I've been particularly delving into the Pirate Faction play perspective that forces me to manage material resource transportation resources, namely purchasing freighter and miner ships. I suppose I should say I am not forced to as I choose to play Pirates.
As empire faction play, many games I have played and been perplexed at the sheer volume of private sector traffic chaos


As a current project of mine in the interest of getting better at managing my resources I am attempting to log the work that my freighters and miners do. This is a very tedious task. That requires patience and meticulous thorough following of all the private ships. The game is not designed to provide the player with tools to monitor material resources distribution. Although it has a lock on a single ship to 'watch' what it does concept this does not bode well with having the big picture and 'how does that task fit in with it' concept. Which I suspect is partially the reason why, in my humble opinion, resource distribution is in dire need of optimization, or at the very least fully understanding. Yes I am an analyst at heart

I have started to slowly record while slowly playing a Pirate smuggler faction in a 4 X 4 spiral galaxy with 250 stars, few pirate factions, few independent colonies, and 4 empire factions. The task ahead is non trivial and honestly quite tedious. I am not sure how far I will get with this as the game progresses and the number of ships swell I may get saturated with all the tedious slow play and following each and every freighter/miner at source and destination points to determine what they are carrying and doing. Would be nice to know if the game has any options for logging private ship activity (RogerBacon?).
For now I am just going to use the game as is and record some info in a spread sheet to record private ship activity.
I will post observations to this thread as I gather them as well as edit the lead post (this one) with current up to date state of understanding, observations, and conclusions.