Some interesting discord discussion with Goodbyebluesky about the whether or not this "southern strategy" was/is a good idea. This was discussed from the perspective of turn 5. Thanks to Goodbyebluesky for the good insights and constructive criticism. It helped me learn and made me think about what I was doing.
Goodbyebluesky: I dont get why you are not at all defending the south
Goodbyebluesky: his logistical tail is ENDLESS. Every rifle round he spents even on miniscule combat he can not really regain till it catches up
Goodbyebluesky: now you are giving major cities away for free
Goodbyebluesky: and on turn 10 or 12 he is gonna be so strong here
Beethoven: @Goodbyebluesky Hmm, the way I had been thinking about it was that you need a certain amount of supply each turn and supply gets worse the further he goes. However, I wasn't really thinking in terms of "if he gets into combat, he needs more supply because you use more supply while fighting than when not fighting" But I suppose that is true and makes sense to some degree. It should also partly be a matter of needing a certain amount of supply each turn though. I am not sure which is the dominant factor in how much supply units need, do you know for a fact it is based more on the amount of combat they get into as opposed to needing a certain amount each turn?
There are some other factors also though.
1) First of all, I do think the amount of troops I had early on in the north/center early on is what I needed if I wanted to be able to maintain a defensive line without allowing either Panzer breakthroughs or large scale encirclements.
Here is tyronec's AAR:
https://www.matrixgames.com/forums/tm.asp?m=5012486
Here is this from turn 4 of his AAR:
https://www.matrixgames.com/forums/upfi ... 737939.jpg
Soviets had a 3-deep defense around Smolensk, and Germany busted right through it and quite a ways beyond. That is also with only a single Panzer Group, not 2 of them. So if you want to really defend in a sustainable way, you need more than just a 3 lines deep defense, especially if you are against multiple concentrated Panzer Groups. Soviets need at least 4 lines deep of defense, and realistically more like 5 on any clear/light forest type terrain. That may sound excessive, and indeed it actually kind of is. But that is basically what you need if you don't want a mass encirclement or else a huge breakthrough. You can get by with less depth in some places, but only if there are heavy forest/swamp (e.g. around Leningrad).
And here is another example Bread sent to me from a game against you! He had this defense on turn 4:
https://media.discordapp.net/attachment ... 736/79.PNG
And then on turn 5 you did this:
https://media.discordapp.net/attachment ... 752/83.PNG
And also did this as well in the south:
https://media.discordapp.net/attachment ... 396/84.PNG
I see at least 2 tank/mech divisions each in both the north and the south pockets. IDK how many trucks those divisions had in them, but if they had their full complements of trucks that could be up to ~4000 trucks (plus a bit extra for all the infantry) which then Germany would capture. If you want to talk about German logistics, that is one thing I would think helps German logistics. Whereas in this game, Germany has captured hardly any trucks except for the turn 1 pockets.
Here is another set of screenshots Bread sent from a game against you (I think the same game, but not sure?). On turn 11 it was like this:
https://media.discordapp.net/attachment ... 08/178.PNG
And then on turn 12 like this:
He didn't have 3 lines of depth around Kaluga, but look at not just the encirclement but how far the breakthrough went, in 1 turn.
Whatever else we may say, I have avoided those sorts of fates, at least so far. The flip side of losing so much grond so fast in the south is it looks like Germany will go no bonus VPs from either Pskov or Smolensk (and maybe Tallinn could have been similar under slightly better circumstances). Leningrad seems to be not only secure, but also the double rail will probably not get cut unless I allow it to. I am skeptical that Germany will take Rzhev and Kalinin at all, much less at their historical dates (still plenty of time for that to be wrong though). To a lesser degree the same might be true of Moscow, except there is potentially more a danger to that from the south as well.
2) I underestimated (not a huge amount, but a bit) how fast he would advance in the south. I read other AARs, and even when Kiev was not defended, it was only lost on turn 4, not 3, for example. For example, HLYA had a game where he did not defend at all anywhere (not even in the south), and he only lost Kiev on turn 4. He also did not defend Smolensk, Gomel, or Pskov and lost those quickly.
I had planned to (as I have been doing) deploy all the cavalry and tank/mech reserves in the south and also whenever there was an opportunity shift my tank and mech divisions that start in the north/center progressively to the south/east. But given the speed of the advance, the turn 4 reserves (the first cavalry you get) are only now appearing on the map at the start of the SOVIET turn, so they were not even on the map when Bread made his turn 5 moves.
Here is HLYA's AAR:
https://www.matrixgames.com/forums/tm.a ... age=7&key=
He lost Pskov, Tallinn, Velikie Luki all on Turn 3 also (without a fight). And he lost Smolensk and Gomel, in addition to Kiev on turn 4 without a fight in any of those. And he lost Odessa on turn 3 or 4, not sure which (wasn't defended, so just a matter of how long it took his opponent to move in)
3) I overestimated how quickly I could get troops back from theatre boxes. I haven't played with theatre boxes before, and as mentioned in the AAR I sent 6 tank/mech divisions to the Transcaucasus and 8 tank divisions to the Far East on turn 1. But I couldn't send replacement units back at the same time, you have to wait until they arrive, which is 2 / 4 turns respectively before you can tell it to send other divisions back, and then it is another 2 / 4 turns until the replacement units can then arrive back on the map.
4) I probably was basing too much on my experience in the first game. In the first game, Bread routed a lot of units on turn 1 and encircled less. In addition, I broke the pockets with temporary motorization etc. As a result, I had a lot of extra unit counters last game which I don't this game. If I had all those units, it would be easier to have enough for a screening defense in the south while still having adequate depth in the north/center. But if Germany pockets as many turn 1 units as it can, then the choice is either to defend everywhere with inadequate depth and risk a large German breakthrough/pocket around e.g. Smolensk, or to defend in some areas with adequate depth but not defend other areas.
Also, in the previous game Bread had a bad opening in the south in particular last game which both unlocked the southern front and didn't either advance far or encircle much. That may also have contributed to my guess/estimate as to how much time I had to get troops in place in the south. In particular, troops from the southernn front took loner to get back to Dnepropetrovsk than I was expecting, which made it not really viable to put up a defense there. I realized that on turn 3 or so, at which point, since it was inviable anyway, that made it an easy call not to put T3 reserves there.
5) What could I have done differently? Obviously I could have sent fewer troops to the north/center, but then I would have done worse there. Beyond that, I could have tried to fight with the tanks that I sent to the Transcaucasus/Far East. But these were mostly low morale/experience and would have been of minimal use in combat except as having a ZOC. They also have vehicles... and so when they lose battles/rout, you lose vehicles, and Germany captures them, which helps their logistics. You definitely don't want to risk them getting encircled for that reason.
Probably the main thing I could have done differently other than that was to simply not defend Estonia and abandon it. But in that case, I would have been abandoning that in order to not abandon e.g. Dnepropetrovsk. That might have been the better call, but it would not mean that I was abandoning less land per se, just
different land (e.g. abandon Estonia rather than eastern Ukraine).
I could also have tried to defend with maybe 5 infantry divisions or so. E.g. 1 division in Kiev, one division 5 hexes away, another 5 away from that. But I don't see much benefit to defending without having a minmial amount of troop density. Germany could just go around them and encircle them without even necessarily having to directly fight them with Panzer divisions (just leave them isolated for infantry to clean up), so if you don't have basic density I don't think that even slows down the German Panzers.
(Note from the perspective of turn 9) --- during turn 5 I didn't realize that a good number of the towns in the south around the Don Basin etc actually have 3-4 population. I thought that all towns pretty much just had 1-2 population. So one thing I didn't realize is that I was losing a bit more manpower in the south than I thought I was, that is one factor that makes the land in the south a bit relatively more valuable that I was not then considering.
Goodbyebluesky: The South is pretty much where the game is decided. If he has to he can simply Infantry grind his way to Pskov and you already lost Talinn. Smolensk breaks no matter what the point is just if it breaks earlier or later but it will break if you let the germans build up. He is just hesitant about losses but he could very likely smash the center if he wanted or not. The examples you posted there were both examples that lead to losses but that was because the flanks were insufficently anchored and partly overcommitment but you arent comitting even the absolute minimum and Panzers go fast when you dont even give them anything to block them. You are losing both manpower and Railyards at gigantic rate and the way this is going he might even be able to reach Voronezsh and cut the North/South railways
Goodbyebluesky: its after all my opinion though and maybe you are right. Bread just constantly retreating after all also paid off for him
Yes, he can take Pskov, but at this point the bonus VPs for taking it early have ticked down (and also for Smolensk have almost ticked down).
I agree, he can (and will) smash the center defense sooner or later when he wants, and I am definitely not expecting to PERMANANTLY hold Smolensk, just to delay it being taken for another turn or 2 (which is all I need for the VPs for taking it early to tick down). But the question is if he gets a large encirclement in the process and/or if he totally breaks through the lines.
The examples you posted there were both examples that lead to losses but that was because the flanks were insufficently anchored and partly overcommitment.
I would say that is exactly the key point. You have to have enough depth anchoring the flanks. That is why I wanted to have enough depth in the area between Velikie Luki and Vitebsk (particularly the light forest path towards the north of Smolensk), and particularly on the turns when the Panzers were nearby. Yes, he could have e.g. taken Velikie Luki last turn (turn 5 for him) if he wanted to, but in the process he should have accrued enough combat delay that he would not be able to make it much further. That would then mean I could re-form the line in depth on the following turn.
The screenshot from tyronec's AAR is a bit hard to see because he made a bunch into one image, so here is the part from that I was referring to:
Soviets were trying to defend in depth there (you can see by the combat delays), but they didn't have enough depth to stop that breakthrough (by just a single Panzer group, not even 2) that got ~6 hexes into their rear behind troops that were defending.
I am not under any illusions that I am going to
permanently hold at Smolensk or anything like that, I am going to get pushed back if he wants to push me back (in particular now as the infantry catches up). I just want to get pushed back gradually and maintain a line like in good order, not to get pushed back suddenly
like that by ~6-8-10 hexes in a single turn in a way that totally busts my line and makes it difficult to reform a coherent defense the next turn.
One possible analogous situation this game would or could have been the following on the northern flank of Vitebsk/Smolensk:
The blue line path, for example, is all light forest/clear terrain, so there is not much slowing that possible line of advance down except combat delay. If anything, my defense there may have been slightly too weak to really stop a breakthrough there from busting into the area behind my lines where he could have advanced a few hexes without running into additional troops.
The red line does have some heavy forest, so it would have been a bit harder, but there is only like 1-2 heavy forest hexes on that path up until the red line ends. There are just 2-3 more beyond that, and then you are almost at Rzhev and there is lot of light forest/clear terrain around there towards Moscow.
If I had a lot fewer divisions defending there (didn't have that depth on the northern flank of Smolensk), he could get there within 1-2 turns I would think, given that he seems to have up to 2 PzGs in the screenshot next to Velikie Luki.
He could have done similarly in the north if I didn't have a 5-6 deep defense in the clear/light forest area of the Pskov valley (and if he wanted to drive on the northern flank of Moscow via another route such as Valdai --> Kalinin, could have gotten pretty far anyway. But not far enough that I could not have then re-formed a strong and deep line the next turn, and then I think he would have ended up getting bogged down in the terrain because I had enough troops there for him to get bogged down, rather than to be able to drive through undefended hexes.
but you arent comitting even the absolute minimum and Panzers go fast when you dont even give them anything to block them. You are losing both manpower and Railyards at gigantic rate and the way this is going he might even be able to reach Voronezsh and cut the North/South railways
Well, I am certainly not happy to be losing manpower and railyards in the south, that is for sure, but it is a trade-off between that and the possibility that he e.g. gets to Rzhev in 1-2 turns as discussed above.
As for the manpower though, I don't think the effect is that big.
I don't have WW2 statistics, so just gonna guesstimate from this for our purposes that the entirety of Ukraine was about 20% of the Soviet population.
https://en.wikipedia.org/wiki/Demograph ... viet_Union
You are going to lose probably half of that in the first 2-3 turns regardless of what you do, so what are we actually talking about here? At most, maybe something like losing 10% of the Soviet population maybe 5 turns sooner at most than I otherwise would? If Soviets get 100-120k manpower per turn, that would come out to about 5 infantry divisions. I would be losing well more than that in encirclements/routs. It is also not even that much in total manpower I don't think, because there is a tradeoff where I am holding some manpower in the north longer, so that partly offsets it.
Another thing is some of the manpower gets evacuated. I did test (only after Kiev falls) in single player, and fwiw it looks like a bit more manpower gets evacuated if there is a battle in a city than if there is not. I tested on Odessa, so specifically, if you have e.g. 10 or so population, and are defending a city with 2000 men, on average the manpower lost by losing ~ 2000 defenders will pay back in evacuated manpower within ~30-40 turns according to my test.
I did have a small sacrificial units in Kiev and Odessa for that purpose, but missed a couple like Cherkasy. But I started trying to make sure I have at least something in each city with up to ~10 manpower or so. After I tested that after turn 3, I didn't have quite enough units to cover all the major cities, so for that reason I built forts in Dnepropetrovsk and Zaporozhie on turn 4 for example at 40% TOE and left them there. That is enough to force a battle, so that more manpower will get evacuated on average.
I am more concerned about losing the railyards, particularly the Dnepropetrovsk (level 6) and Kharkov ones (level 9). I agree that is bad, I wanted and expected to have more defense there than I have. But at least it only actually helps when the rail repair catches up, and the rail repair will be running well behind the front by this point. In the meantime, the further he advances, the more trucks it will cost him.
Goodbyebluesky: you are talking about stopping the extra VP from taking Smolensk/Pskov early but are losing a ton of cities in the south waaaay before they did historical. Doesnt make sense delaying 2 cities when you could even deny some of the cities in the south completely that you are not going to lose for certain.
[6:32 AM] Goodbyebluesky: Its your game but I personally think its just a bad play what you are doing there in the south. Its entirely unnecessary in my opinion.
How long do various southern cities hold in your opinion if they are reasonably defended, but if Germany knows what they are doing @Goodbyebluesky ?
My impression is/was that most/all of them would basically always fall earlier than historical as long as Germany knows what they are doing, even if you make a serious attempt to defend in the south. Especially if Germany sends a few extra mobile divisions from AGC (like they did in this game).
Also, taking the further away cities is sort of a double edged sword for Germany. For example, Voronezh would probably usually not fall in 1941, but that seems possible in this game. But since Voronezh actually fell in '42, if Germany takes it in '41 but then I take it back during the winter offensive, then I get bonus VP for re-taking it earlier than historical. So in terms of the VP, as far as I can see it only makes sense for Germany to take a city like Voronezh if they are sure that they can hold it through winter. If not, then it actually ends up helping the Soviet VP rather than the Germans.
But the VP system is not the best system IMO (partly because of those quirks), fortunately there is a non-VP based campaign now.
Stalino and Kharkov for example are both T18 historical falls. So Germany gets the same bonus VP if they capture it anything T15 or before, which I would think is going to be essentially always the case against a good Germany player. Am I wrong about that?
In my previous game against Bread, he did that easily, despite having a bad turn 1 opening where he both unlocked the southern front and also didn't encircle basically anything in the south on T1, and didn't send extra Panzers south. And then I sent all the T4 reserves to the south also, but still did it pretty easily with plenty of time to spare. I could have delayed him more here and there by sacrificing some units, but it wasn't even
CLOSE
Some other discord comments from Hardradi -
Hardradi (GMT+8): I was going to say he will be at Rostov by Turn 8 but the ground is already muddy at T5. I estimate his supplies will hit the wall just east of Stalino like it did in my game (DoSWF). Maybe sooner if the weather continues to be bad. That light mud is like having basic air interdiction in a hex. 1MP penalty
He could be in Stalingrad by Turn 17 if you do not stop him.
Beethoven: I would think if he tries to go as far as Stalingrad that should kill his trucks and be a bad place to try to defend in winter. But by that point I should also be able to have troops defending there. I should start having some troops over the next few turns.
There is no rain forecast for next week, fwiw, so that will probably help his supply/movement slightly the turn after next. But since weather updates on the Soviet turn, he will have a bit of light mud to drive through on Axis T6.
(Sploier alert - as of turn 9, Bread (Axis) is a few hexes away from Stalino and will almost certainly take it on either turn 10 or else 11. Here's a zoomed out map of the overall front (with units turned off for counterintelligence purposes) on turn 9:
So how is this "southern strategy" working out? Is Goodbyebluesky right in his points and criticisms? hmmmmmmmmmmmmmmmmm. It's interesting to think about.
Here's some more food for thought, here is a fast-forward preview of the OOBs on turn 9. Soviets have already got 3.65 million men in the field, a 5.3 million man Red Army in total, and 12,000 AFVs total (although only about half of those AFVs are on the map so far):
Of course, we have also lost a lot of land. Mostly in the south... not so much in the north and center, wherethe Narva bridgehead in Estonia still holds, where Pskov still holds, the Velikaya river has barely been breached, the front is several hexes in front of Velikie Luki, Smolensk has only just fallen, and we are still holding Bryansk.
On the other hand... we're already sparring over Kursk, Stalino and Sevastopol are imminently doomed, and there is a non-zero chance that Germany could reach Stalingrad in 1941. At least, if they want to have to defend it in winter...............
Anyone else have any thoughts on the overall strategy from this point in the game? Does it seem like a horrible mistake, a great idea, or something in between?
We will see the turns that lead up to that point (and beyond) in future posts.