronauts returned safely to Earth. Greenhouse conditions for all and only some cases of Murphy's law. I managed to launch the Explorer before the historical Sputnik launch date. Th first astronaut flew a suborbital mission in Q1, 1961. Later it got behind historical dates because of the decision to fly all missions and work on all projects. Apollo landed on the Moon in 1972, behind the historical dates but still a victory in the Moon race because the Soviets in reality never made it. After the first four catastrophic launches the N1 was more or less ready for successful unmanned test flights in 1974, according to the Russian documentary ''Tzar Rocket. The Interrupted Flight'' but we will never know how successful these flights would be because the N1 program was closed in 1974.

This setting does not simulate the situation during Cold War era and would only be possible in a GSA world and only if the program is managed by scientists rather than politicians. Any more or less realistic settings would be more tricky.

Reliability rates seem to be more like ''I believe it is 90'' than ''it actually is''. Sometimes even 90% does not prevent failures. Joint launches are very risky. A good simulation of Murphy's law in action.
The art of war is simple and esay to understand but fighting a war is hard.
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