WitE 1.12.00

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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morvael
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WitE 1.12.00

Post by morvael »

Hello

Sorry for a long pause. I'm glad to report that WitE 1.12.00 is now finished, and the files were delivered to 2by3 (as of 10 seconds ago) for production and publication as new Public Beta.

Sincerely yours,
morvael

edit: And it really should be treated as beta, as changes to supply system will have far reaching consequences, some of which are left for you to discover. I suggest using it only for new games, and finishing games in progress using older version.
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EwaldvonKleist
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RE: WitE 1.12.00

Post by EwaldvonKleist »

Good to hear from you morvael and looking forward to see what 1.12.00 will bring. Although I will have to write a new "how supply works" I am afraid [:D]
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fritzfarlig
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RE: WitE 1.12.00

Post by fritzfarlig »

Where Can we see the changelog
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Telemecus
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RE: WitE 1.12.00

Post by Telemecus »

Will be looking forward to it!

I guess this should be chalked up as a VERY BIG patch.
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morvael
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RE: WitE 1.12.00

Post by morvael »

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fritzfarlig
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RE: WitE 1.12.00

Post by fritzfarlig »

Thanks a huge update
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RE: WitE 1.12.00

Post by CrazyBear »

is their a code for the steam Beta is asking for a code for the log in to allow beta
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morvael
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RE: WitE 1.12.00

Post by morvael »

It's not published yet, will take a few weeks probably.
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RE: WitE 1.12.00

Post by CrazyBear »

thank you
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RE: WitE 1.12.00

Post by Chris21wen »

Thought I'd finished updating the manual, then you com along with changes[;)] Woe is me.
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56ajax
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RE: WitE 1.12.00

Post by 56ajax »

Crikey! [:)]

Thx
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RE: WitE 1.12.00

Post by wkuh »

Impressive...
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Balou
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RE: WitE 1.12.00

Post by Balou »

Great Job ! Looks like logistics will cause headaches to Axis in late 41.
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RE: WitE 1.12.00

Post by ajds »

Wow. Is Morvael being paid? Because he should be - this looks like a different game (a better game). Outstanding work.
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RE: WitE 1.12.00

Post by joelmar »

ORIGINAL: Morvael

And it really should be treated as beta, as changes to supply system will have far reaching consequences, some of which are left for you to discover. I suggest using it only for new games

Interesting changes.

These sentences caught my eye in the change log:
"Rail capacity is no longer unlimited."
"However, rail capacity was used only for unit transport, and was effectively unlimited for the purposes of resource transport."


Does this mean that it will now be impossible for the Axis to use a single line east to supply AGN and AGC, or a single line from Rumania to supply AGS ?
Or maybe does a limitation on the ressources and supplies in cities create the same effect by limiting the units able to sustain themselves in the vicinity?
And if so, is there a way to monitor it easily for planification purposes?
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56ajax
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RE: WitE 1.12.00

Post by 56ajax »

What caught my eye was experience can increase by up to 9 points
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

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RE: WitE 1.12.00

Post by Tejszd »

Thank you Morvael
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Whyalterhistory
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RE: WitE 1.12.00

Post by Whyalterhistory »

I can see that a lot of work was done to create this. Good Job! As for me, you can keep. it.
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RE: WitE 1.12.00

Post by fritzfarlig »

very good question I also wondered what this entailed


Interesting changes.

These sentences caught my eye in the change log:
"Rail capacity is no longer unlimited."
"However, rail capacity was used only for unit transport, and was effectively unlimited for the purposes of resource transport."


Does this mean that it will now be impossible for the Axis to use a single line east to supply AGN and AGC, or a single line from Rumania to supply AGS ?
Or maybe does a limitation on the ressources and supplies in cities create the same effect by limiting the units able to sustain themselves in the vicinity?
And if so, is there a way to monitor it easily for planification purposes?
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morvael
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RE: WitE 1.12.00

Post by morvael »

ORIGINAL: joelmar
Does this mean that it will now be impossible for the Axis to use a single line east to supply AGN and AGC, or a single line from Rumania to supply AGS ?
Or maybe does a limitation on the ressources and supplies in cities create the same effect by limiting the units able to sustain themselves in the vicinity?
And if so, is there a way to monitor it easily for planification purposes?

For that you need WitW/WitE2 engine, which limits how many cargo points can go over a single/double track line per turn. In WitE1 "limited" simply means that the total of railway points generated by your railyards will be used to determine whether you can transport required supplies to their destination, and the decrease (in case of shortage) in delivered goods will be global (and you will have less to move new units in). This may need refining in a small follow up patch. I want to make sure replacements are also limited by this (only by general %, not that they would add to rail usage themselves), and perhaps add an option to specify how many % of your rail capacity to reserve for unit movement (for now supplies to existing units are deemed more important).
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