SC3 program structure

Please post here for questions and discussion about modding for Strategic Command.
Post Reply
frismax
Posts: 13
Joined: Wed Apr 25, 2018 1:39 pm
Location: France

SC3 program structure

Post by frismax »

Hi all,
Can anyone tell me how the SC3 program runs, i.e. during each turn, what is the first action done,
then next one, etc..until the end of the turn?
thx!
pzgndr
Posts: 3705
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

RE: SC3 program structure

Post by pzgndr »

It's a Panzer General type game. No set sequence, any unit can be selected to do something. You can go in/out of diplomacy, research, production, whatever anytime during the turn. Thing is, with only one unit per hex and one unit doing something at any given time, you must orchestrate your turn to optimize unit moves/attacks. It very flexible, not a rigid game. Hope this helps.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
LordOfPants
Posts: 59
Joined: Thu Apr 05, 2018 12:22 pm

RE: SC3 program structure

Post by LordOfPants »

First the game calculates supply. Then you get informational popups decisions, and you have to decide how to respond to these before the regular turn starts. After that, you can take the parts of your turn in any order, and your units can split up their action as much as is possible. So you can deploy new units, operationally move units, regular move units, attack/bomb, purchase new units, invest in research, invest in diplomacy, and whatever I'm missing in any order you chose.
frismax
Posts: 13
Joined: Wed Apr 25, 2018 1:39 pm
Location: France

RE: SC3 program structure

Post by frismax »

great thx guys!
Post Reply

Return to “Scenario Design and Modding”