ORIGINAL: Curtis Lemay
ORIGINAL: Zovs
Well that is the point. I have modified around 30 or so, plus I made 20 graphic only updates to some of the stock scenarios. But it seems that Bob would be opposed to having them in TOAW. So they will sit on my HDD and no one will really get to see or play them I guess...except for me, but where is the fun in that lol...
Anyway back to JTS for now...
I didn't say that.
Well at one point I can upload my color only mods and the other 20 to 30 mods and people can do what they want with them. I think I turned some really good scenarios into really great scenarios by several of the things I posted elsewhere.
I give full credit to each original designer and clearly mark up my changes as (I am on good terms with Trey and I am sure he would not mind, but I'll re-contact him again):
CHANGE LOG
Version 3.0
12/12/2020 - by Don Lazov
- Converted to TOAW IV
- Updated and reformatted Scenario Briefing
- Corrected all the spelling and grammatical errors.
- Created new color file for counters
- Modified the color of the counters to be more like board war game counters
- Made some slight adjustments to some of the unit's icon symbols and backgrounds
- Adjusted all Supply Points for both sides to come into alignment with new TOAW IV supply rules
- Added and adjusted Supply Points
- Added Attrition Divider and Max Rounds Per Battle
- Made some very minor road and rail changes for ascetics
- Changed map text for all Nations to use the new larger sized fonts
- Changed map text for all rivers, lakes, and seas to use the blue font
- Added to the map the new icon for Capitals
Version 2.3
- Trey Marshall
- For version Vol III v3.0.0.0
* Added VPs in addition to the Berlin capture Instant Death. A draw will constitute a front line along the West Wall and Brenner Pass. To get an Allied victory, Allies must capture significant German cities and capture of Berlin is an Instant Allied Major Victory.
* Turns were decreased to 102 turns which is May 1st which was when the Germans unconditionally surrendered, and Berlin fell to the Russians. The Western Allies are now on a timetable to beat the Russians to Berlin.
* Some fortification lines in Italy were redrawn
* Completely redone StuG Brigades - should now be more historical
* German Home Reserve divisions were given static orders so they cannot be used until the Allies near the German border.
* German air transport points were buffed up just enough to allow them to drop one airborne regiment.
* Added Italian Partisans
* Fixed some German reentry hexes
* Overhaul of Commonwealth forces as well as added some German and other Allied forces
* Added beginning Axis Replacements and a large pool of replacements that filter in on Turn 18 to replicate German Feldersatz Units in each division
* Made Rhine River unfordable
* Reduced German Loss Intolerance to 25%. This will reduce Allied VPs for destroying German units to 25%. Germans will not have to worry about losses as much as the Allies from a VP standpoint.
* Allies may choose their invasion beaches with the Theatre Options on Turn 1.
* Allied supply points along the Atlantic will not appear until the Allies capture the ports and/or when the ports are repaired.