Factury evacuation

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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tomeck48
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Factury evacuation

Post by tomeck48 »

Where can I find the rules for moving Soviet factories? Playing my first game as the Soviet side, lots to learn. Version 1.12.05.
eskuche
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RE: Factury evacuation

Post by eskuche »

For how to do it, chapter 5.3.2.2, and for details 21.2. Make sure you're using the updated manual:
https://www.matrixgames.com/forums/tm.asp?m=4529371
tomeck48
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RE: Factury evacuation

Post by tomeck48 »

Thanks. I really appreciate the quick response. [&o]
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thedoctorking
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RE: Factury evacuation

Post by thedoctorking »

And as for which ones to evacuate, this thread will give you some pointers. There is a huge debate, but the fundamentals are there - armaments are key, you can leave some HI but not too much, don't leave any vehicle factories behind, and try to get at least one point of all the aircraft and afv factories out.
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CapAndGown
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RE: Factury evacuation

Post by CapAndGown »

Assuming you have the rail capacity, is it better to evacuate a huge chunk, if not all, of a factory, or just one point and use the rail capacity saved for something else?
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Telemecus
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RE: Factury evacuation

Post by Telemecus »

ORIGINAL: cap_and_gown

Assuming you have the rail capacity, is it better to evacuate a huge chunk, if not all, of a factory, or just one point and use the rail capacity saved for something else?
Huge chunks of arms/HI are better as they arrive with less damage and so repair quicker and are producing more fully sooner. If you break them up they will arrive separately with higher damage levels. Taking only 1 point of an expanding factory (e.g. Il-2s) will mean it takes much longer to reach capacity.
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