Map faults and changes that need addressing?

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Andrew Brown
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Map faults and changes that need addressing?

Post by Andrew Brown »

Wow - still a bit of interest in this games after quite a few years! I have a question for all - are there any issues with the current map that need fixing, or updating? Either the standard map or the 'extended' (for DaBigBabes) map? I am working on an updated scenario for my own use based on DBB after a long time away from WitP-AE, and I am looking at any potential map issues as part of that. Thanks.
Information about my WitP map, and CHS, can be found on my WitP website

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Kull
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RE: Map faults and changes that need addressing?

Post by Kull »

Nice to see "the original map guy" checking in! You might take a look at the new Scenarios released by AndyMac. He's added quite a few new bases as part of his effort to improve the workings of the AI. Burma in particular is now a bear to defend against Japan AI.
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Trugrit
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RE: Map faults and changes that need addressing?

Post by Trugrit »


You might also take a look at the B-Mod:
https://sites.google.com/site/bigbsshipyard/b-mod-ae

I don't know what you have in mind for your scenario but
the B-Mod may save you some time.

I believe the Andy Mac additions were included.
The Read me explains the changes made.
The art work is great as well.

In my humble opinion the B-Mod is currently the most historical
Full war Mod available for this game.


"A man's got to know his limitations" -Dirty Harry
Dili
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RE: Map faults and changes that need addressing?

Post by Dili »

lack of bases for airfields in Mongolia,USSR.
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LargeSlowTarget
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RE: Map faults and changes that need addressing?

Post by LargeSlowTarget »

Maybe reworking the Central Solomons to squeeze-in Kolombangara and Rendova?




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Dutch_slith
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RE: Map faults and changes that need addressing?

Post by Dutch_slith »

Rename Manado to Menado

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Andrew Brown
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RE: Map faults and changes that need addressing?

Post by Andrew Brown »

Thanks. I will definitely take a look. I prefer adding bases only when necessary, but I am already adding a few where I think they are needed, such as to terminate branch railway lines. I am also planning to tweak the AI a bit, which I have never done before.
Information about my WitP map, and CHS, can be found on my WitP website

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Andrew Brown
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RE: Map faults and changes that need addressing?

Post by Andrew Brown »

ORIGINAL: Trugrit


You might also take a look at the B-Mod:
https://sites.google.com/site/bigbsshipyard/b-mod-ae

I don't know what you have in mind for your scenario but
the B-Mod may save you some time.

I believe the Andy Mac additions were included.
The Read me explains the changes made.
The art work is great as well.

In my humble opinion the B-Mod is currently the most historical
Full war Mod available for this game.

I remember taking a look at the B-mod a while ago. I will take another look for sure. I am working on collecting some of the great art as well.
Information about my WitP map, and CHS, can be found on my WitP website

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Andrew Brown
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RE: Map faults and changes that need addressing?

Post by Andrew Brown »

ORIGINAL: LargeSlowTarget

Maybe reworking the Central Solomons to squeeze-in Kolombangara and Rendova?

Interesting. At first glance it looks like these are both within hex 111,134.
Information about my WitP map, and CHS, can be found on my WitP website

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Andrew Brown
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RE: Map faults and changes that need addressing?

Post by Andrew Brown »

ORIGINAL: Dili

lack of bases for airfields in Mongolia,USSR.

That area is a bit sparse as far as bases goes. I will have to take a look.
Information about my WitP map, and CHS, can be found on my WitP website

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Andrew Brown
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RE: Map faults and changes that need addressing?

Post by Andrew Brown »

ORIGINAL: Dutch_slith

Rename Manado to Menado

I have seen both spellings. Is there a definite correct spelling from the Dutch point of view?
Information about my WitP map, and CHS, can be found on my WitP website

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SuluSea
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RE: Map faults and changes that need addressing?

Post by SuluSea »

Great to see you around Andrew. I still enjoy your W.I.F. style map.
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
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HansBolter
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RE: Map faults and changes that need addressing?

Post by HansBolter »

Here is one.

Rails, and I am pretty sure roads as well, don't match the map artwork.

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Hans

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Nomad
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RE: Map faults and changes that need addressing?

Post by Nomad »

Which map are you using Hans? I looked at both the stock map and the extended map and neither one looks like your picture.
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Dutch_slith
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RE: Map faults and changes that need addressing?

Post by Dutch_slith »

Menado is the colonial spelling, Manado the indonesian one.
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Alfred
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RE: Map faults and changes that need addressing?

Post by Alfred »

ORIGINAL: Dutch_slith

Menado is the colonial spelling, Manado the indonesian one.

That is a trap for the unwary.

Personally I'm in favour of using the names used in December 1941 but it is easy to not pick up the modern name has been slipped in.

Alfred
Hrafnagud
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RE: Map faults and changes that need addressing?

Post by Hrafnagud »

I agree. It's a historical war game. Numerous place names changed from 1941 to today. Do we change Rangoon to Yangon? Port Arthur to Lushunkou? Canton to Guangzhou?
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LargeSlowTarget
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RE: Map faults and changes that need addressing?

Post by LargeSlowTarget »

ORIGINAL: Andrew Brown

ORIGINAL: LargeSlowTarget

Maybe reworking the Central Solomons to squeeze-in Kolombangara and Rendova?

Interesting. At first glance it looks like these are both within hex 111,134.

Yes. As you can see in my screenshot, I took some liberties in regards to distances and relative positions of the Central Solomons in order to squeeze-in the historical bases for gameplay reasons. Now PT-109 can be based at Rendova in order to get sunk near Kolombangara [:D]
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HansBolter
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RE: Map faults and changes that need addressing?

Post by HansBolter »

ORIGINAL: Nomad

Which map are you using Hans? I looked at both the stock map and the extended map and neither one looks like your picture.

Would have to do some research to know for sure. Loaded it a long time ago.

It's loaded into my DBB based game mods folder and I am using full stacking limits everywhere pwhex file.



Hans

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HansBolter
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RE: Map faults and changes that need addressing?

Post by HansBolter »

ORIGINAL: Alfred

ORIGINAL: Dutch_slith

Menado is the colonial spelling, Manado the indonesian one.

That is a trap for the unwary.

Personally I'm in favour of using the names used in December 1941 but it is easy to not pick up the modern name has been slipped in.

Alfred


I have never really understood why all those names I learned and memorized as a kid had to change.

It still feels like some kind of dirty trick.

Is Peking Duck still called Peking Duck or has it also been renamed Beijing(sp?) Duck.
Hans

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