Soviet bombers

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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tomeck48
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Joined: Fri Aug 05, 2016 2:52 pm

Soviet bombers

Post by tomeck48 »

I'm back again, learning the soviet side vs AI. I've had the Germans set at 100, 110 and 120. New game at 140. Sovs still 100.

Once you get to the point where you can start building Air Units what are the + and - of Tactical vs Level bombers. I understand the range part and I understand the payload part. But pound for pound do you get more hits from the IL-2 vs the IL-4 or Pe-2? If the IL-2 is more accurate, then aren't you better off with a higher ratio of Tactical to Level. Also, does it matter what types of aircraft you base in the different types of bases?
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Telemecus
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RE: Soviet bombers

Post by Telemecus »

The general feedback seems to be max out of Il-2s for your bomber groups. Others are only for while you do not have enough.

Level bombers can also help with supplying partisans in the early game or strate bombing. But if you are only interested in the ground war Il-2 trumps everything else.

VVS and OSNAZ should be used for partisan supplying airgroups. SAD cannot be guards and disband. Guards have more flak and morale. Apart from that all other differences between airbase types are cosmetic.
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tomeck48
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Joined: Fri Aug 05, 2016 2:52 pm

RE: Soviet bombers

Post by tomeck48 »

Thanks. I kind of thought that was more or less the case and am glad to see it confirmed.

Off topic, it's only turn 3 and I've already discovered a big difference between Axis AI 120 and AI 140. AI 120 bypassed more than a few units in the Minsk pocket and I was able to to rip up enough German rail hexes to put AGN and AGC out of supply. He's certainly not making the same mistake this time. Not much left on the border and they certainly aren't going anywhere. Should be a more challenging game.
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Top(W.)Model
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RE: Soviet bombers

Post by Top(W.)Model »

But pound for pound do you get more hits from the IL-2 vs the IL-4 or Pe-2? If the IL-2 is more accurate, then aren't you better off with a higher ratio of Tactical to Level. Also, does it matter what types of aircraft you base in the different types of bases?
I've been toying with planes a lot in my current game against German AI (custom settings around 120/90). In this beta version, bombing runs on airfields are more effective which makes level bombers worth using for that purpose. Of course, that is in part because the AI can't handle air base positioning like a human player would, so I can't tell if this is actually viable in a pvp game. That being said, I think the soviets can win the air war against axis if they do something around those lines :

In the opening turns, do the usual air groups shuffling between bases and national reserve; try to prevent losses on the ground by keeping empty staging bases in every air command.

Assign your level bombers and your best modern fighter groups to long range air command. This is necessary because modern fighters have longer effective range and will be needed to face the axis fighters when they show up for interception.

Monitor your air groups closely; I found I would rather manually assign good planes to experienced IAP groups (at least 50 to 60 XP) than waiting for newly formed groups to get gud in the national reserve, wrecking precious airframes as they do so.

Use obselete fighters, especially I-16s, for PVO-style interception. They are mostly going to get wrecked, but those who don't will face increasingly poorly defended axis bombers. Crappy equipped groups can be given good planes after they had a field day shooting unescorted bombers.

Consider training new or bad long-range fighter groups by using them as escort when bombing the Fins, as they have fewer bases and less fighters to protect them.

New air groups should be mostly IAPs and ShAPs with the occasionnal recon and transport as needed. You should have enough BAPs already to drain off their airframe pools should you run into trouble a few times. Don't forget that destroying the Luftwaffe mostly allow Il-2s to grind down the Wehrmarcht more effectivly, preventing ground losses for you at the same time.

Speaking of which, getting the most of your ShAPs evey turn is key to wear down axis forces. When they are not shot down, even crappy i-15s and RZs can take out many hardly replaceable axis guns.
In my last game, manually managing tactical bombing has allow the VVS to claim around 50% of total axis gun losses in 1941. I think this potential is somewhat unappreciated by many players.

Keep only 1 our 2 bases for partisan resupply and assign them your precious Li-2s which should be rotated every turn to prevent excessive losses by fatigue. Make sure these bases have near max TOE and don't assign anything else to them (no recon). Imo, Il-4 and Pe-2 are not very effective in that role and should be keep on day flying, espcially since they perform rather well this beta. Finally i noticed that for some reason the same VVS base was doing all the resupply flights in my last game, and was using only one of the many available transport groups to do. I don't know what was up with that.
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