TOAW4 as at Feb 2020

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jupiter999
Posts: 57
Joined: Wed Aug 12, 2015 10:34 pm

TOAW4 as at Feb 2020

Post by jupiter999 »

Good day.
I start playing TOAW4 recently after finally understand what battlefield timestamp is.
I'm not hardcore wargamer, but curious enough to learn about the current state of the game, so I got some questions as follows:

- Is there anymore planned feature that are still incomplete in TOAW4?
- Is current TOAW4 engine capable of simulating submarine warfare?
- How is supply on sea (or across sea) works? Or is there any? How about port to port?
- I think I read somewhere that torpedo is still not a thing in TOAW4... Is it?

[&o]
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Curtis Lemay
Posts: 14669
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: TOAW4 as at Feb 2020

Post by Curtis Lemay »

ORIGINAL: jupiter999

Good day.
I start playing TOAW4 recently after finally understand what battlefield timestamp is.
I'm not hardcore wargamer, but curious enough to learn about the current state of the game, so I got some questions as follows:

- Is there anymore planned feature that are still incomplete in TOAW4?

Yes.
- Is current TOAW4 engine capable of simulating submarine warfare?

No.
- How is supply on sea (or across sea) works? Or is there any? How about port to port?

Supply is blocked by deep water hexes. Anchorages are irrelevant for supply purposes - unless the designer put supply points in them.
- I think I read somewhere that torpedo is still not a thing in TOAW4... Is it?

Torpedo bombers are simulated. Ship-board torpedoes no.

[/quote]
My TOAW web site:

Bob Cross's TOAW Site
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Curtis Lemay
Posts: 14669
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: TOAW4 as at Feb 2020

Post by Curtis Lemay »

Oops
My TOAW web site:

Bob Cross's TOAW Site
jupiter999
Posts: 57
Joined: Wed Aug 12, 2015 10:34 pm

RE: TOAW4 as at Feb 2020

Post by jupiter999 »

Thanks, sir. You are always here~
Appreciate the reply.
Originally going to ask the to-do list / roadmap of the game, but maybe it's not proper for you to talk for good reason, so understandable [:)]
Please continue to support the game.
It's by far the best game that I can handle [8|]
Hope can be as rich as WitP:AE [8|]
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Curtis Lemay
Posts: 14669
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: TOAW4 as at Feb 2020

Post by Curtis Lemay »

ORIGINAL: jupiter999

Originally going to ask the to-do list / roadmap of the game, but maybe it's not proper for you to talk for good reason, so understandable [:)]

This thread might be helpful:

https://www.matrixgames.com/forums/tm.asp?m=4380544
My TOAW web site:

Bob Cross's TOAW Site
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larryfulkerson
Posts: 42597
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
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RE: TOAW4 as at Feb 2020

Post by larryfulkerson »

Hope can be as rich as WitP-AE....
I'm not at all sure that there's a game as detailed as WITP-AE. I'm playing it right now and I can categorically state that it's at least 10 times as complex as TOAW. You have to click on stuff about a thousand times per turn to get stuff done. There's multiple occasions of severe micromanagement and hundreds of things to keep track of or at least monitor. TOAW IV has a LOT more abstraction going on so it's less demanding to play. I bounce back and forth between the two games at least twice a day.
I read somewhere that humans eat more bananas than monkeys and I believe it's true because I don't remember the last time I ate a monkey.
jupiter999
Posts: 57
Joined: Wed Aug 12, 2015 10:34 pm

RE: TOAW4 as at Feb 2020

Post by jupiter999 »

Agree.
WitP:AE is way too much for me. So I end up going back to TOAW.
Still, I wish TOAW can keep developing [8|]
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