the Stone age & destroy their harbours, but after bombing raids my Para's refuse to activate (jump), HOWEVER,
they will jump if they are allowed to go 1st.
Have I missed something in the instructions or is it a strange quirk in the game.

Moderators: MOD_Strategic_Command_3, Fury Software
ORIGINAL: Numdydar
Is that really true? If fow is on so a hex looks empty paras can land?
ORIGINAL: Bill Runacre
ORIGINAL: Numdydar
Is that really true? If fow is on so a hex looks empty paras can land?
If the hex looks empty then they can launch, but they wouldn't be able to land because there is nowhere free to land.
In other circumstances they would land in an adjacent empty hex, but when there isn't one you are correct in thinking that it would all end badly, hence the need for prior reconnaissance. It saves lives! [:)]
I think that's actually self-defeating?
ORIGINAL: xriz
Why not allow paratroopers to jump on units in single hexes, like Malta. Allow one round of ground combat. If the Para's fail to destroy the defenders, the Para's are considered pushed off into the sea or captured, either way the Para unit is eliminated. A harsh result for poor planning and expedited real results for good planning.