Leaders random value

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Elim
Posts: 23
Joined: Fri Jan 29, 2016 11:37 am

Leaders random value

Post by Elim »

Hello folks.

As per manual:

11.3.1. LEADER RATING CHECK PROCEDURE

Each leader rating check is essentially the computer generating a Random(x) value where if the result is less than the leader rating then the check is passed, but if the result is greater than the rating, the check fails.

1. What is maximum/ minimum value for Random (X)?
2. How PC make it?
3. Which atributtes of leaders are important?


Regards,
Elim
jlbhung
Posts: 372
Joined: Wed Mar 10, 2021 1:05 am

RE: Leaders random value

Post by jlbhung »

(a) According to 3.1 of the Manual, it is 0 to X-1

(b) I think the program uses a pseudo random number generator to do it. How to make the numbers generated approach random and the evaluation of different models involve mathematics that most people will not be interested in. You may search the subject on the internet if you want to dig further.

(c) In playing the 41 Campaign as Soviet, I usually select leaders with high Inf/Mech (depending on composition of your Army) with acceptable Morale (>=5). When playing as Axis, in the beginning I select leaders with high Inf/Mech (for Inf Corps/Pz Corps) with acceptable Ini and Adm (at least 5 if possible, as they are related to movement points). Later in the Game I will pay attention to the Morale rating. In STAVKA or OKH, I will select leaders with high Adm (8 or 9) first and then high morale. Just my practice for your reference.



Chris21wen
Posts: 7459
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Leaders random value

Post by Chris21wen »

ORIGINAL: Elim

Hello folks.

As per manual:

11.3.1. LEADER RATING CHECK PROCEDURE

Each leader rating check is essentially the computer generating a Random(x) value where if the result is less than the leader rating then the check is passed, but if the result is greater than the rating, the check fails.

1. What is maximum/ minimum value for Random (X)?
2. How PC make it?
3. Which atributtes of leaders are important?


Regards,
Elim

First can I suggest you look at the Unofficial Manual which is much more up-to-date than the official one. https://www.matrixgames.com/forums/tm.asp?m=4529371

1. There is no max/min valus for (x). X deppends upon when, what and who is making the check. The updated manual uses the term Die(x) and an example of which can be found in section 11.3.2 Chain of command checks.

2. Die (x) simulates the roll of a die with an equal change to roll any number up to x. So if x=6 its a standard 6 sided die. The game uses random(x) function of the lagunage the game was written in to do so.

3. Reading the rest of section 11 will give you a better insight into hoe leaders work.



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