Ground anti-air calculation error??????

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Sir.Arnold
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Ground anti-air calculation error??????

Post by Sir.Arnold »

So I was playing a new early test version of the game, and then I found that I was hit by 10000 infantry squads (equivalent to 50 infantry divisions) in the bombing. A large number of aircraft were destroyed. I think there may be a bug in the air defense fire system.

by the way, OP loss did drop.

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Joel Billings
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RE: Ground anti-air calculation error??????

Post by Joel Billings »

This seems like a display issue, as the Germans only lost 1 a/c to flak even with all that listed.
All understanding comes after the fact.
-- Soren Kierkegaard
Sir.Arnold
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RE: Ground anti-air calculation error??????

Post by Sir.Arnold »

NONONO,I’m the Soviet side. It was the Soviet that bombed the German army and was attacked by German 10000 infantry squads. The Soviet aircraft suffered heavy losses.

Also, I checked, my bomber will be attacked by extremely large (3000-10000 infantry squad) ground air defense fire as it bombs the enemy.

Every bombing mission is like that
Sir.Arnold
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RE: Ground anti-air calculation error??????

Post by Sir.Arnold »

You can see that the German bombing of the Soviet army did not have so much anti-aircraft fire
Nor did it cause serious air defense fire casualties to German aircraft

The Soviet bombing of the German army encountered absurd anti-aircraft fire
Soviet planes suffered a lot of air defense fire casualties

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Sir.Arnold
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RE: Ground anti-air calculation error??????

Post by Sir.Arnold »

So this is just a display issue or a real bug????
xmax
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RE: Ground anti-air calculation error??????

Post by xmax »

I guess a display issue also should be considered as a real bug. (Sorry for not a very useful comment, I'm trying to work around the stupid 10 posts condition to be able to attach screenshots to posts).
jubjub
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RE: Ground anti-air calculation error??????

Post by jubjub »

ORIGINAL: xmax

I guess a display issue also should be considered as a real bug. (Sorry for not a very useful comment, I'm trying to work around the stupid 10 posts condition to be able to attach screenshots to posts).

I don't think it's just a display issue. If you watch the combat at speed 7, you can see each ground element show up as they fire.
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HardLuckYetAgain
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RE: Ground anti-air calculation error??????

Post by HardLuckYetAgain »

ORIGINAL: jubjub

ORIGINAL: xmax

I guess a display issue also should be considered as a real bug. (Sorry for not a very useful comment, I'm trying to work around the stupid 10 posts condition to be able to attach screenshots to posts).

I don't think it's just a display issue. If you watch the combat at speed 7, you can see each ground element show up as they fire.

I dare someone to watch 10,000 units firing AA at level 7 ;-P.
jubjub
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RE: Ground anti-air calculation error??????

Post by jubjub »

ORIGINAL: HardLuckYetAgain

ORIGINAL: jubjub

ORIGINAL: xmax

I guess a display issue also should be considered as a real bug. (Sorry for not a very useful comment, I'm trying to work around the stupid 10 posts condition to be able to attach screenshots to posts).

I don't think it's just a display issue. If you watch the combat at speed 7, you can see each ground element show up as they fire.

I dare someone to watch 10,000 units firing AA at level 7 ;-P.

The quantity of AA doesn't really impact the time it takes to watch it. The thing that takes a long time is watching half your dive bombers get damaged by small arms fire. It's way too strong, and it's not working in a realistic manner. That's outside of the scope of this bug though.
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Joel Billings
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RE: Ground anti-air calculation error??????

Post by Joel Billings »

Thanks, we're looking into this. I've got a case where the reported number of small arms appears to be much greater than all the elements that are being flown over/near.
All understanding comes after the fact.
-- Soren Kierkegaard
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