[Logged] Game speed and pause/unpause keys often lose focus

Post bug reports and ask for game support here.

Moderator: MOD_Command

Post Reply
sekullbe
Posts: 19
Joined: Fri Aug 16, 2002 10:21 pm

[Logged] Game speed and pause/unpause keys often lose focus

Post by sekullbe »

I've noticed that very often popup menus or the right-side status/orders bar are stealing the space, enter, and +/- keys. This usually results in me making some change, waiting a bit, and flailing away on the space bar while something I wanted to pause and deal with goes whizzing by. I see how the game is using the default Windows key commands in some places which steals focus from the map, but is it possible to set up a pause or real-time button that's guaranteed to work in all circumstances?
marksdoran
Posts: 45
Joined: Fri Jul 07, 2017 8:59 pm

RE: Game speed and pause/unpause keys often lose focus

Post by marksdoran »

I've developed the habit of always left clicking on the main map window after doing more or less anything with another window -- for precisely the reason stated above. I agree it's a bit of a nuisance to have to worry about actively managing focus though.
sekullbe
Posts: 19
Joined: Fri Aug 16, 2002 10:21 pm

RE: Game speed and pause/unpause keys often lose focus

Post by sekullbe »

That's what I do as well now. I've also seen some kind of focus issue with popup event messages- I have to click close several times to get it to register. I suppose the OS is treating the window as a totally separate element so I have to click once to focus it, with the click not making it through to the button, then again to make the button register the click.

UI is a tricky beast- it feels almost whiny to say "I had to click twice" but something that takes away flow can be really annoying in practice :)
marksdoran
Posts: 45
Joined: Fri Jul 07, 2017 8:59 pm

RE: Game speed and pause/unpause keys often lose focus

Post by marksdoran »

Focus should be totally controllable from the code, at least as long as it is not moved to a window that's part of a different application. But this is one of the reasons why writing UI code is one of my least favorite things: it's a lot of work to get it just to look right and do what you want it to do. Then on top of that you have all the user experience concerns (like how to manage focus so it's not annoying ;)). UI code to me always feels like a giant bug generator
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: Game speed and pause/unpause keys often lose focus

Post by Rory Noonan »

Updated existing ticket
Image
JamesHunt
Posts: 239
Joined: Sat May 07, 2016 6:22 am

RE: Game speed and pause/unpause keys often lose focus

Post by JamesHunt »

It would be great to have the pause/time hotkeys work globally. Together with the seperate message log stealing the focus issue, the hotkeys at times can become basically unusable.

Would also be great to be able to use them when the TacView (fullscreen) window is active.
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Game speed and pause/unpause keys often lose focus

Post by michaelm75au »

Are the hotkeys working better now under beta 1121.5?
Michael
Post Reply

Return to “Tech Support”