The Sync bug
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
The Sync bug
Just checking here, what is the way to get the correct combat report when this happens?
RE: The Sync bug
I've been playing for a long time and I used to deal with the 'Synch Bug' quite often. In my past few games I have not encountered the 'Synch Bug' at all. But one way to deal with it is to have your Japanese Opponent send his copy of the Combat Summary along with the turn (I'm pretty sure that the Japanese Player ALWAYS sees the correct version).
RE: The Sync bug
Thats what I thought!
Just wanted to double check
Cheers
Just wanted to double check
Cheers
RE: The Sync bug
I know it been discussed before, but since we're here.
What's the best way to prevent it?[:)]
What's the best way to prevent it?[:)]
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
RE: The Sync bug
Same load versions
Execute the perfect Sir Robin so you never fight at all? [;)]
Execute the perfect Sir Robin so you never fight at all? [;)]
RE: The Sync bug
Execute the perfect Sir Robin so you never fight at all?
[:D]
Now get serious.[:D]
(Kidding)
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
RE: The Sync bug
When you run the replay/animation the wrong combat report will be written out (that's part of the sync bug), however when you subsequently open the turn to work on it, when the turn is opened it saves out the correct combat report and over-writes the bad one.ORIGINAL: Encircled
Just checking here, what is the way to get the correct combat report when this happens?
I have verified this by testing. The next version of Intel Monkey will have functionality to help Intel Monkey get the corrected version (provided the player opens the turn before running Intel Monkey).
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: The Sync bug
however when you subsequently open the turn to work on it, when the turn is opened it saves out the correct combat report and over-writes the bad one.
Are you saying that all you have to do to correct is to open/shut/open the turn to get the good combat report?
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
RE: The Sync bug
Just open it, it writes out the internally saved combat report right then.ORIGINAL: rustysi
however when you subsequently open the turn to work on it, when the turn is opened it saves out the correct combat report and over-writes the bad one.
Are you saying that all you have to do to correct is to open/shut/open the turn to get the good combat report?
As part of their effort to solve the sync bug, the developers decided to store a copy of the 'official' combat report, the one the Japan player sees, inside the save file. It gets written out when you open the save.
A little more detail for you... If you use the -archive switch then all the reports get stored in the /archive sub-folder with the game data added to the file name. That copy of the combat report does not get corrected when you open the turn. Intel Monkey uses those files in the /archive sub-folder, so the new version of Intel Monkey will instruct the player to first open the turn, then tell Intel Monkey to go. At at point Intel Monkey will compare the two files and if they are different, copy the good one over the bad one in the /archive sub-folder.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: The Sync bug
Intel Monkey is getting smarter. Will it become an ape soon?
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


RE: The Sync bug
While we all hate the synch bug, I have found one redeeming value in it.
Every once in a while when it happens, and you see a combat that didn't really happen - which can be a great source of intel!
Such as a sub you didn't know was lurking around or an airstrike coming from a base you weren't aware had any planes.
Every once in a while when it happens, and you see a combat that didn't really happen - which can be a great source of intel!
Such as a sub you didn't know was lurking around or an airstrike coming from a base you weren't aware had any planes.
RE: The Sync bug
The Japanese Player always sees the correct replay so if he sends the Combat Summary for the turn (for the turn as he saw it)) it will be correct. When the Allied Player runs the turn he can compare the Replay to the Japanese Replay as he received it. Any discrepancies (usually more than one) should be quickly noted. If there are some discrepancies the Japanese version as sent by the Japanese Player is correct.
RE: The Sync bug
Japan player should not use Esc to skip animations. If I recall there was effort to fix this(plus Z added to skip animation) but I am pretty sure it is still causing issues.
fb.asp?m=3992784
fb.asp?m=3992784
- LargeSlowTarget
- Posts: 4894
- Joined: Sat Sep 23, 2000 8:00 am
- Location: Hessen, Germany - now living in France
RE: The Sync bug
As a Japanese player in 1944 I have no choice but to use the Esc and Z keys - I dont't have the time to spend two hours per replay watching the Allies bombing and bombing and bombing and bombing some more... (even with delays set to the minimum possible to still get glimpses of the messages flashing by).
RE: The Sync bug
Z key should not cause it(only Esc), also you can speed it up with mouse.
RE: The Sync bug
ORIGINAL: 821Bobo
Japan player should not use Esc to skip animations. If I recall there was effort to fix this(plus Z added to skip animation) but I am pretty sure it is still causing issues.
fb.asp?m=3992784
Nothing to do with it.
RE: The Sync bug
Make sure you both have the same game version (check upper right corner of the game main screen). Then upgrade both game versions up to the same patch (including beta).

- geofflambert
- Posts: 14887
- Joined: Thu Dec 23, 2010 2:18 pm
- Location: St. Louis
RE: The Sync bug
ORIGINAL: geofflambert
Put a roach trap under your sync and another behind the toylet.
The Gorn must be hungry and wants you to trap some food for him. [;)]
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


RE: The Sync bug
Do Gorns eat humans sauteed or barbecued?ORIGINAL: RangerJoe
ORIGINAL: geofflambert
Put a roach trap under your sync and another behind the toylet.
The Gorn must be hungry and wants you to trap some food for him. [;)]

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