Mod List

Please post here for questions and discussion about modding for Strategic Command.
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sPzAbt653
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Mod List

Post by sPzAbt653 »

This thread keeps track of all Mods.
If any are missing, please post the Mod Title, Description and Link and it will be added.
Let me know if any Descriptions should be improved.

Thank you Bill and Hubert for giving us the '69 Camaro that we can modify to our desire, adding Superchargers, 6-Speed Automatics, Candy Apple Emron, Tubbing and Slamming, etc. [&o]


5 Mods Package, Official Link:
http://www.matrixgames.com/products/714 ... unity.Pack


Campaigns:

1938 Calm Before The Storm.
tm.asp?m=4205551

1940 Operation Seelowe
tm.asp?m=4463842

1940 Operation Weserubung
tm.asp?m=4374981

1941 Battle of Brody
https://www.matrixgames.com/forums/tm.asp?m=4798897

653Hi. ETO 1939-1945. Historical OOB's [no other campaign changes]
tm.asp?m=4398001

653N. ETO 1939-1945. Historical OOB's, plus limited Naval Units.
tm.asp?m=4318760

Advanced Third Reich. ETO 1939-1945. Recreation of Avalon Hill's Third Reich.
tm.asp?m=4198849

Battlefield Europe - Elite Forces. ETO 1939-1945. Unit and Mechanics.
tm.asp?m=4491689

Europe in Turmoil. ETO 1939-1945. Unit and Mechanics.
tm.asp?m=4183691

Fall Weiss II. ETO 1939-1945, Economic and Diplomatic heavy.
tm.asp?m=4183873

Hairog's 1939 Naval Mod.
https://www.matrixgames.com/forums/tm.asp?m=4577856

Rise and Fall Of An Empire! Napoleonic era campaign.
tm.asp?m=4210171

World War Three 1946. The Red Tide - Stalin Strike First.
tm.asp?m=4184302


Specific Feature Mods:

Axis Mid-East Loop. Allows Axis Naval Movement between the Red Sea and the Persian Gulf.
tm.asp?m=4233501

Board Game Mod [Welk]
tm.asp?m=4193147

Counter Mod [Daon]
tm.asp?m=4217537

Counter Mod, FWII NATO Counters [PHalen]
tm.asp?m=4401948

Counter Mod, Hybrid [HimAgain]
tm.asp?m=4214416

Counter Mod [Sipres]
tm.asp?m=4193836

Counter Mod, Hybrid, 1939 Campaign [Sipres]
tm.asp?m=4342847

Counter Mod, High Contrast NATO [mroyer]
tm.asp?m=4410661

Counter Mod [Panzer Corp Mod, by Weaslex]
tm.asp?m=4281868

Counter Mod [Welk]
tm.asp?m=4217451

Flag Mod [Agent S]
Post #17 - tm.asp?m=4184530

Flag Mod [Philippeatbay]
tm.asp?m=4411910

Flag Mod [Wargamer74]
tm.asp?m=4428021

Map Mod, Bleached Map [PHalen]
tm.asp?m=4401937

Map Mod [JMass]
tm.asp?m=4196526

Map Mod 653R [sPzAbt653]
tm.asp?m=4333665

Sound 3R PC Mod [Welk]
tm.asp?m=4206707

Sound Mod [AstroCat]
tm.asp?m=4184146


Instruction:

How to use Modified SC3 Scenario and Graphics Files
tm.asp?m=4300169&mpage=1&key=�

How to Edit Text
tm.asp?m=4203310


[post edit - have pinned it to the top, regards Ben Wilkins]
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TheBattlefield
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RE: Mod List

Post by TheBattlefield »

Thx, sPzAbt653!

I consider whether it would not make sense to put behind the mod description also a small "Download" or "In Development" sign. So everyone could immediately recognize what is already finished and what still takes time. What do you think?

[8D]
Elite Forces - SC3 Mod
tm.asp?m=4491689
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sPzAbt653
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RE: Mod List

Post by sPzAbt653 »

It is an option to put a lot more details, but my first idea is to keep it simple so that it doesn't get cluttered. I'm thinking the mod name and brief description should give the reader enough to know if they are interested, then they can go to the linked page to get all the details. This means I am leaving it up the modders to keep their first post stocked with the important details and download link, so that those interested won't need to search thru pages of posts for what they need.

Plus, is anything ever really 100% finished [;)]
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TheBattlefield
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RE: Mod List

Post by TheBattlefield »

Hmm. Not more, just t h i s information. After many suggestions on our part, the refusal of the Matrix team to create a separate thread for finished mods was obvious. Your idea now offered the opportunity to intercept this decision somewhat and to steer everything into a somewhat more ordered course. It was just a matter of clarity, nothing else. And now I am silent and thank you again!
[:)]
Elite Forces - SC3 Mod
tm.asp?m=4491689
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Cataphract88
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RE: Mod List

Post by Cataphract88 »

This is a very helpful thing to do. [:)]

Matrix, if you are reading, you should make this into some kind of a stickie.
Richard
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sPzAbt653
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RE: Mod List

Post by sPzAbt653 »

It was just a matter of clarity, nothing else. And now I am silent and thank you again!
Thanks, appreciate the suggestion, and all suggestions are appreciated as silence won't help us improve stuff [:)]
I was also thinking that if I wanted to keep up with Mod Status' that would require more work on my part, and since I'm not a paid employee I'd rather skip monitoring all of them. Let's leave it up to the modders to have responsible first posts [;)]
Meyer1
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RE: Mod List

Post by Meyer1 »

Thanks, very useful.
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sPzAbt653
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RE: Mod List

Post by sPzAbt653 »

Re: Stickie.
I wondered about this, so I looked at an older game thread [Panzer Corps], and they have stickies for the Mod section, so it is possible. Maybe it is a Moderator thing, maybe somebody doesn't have two hours right now to put it together, whatever it is I'm sure they will get to it eventually.
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TheBattlefield
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RE: Mod List

Post by TheBattlefield »

ORIGINAL: sPzAbt653

Re: Stickie.
I wondered about this, so I looked at an older game thread [Panzer Corps], and they have stickies for the Mod section, so it is possible. Maybe it is a Moderator thing, maybe somebody doesn't have two hours right now to put it together, whatever it is I'm sure they will get to it eventually.
I'd rather say nothing more about this. Otherwise, I am still banished because of unrighteous criticism from the forum. [;)] Only that much:

tm.asp?m=4222890
tm.asp?m=4206079
a.s.o.

This is similar to a protective aid, which you get from the moderators when you call a brachial forum member to the order. Thank you again, Happycat! More than a common "Smily" with comrade Zakblood (does he have a Matrix "M" on his helmet?) connected with the hint that the developers should rather not read these evil, evil, evil entries in the forum was obviously not in it. Inside the forum was temporarily brutally verbally shot! Oh, now I said something. Damned...
[8|]

Elite Forces - SC3 Mod
tm.asp?m=4491689
Benedict151
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RE: Mod List

Post by Benedict151 »

Hello sPz et al

Apologies but completely missed this very helpful thread. Luckily Bill saw it and brought it to my attention

This thread should now be a stickie and so appear at / near the top of this section

regards

Ben Wilkins
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TheBattlefield
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RE: Mod List

Post by TheBattlefield »

[:D]
Elite Forces - SC3 Mod
tm.asp?m=4491689
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sPzAbt653
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RE: Mod List

Post by sPzAbt653 »

Thanks Ben !
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Cataphract88
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RE: Mod List

Post by Cataphract88 »

ORIGINAL: sPzAbt653

Thanks Ben !
+1 [:)]
Richard
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HimAgain
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RE: Mod List

Post by HimAgain »

Great idea SpzAbt653.

I was hoping that you could include my Hybrid Counter Mod or is this just reserved for completed Mods?
tm.asp?m=4214416

Thanks,

Angus
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sPzAbt653
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RE: Mod List

Post by sPzAbt653 »

Hi Angus, no disrespect intended, I went thru everybody's threads with some loose criteria such as the first post containing a description of the mod [you did that] and a link to the mod . Then I went thru the posts to see how far along the work was. In your case [and a few others] I thought I would give you a little more time to get some more done. How far along are you now ? And I might suggest that you put it all in one zip and post one link in the first post, or post links to all the parts in post #1. It's ok if you don't want to do it this way, I just thought it would be easier for users that way.

Thanks for all your work, it really is nice !
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HimAgain
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RE: Mod List

Post by HimAgain »

Hi sPzAbt653,

No problem then. Let's leave it off for now. I think I'm in the neighborhood of only about 30-40% done.
We'll revisit this once I'm just about finished with an eye on how to make it easiest to download.

Thanks for the encouragement. Its certainly a lot more work than I thought it would take.

Angus.
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AstroCat
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RE: Mod List

Post by AstroCat »

I finished up the rest in post #52 here:

fb.asp?m=4213434

Flag Mod [Agent S]
Post #17 - tm.asp?m=4184530
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sPzAbt653
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RE: Mod List

Post by sPzAbt653 »

The first link doesn't take us to any mod link [:(]

Your flag mod is already in the top post [:)]
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crispy131313
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RE: Mod List

Post by crispy131313 »

How many of these MODs are complete/balanced? I would like to try one.
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

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sPzAbt653
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RE: Mod List

Post by sPzAbt653 »

I think if they are complete, there should be a link provided in post #1 of their threads.
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