Naval invasion PP

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loki100
Posts: 11705
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

Naval invasion PP

Post by loki100 »

Messing about with a save game and found something odd.

If you have one unit in a hex with > 50PP and another < 50 then both will be committed to an invasion (at least as far as I can tell). I've asked my current opponent to test what they see.

If they both land then it is going to be incredibly easy to build up invasion PP and still do 2 divisional landings.

Heres a save:

https://we.tl/t-fTfvJV6RDq
DrHiramTemple
Posts: 53
Joined: Sat Jan 11, 2020 12:41 pm

RE: Naval invasion PP

Post by DrHiramTemple »

Hello!

I might have missed something in an update, but, according to my copy of the manual, only the naval task forces need 50 prep-- the combat units only need a minimum of 30. So it looks like this is working as intended? ( I'm at work so i can't look at the save, I assume you're talking about 2 combat divisions of various prep?)

p.s. I've been really enjoying your AAR! I only just got the game during the holiday sale, so it's been great to have a fresh one to follow along with while i figure things out. Always looking forward to the next update!
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loki100
Posts: 11705
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Naval invasion PP

Post by loki100 »

you're right, the key is 50 PP for the TF, from a discussion it might be that even <30 can be included (I'll test this) but will perform badly and take heavy losses.

Tis, 'an undocumented' feature.

glad you are finding the AAR useful.
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