Pursuit until successful

Moderator: AlvaroSousa

Post Reply
User avatar
sveint
Posts: 3837
Joined: Fri Jan 19, 2001 10:00 am
Location: Glorious Europe

Pursuit until successful

Post by sveint »

The undo button needs to be removed from pursuiting units
User avatar
stjeand
Posts: 2666
Joined: Sun Jan 10, 2021 1:14 pm
Location: Aurora, NC

RE: Pursuit until successful

Post by stjeand »

I agree.

IF you pursue whether successful or not the undo should be removed. Otherwise as you point out...someone could just undo and do it again until successful.
Nirosi
Posts: 2418
Joined: Sun Sep 17, 2017 5:01 pm

RE: Pursuit until successful

Post by Nirosi »

Actualy I am wondering outloud if it should not be removed everytime you move your fleet within intercpetion range, even if pursuit is not appplicable? Just to not be intercepted does actulay give you info about the ennemy fleet mode (or air unit mode); then you can cancel your move and move something else such as just unescroted transports and therefore keep your fleet for another misssion....
User avatar
AlvaroSousa
Posts: 12017
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Pursuit until successful

Post by AlvaroSousa »

I literally just noticed that last night.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Harrybanana
Posts: 4098
Joined: Sat Nov 27, 2004 12:07 am
Location: Canada

RE: Pursuit until successful

Post by Harrybanana »

ORIGINAL: sveint

The undo button needs to be removed from pursuiting units

Good catch.
Robert Harris
User avatar
stjeand
Posts: 2666
Joined: Sun Jan 10, 2021 1:14 pm
Location: Aurora, NC

RE: Pursuit until successful

Post by stjeand »

It is interesting because to be honest...I never noticed it either...but yes...

Great catch sveint...though sadly I could REALLY have used it.
User avatar
ncc1701e
Posts: 10717
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: Pursuit until successful

Post by ncc1701e »

ORIGINAL: Nirosi

Actualy I am wondering outloud if it should not be removed everytime you move your fleet within intercpetion range, even if pursuit is not appplicable? Just to not be intercepted does actulay give you info about the ennemy fleet mode (or air unit mode); then you can cancel your move and move something else such as just unescroted transports and therefore keep your fleet for another misssion....

Sounds like a good idea. There is this one too applicable to WPE:
https://www.matrixgames.com/forums/tm.asp?m=5072319
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Post Reply

Return to “War Plan: Tech Support”