Map Mod Questions

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Magpius
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Map Mod Questions

Post by Magpius »

Is it possible to change the font styles and colors of the map text?


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denrbeach
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RE: Map Mod Questions

Post by denrbeach »

Or maybe can the map be enriched in color, its pretty faint
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Magpius
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RE: Map Mod Questions

Post by Magpius »

I'm kinda going for a desaturated map palette.[8|]


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Simulacra53
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RE: Map Mod Questions

Post by Simulacra53 »

I really like where you are going, the simplified graphics and basic color set give it a basic operational map look.
Keep up the good work, looking forward to the release.
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lecrop
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RE: Map Mod Questions

Post by lecrop »

ORIGINAL: Magpius

Is it possible to change the font styles and colors of the map text?

I think the font styles and colors are hard coded, I think I read a post from Alvaro about that, but I can't find it right now.

I love the classic style of your map. It would be amazing to get a look as close as possible to SPI's WiE map.

I would do it myself if I wasn't miserably awkward with the computer.

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PanzerMike
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RE: Map Mod Questions

Post by PanzerMike »

That SPI stuff has a real vintage look. And I thought I was getting old, hehehe. To each his own I say.

And yes, I also have not found a way to alter fonts. So I guess that is simply not possible. Pity.
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Rasputitsa
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RE: Map Mod Questions

Post by Rasputitsa »

Great 'classic' map, like that a LOT !
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Simulacra53
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RE: Map Mod Questions

Post by Simulacra53 »

Any indication of when your think you can share this nice map art?
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Magpius
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RE: Map Mod Questions

Post by Magpius »

It's going to take a while.
Busy time of the year.
But when I'm happy enough with it, I will share it out.
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A.H. Afrika Corps
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etc..

will be similar to my Time of Wrath and Pacific Storm map and unit mods.

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RE: Map Mod Questions

Post by Simulacra53 »

Of course, crazy time of the year - work, family and depending where you live even nature...

Mods are a labor of love.
Keep up the good work, very promising.

Happy holidays!
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Magpius
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Hex Outlines

Post by Magpius »

Is there a png for the hex outlines? or are they hard coded?
Still modding

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Magpius
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RE: Hex Outlines

Post by Magpius »

further south.


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Yeah, It's getting pretty hot here in Aus.
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PanzerMike
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RE: Hex Outlines

Post by PanzerMike »

ORIGINAL: Magpius

Is there a png for the hex outlines? or are they hard coded?
Still modding
Also could not find them, so hard coded it seems.
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Magpius
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RE: Hex Outlines

Post by Magpius »

Yeah, looks like I'll be adding some into the terrain file. So people won't be able to click them off... but that's part of the charm!

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mroyer
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RE: Hex Outlines

Post by mroyer »

ORIGINAL: Magpius

Yeah, looks like I'll be adding some into the terrain file. So people won't be able to click them off... but that's part of the charm!

Why bother preventing it?

Regardless, this is a really cool mod. I had rattling around in the back of my head a similar idea except I was planning to target the old GDW/GRD Europa maps. I never got started though.

I'm looking forward to trying your finished product. I love how Alvaro made it so easy to switch back-n-forth between mods.

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AlvaroSousa
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RE: Hex Outlines

Post by AlvaroSousa »

No modable hex map.
Can't change font externally.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
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AlvaroSousa
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RE: Hex Outlines

Post by AlvaroSousa »

Looks nice though
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
lecrop
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RE: Hex Outlines

Post by lecrop »

Very nice [&o]
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Magpius
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update

Post by Magpius »

Still pushing pixels...

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Adding in cities/ towns and other bits and pieces. (like the mines and factories)

Still have yet to tackle coastal edge.

If someone can point to which section of the terrain .png is 'beaches' I'd be much obliged.
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PanzerMike
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RE: update

Post by PanzerMike »

You will have to alter ocean.png, but it is a lot of work (I should know, I did it in my mod). Or you can download the Panzer Map Mod v2 and use the ocean.png contained in the zip file. Try it out.
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