eskuche vs sillyflower (12.05, Done)

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eskuche
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eskuche vs sillyflower (12.05, Done)

Post by eskuche »

Hi all,
I have taken up a game against the esteemed sillyflower, who has come out of retirement to squish me. I hope there is enough dust on his red stars to let me panzers squeak by, but time will tell! I will be trying some experimental things.

Will leave ~1 day between turn start and end updates to receive others' retrospective input. ~3 turns delay

Sillyflower welcome but please don't look too hard at my units :)
eskuche
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RE: eskuche vs sillyflower welcome (12.05+, 3+ turn delay)

Post by eskuche »

North opener: fairly standard by this point. A little extra PzG3 to help with the Pskov crossing if needed. Note one panzer reaching 3 spaces past Daugava.
Right red circle is an important unit to push turn 1 to prevent Kaunas pocket opening. Left burgundy circle...let's just say someone was fired.

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eskuche
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RE: eskuche vs sillyflower welcome (12.05+, 3+ turn delay)

Post by eskuche »

Center:
Standard plus a few changes.
Mistakes is in maroon. Missed the memo that there was a river so needed another unit to push.
Red circle needs to be moved to ensure pocket.
Orange circles are airlifted security regiments with an attached pioneer (StuG also doable) and kept in rough space to negate the need for a panzer to hold these hexes, at least in the bottom. This is definitely house rule-able, but if not denied can possibly open the door to even stronger openings or at the very least patch up careless ones (see south). Edit: these were done after resupply, as airlift 100%'s the transport gruppe.
Gray corps reserved for swamp/rail/leader swap duty later.


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eskuche
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Turn 1

Post by eskuche »

South:
Standard. Kovel and large pockets are secure. Tarnopol garrisoned by airlift but not strictly needed this time.
We agreed on no more airlifting to make pockets for the remainder of this game.

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eskuche
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Air

Post by eskuche »

Server games suck! Can't look back at old saves. Turn 4 start air losses. Emphasis on level bombers (to protect my airbases) and recon.


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Telemecus
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RE: Air

Post by Telemecus »

+1 subscribed

An ingenious further idea on using the much underused and under appreciated air lift mechanic in WitE1. Although good to agree with opponent on its limited use.
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Kilo59
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RE: Air

Post by Kilo59 »

+1 subscribed
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joelmar
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RE: Air

Post by joelmar »

+1 subscribed :-)
"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio
BrianG
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RE: Air

Post by BrianG »

German airlift

yes bring it on!

If you have chance to show frame by frame the airlift procedure it would be enlightening.
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Kilo59
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RE: Air

Post by Kilo59 »

ORIGINAL: BrianG

German airlift

yes bring it on!

If you have chance to show frame by frame the airlift procedure it would be enlightening.

I couldn't get it to work correctly from just the manual (16.3.5.4), so eskuche referenced this thread for me and I got it working. I think the step where you have to scratch behind your left ear 3 times did the trick. :)

https://www.matrixgames.com/forums/tm.asp?m=4816355
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Crackaces
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RE: Air

Post by Crackaces »

Subscribed. Sillyflower as a Soviet is going to give you a run on your money.
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
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Bozo_the_Clown
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RE: Air

Post by Bozo_the_Clown »

I remember taking a ton of shit from people in the forum for perfecting Russian paratrooper drops to cut supply. Funny to see that it's always different when the German player does unrealistic stuff. [:D]
eskuche
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RE: Air

Post by eskuche »

Most of my opponents are against my using Soviet paradrops too :)
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Telemecus
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RE: Air

Post by Telemecus »

When I start a campaign game playing Soviets I am opposed to my opponents using tanks too!!! [:D][:D][:D]
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56ajax
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RE: Air

Post by 56ajax »

ORIGINAL: Kilo59
ORIGINAL: BrianG

German airlift

yes bring it on!

If you have chance to show frame by frame the airlift procedure it would be enlightening.

I couldn't get it to work correctly from just the manual (16.3.5.4), so eskuche referenced this thread for me and I got it working. I think the step where you have to scratch behind your left ear 3 times did the trick. :)

https://www.matrixgames.com/forums/tm.asp?m=4816355

No wonder I can never get it to work - wrong ear.
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
SparkleyTits
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RE: Air

Post by SparkleyTits »

There is also a lot of nice refinements in your decisions, even with the odd mistake, here and there

I really like this opening [&o]
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HardLuckYetAgain
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RE: Air

Post by HardLuckYetAgain »

This game started with 12.5 or upgraded to 12.5 from an earlier version?
eskuche
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RE: Air

Post by eskuche »

Started 12.5. Just sent over turn 4. Any questions about the patches?
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HardLuckYetAgain
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RE: Air

Post by HardLuckYetAgain »

ORIGINAL: eskuche

Started 12.5. Just sent over turn 4. Any questions about the patches?

No, no questions about patches since none took place.

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STEF78
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RE: Air

Post by STEF78 »

Year after year, german openings are more and more terrific!

Nice to see Sillyflower again [:)]

And Bozo is truly the master in using paratroops, but also a fair player.

I will follow this AAR
GHC 9-0-3
SHC 10-0-4
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