Possible Air Bugs

Moderator: AlvaroSousa

Harrybanana
Posts: 4098
Joined: Sat Nov 27, 2004 12:07 am
Location: Canada

Possible Air Bugs

Post by Harrybanana »

Has anyone else noticed that since the most recent patch air units set to auto sometimes don't participate in battle if they are 6 hexes away? For example, my TAC in the screenshot below was set to auto and within range of the target hex I attacked; but it did not join the attack and provide ground support. As you can see it still has both of its OPs. This has happened to me on several occasions now. Each time the air unit in question was at maximum range.

Image
Attachments
NoTAC.jpg
NoTAC.jpg (189.55 KiB) Viewed 561 times
Robert Harris
Harrybanana
Posts: 4098
Joined: Sat Nov 27, 2004 12:07 am
Location: Canada

RE: Possible Air Bugs

Post by Harrybanana »

Another oddity is that air units can now rebase into territory that was enemy controlled at the beginning of the turn. Is this a Rule change or a bug?

Image
Attachments
RebaseBug.jpg
RebaseBug.jpg (188.79 KiB) Viewed 561 times
Robert Harris
User avatar
AlvaroSousa
Posts: 12016
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Possible Air Bugs

Post by AlvaroSousa »

It is a rule change. They can now move into any have supply or not. Planes were getting stuck on blockaded islands not able to fly
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Harrybanana
Posts: 4098
Joined: Sat Nov 27, 2004 12:07 am
Location: Canada

RE: Possible Air Bugs

Post by Harrybanana »

Thanks Alvaro.

What about my first post. Is anyone else noticing that air units at maximum range are not participating in combat?
Robert Harris
User avatar
stjeand
Posts: 2666
Joined: Sun Jan 10, 2021 1:14 pm
Location: Aurora, NC

RE: Possible Air Bugs

Post by stjeand »

I had that happen at least once in our game...thought it might have just been a fluke...and forgot to photo it.
Harrybanana
Posts: 4098
Joined: Sat Nov 27, 2004 12:07 am
Location: Canada

RE: Possible Air Bugs

Post by Harrybanana »

Kind of glad to know it is not just me this is happening to. It doesn't happen every time and it only seems to happen when the attacked hex is at the air units maximum range.
Robert Harris
User avatar
stjeand
Posts: 2666
Joined: Sun Jan 10, 2021 1:14 pm
Location: Aurora, NC

RE: Possible Air Bugs

Post by stjeand »

I will test it some more if I get a chance.

It was once or twice that I remember as you said, not all the time. Never noticed max range, that is interesting.
User avatar
AlvaroSousa
Posts: 12016
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Possible Air Bugs

Post by AlvaroSousa »

That I am not sure on but it is the same pathfinding as movement.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
MorningDew
Posts: 1144
Joined: Wed Sep 20, 2006 12:24 pm
Location: Greenville, SC

RE: Possible Air Bugs

Post by MorningDew »

Check the operator for an equal sign[:D] (programmer humor)
User avatar
AlvaroSousa
Posts: 12016
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Possible Air Bugs

Post by AlvaroSousa »

Path finding is very complicated.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
MorningDew
Posts: 1144
Joined: Wed Sep 20, 2006 12:24 pm
Location: Greenville, SC

RE: Possible Air Bugs

Post by MorningDew »

I have no doubt, between all the variables and trying to optimize performance, it has to be a computing challenge.
Harrybanana
Posts: 4098
Joined: Sat Nov 27, 2004 12:07 am
Location: Canada

RE: Possible Air Bugs

Post by Harrybanana »

The odd thing is that I can air strike the hex with the TAC bomber. It just doesn't show up for the battle to provide ground support if I attack the hex.
Robert Harris
User avatar
AlvaroSousa
Posts: 12016
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Possible Air Bugs

Post by AlvaroSousa »

I will look into it. Remember that air units won't fly under 50% effectiveness. So if you strike and it goes to 48% it won't fly on their turn.
Or if it is at 51% on their turn, flies one mission, now it is at 40% it won't fly another.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Harrybanana
Posts: 4098
Joined: Sat Nov 27, 2004 12:07 am
Location: Canada

RE: Possible Air Bugs

Post by Harrybanana »

The air unit in question had over 90% effectiveness. As you can see from my screenshot its TAC strength was a 7, which it could not have been with low effectiveness.
Robert Harris
Nirosi
Posts: 2418
Joined: Sun Sep 17, 2017 5:01 pm

RE: Possible Air Bugs

Post by Nirosi »

I tried to pay attention for it and saw it happen too. But not all the time. Here is an example. The circled stuka Southwest of Frankfurt did not fly to support a battle that turn just Northwest of the French mountaineer (in the empty "lined" hex South of the 5-1 German). It was in support mode with 66% readiness and 14 steps. And at exactly 6 hexes. But as HarryB said, sometimes it does, sometime it does not.

Image
Attachments
imgonline..hZdboiW1.jpg
imgonline..hZdboiW1.jpg (194.5 KiB) Viewed 564 times
User avatar
stjeand
Posts: 2666
Joined: Sun Jan 10, 2021 1:14 pm
Location: Aurora, NC

RE: Possible Air Bugs

Post by stjeand »

I just had a German bomber sitting 8 hexes from Malta set to full support naval and it did not try to intercept a fleet moving into Malta.
The move could not have been a night move since it is to far away from any ports...

Italy was not at war with the UK but that should not effect my German air or would it?
User avatar
AlvaroSousa
Posts: 12016
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Possible Air Bugs

Post by AlvaroSousa »

Should not. But I will check. It should be unit-owner is at war with unit-owner. Not controller at war with unit-owner.

Fridays are my WP days where I fix bugs and look into things. Sometimes it runs into Saturday and sometimes I get a bug up my ass and need something different and work on it on another day.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Harrybanana
Posts: 4098
Joined: Sat Nov 27, 2004 12:07 am
Location: Canada

RE: Possible Air Bugs

Post by Harrybanana »

ORIGINAL: stjeand

I just had a German bomber sitting 8 hexes from Malta set to full support naval and it did not try to intercept a fleet moving into Malta.
The move could not have been a night move since it is to far away from any ports...

Italy was not at war with the UK but that should not effect my German air or would it?

Interception of enemy naval moves (by friendly air or naval units) is not automatic. It is possible that your air unit did not attack the enemy fleet as it was unable to find it as it was moving. Your opponent on his turn will receive a report on the failed interception; but my experience is you will not receive any report of this. So you end up being mystified as to why your air unit did not intercept, when in fact it tried and failed.
Robert Harris
User avatar
stjeand
Posts: 2666
Joined: Sun Jan 10, 2021 1:14 pm
Location: Aurora, NC

RE: Possible Air Bugs

Post by stjeand »

OH YA...you told me that last time.

It should still show me it tried at least. Perhaps that could be added to the report...since it creates a false sense of not appearing to do anything.


Harrybanana
Posts: 4098
Joined: Sat Nov 27, 2004 12:07 am
Location: Canada

RE: Possible Air Bugs

Post by Harrybanana »

ORIGINAL: stjeand

OH YA...you told me that last time.

It should still show me it tried at least. Perhaps that could be added to the report...since it creates a false sense of not appearing to do anything.

I agree, it would be nice to get the report.
Robert Harris
Post Reply

Return to “War Plan: Tech Support”