editor (river crossing by PO)

Post new mods and scenarios here
Post Reply
Lav2566
Posts: 28
Joined: Sat Dec 23, 2017 10:27 am

editor (river crossing by PO)

Post by Lav2566 »

In utiilizing the editor, what's the secret for getting these units to figure out that they're supposed to cross the river toward the objectives? These units possess engineer bridge ferrying capacities, yet they swarm around the river like wasp that have lost their nest. [&:]
User avatar
Silvanski
Posts: 2511
Joined: Sun Jan 23, 2005 3:16 pm
Location: Belgium, residing in TX-USA

RE: editor (river crossing by PO)

Post by Silvanski »

ORIGINAL: Lav2566

In utiilizing the editor, what's the secret for getting these units to figure out that they're supposed to cross the river toward the objectives? These units possess engineer bridge ferrying capacities, yet they swarm around the river like wasp that have lost their nest. [&:]
Inserting an objective in the river hex may help
The TOAW Redux Dude
Oberst_Klink
Posts: 4884
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: editor (river crossing by PO)

Post by Oberst_Klink »

ORIGINAL: Lav2566

In utiilizing the editor, what's the secret for getting these units to figure out that they're supposed to cross the river toward the objectives? These units possess engineer bridge ferrying capacities, yet they swarm around the river like wasp that have lost their nest. [&:]
As Silvanski mentioned, add an objective at the actual river crossing point. It's the same like, well, see one of my tutorials, to point the PO to destroyed bridges and repair them, too.

Klink, Oberst
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Post Reply

Return to “Mods and Scenarios”