LAND AND AIR unit don't lose effectiveness during sea travel

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ncc1701e
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LAND AND AIR unit don't lose effectiveness during sea travel

Post by ncc1701e »

This guy is coming from New York. Still at 100% effectiveness.

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RE: Air unit don't lose effectiveness during sea travel

Post by ncc1701e »

I don't think this is normal. Correct?
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RE: Air unit don't lose effectiveness during sea travel

Post by ncc1701e »

Was it taken into account? For both games please.
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RE: Air unit don't lose effectiveness during sea travel

Post by AlvaroSousa »

It's planes and pilots. It can't invade.
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RE: Air unit don't lose effectiveness during sea travel

Post by ncc1701e »

Thanks, I was not sure what was the expected behavior here. So, they arrive and can flight right away.

Acknowledged.
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RE: Air unit don't lose effectiveness during sea travel

Post by Nirosi »

Actually, the manual (p.33) say that they should lose 15% effectiveness when been transported by sea or rail (instead of 8% when flying).
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RE: Air unit don't lose effectiveness during sea travel

Post by ncc1701e »

Pilots are seasick. [:D]
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RE: Air unit don't lose effectiveness during sea travel

Post by ncc1701e »

I don't know if this is at the exit of the loop but there is a regression with 1.00.15 patch. The effectiveness is 100% for this land unit.

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RE: Air unit don't lose effectiveness during sea travel

Post by ncc1701e »

I have just tested. This is not the loop, this is the latest patch. Land and air units, in troop transports, are no more losing effectiveness while at sea.
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RE: Air unit don't lose effectiveness during sea travel

Post by stjeand »

For me...I have been seeing some infantry not losing efficiency randomly. (Current game)

I transport a unit from the US to the middle of the Atlantic. Unit has 100% efficiency.
Next turn I move next to Gibraltar...still 100% efficiency.
Next turn efficiency drops.


While I will agree pilots should not no lose efficiency I think they should lose 15% and here is why.

1) When planes are loaded on transports they all have to be disassembled to fit in cargo holds. Normally ammo and fuel is removed.
2) The air fields are not correctly staged for the aircraft type automatically. The ground crews have to set all this up. AFTER they arrive.

Just my 2 cents.

IF rail is going to cost 15% sea does too...otherwise you need to remove the rail cost for air since I don't think air crews get rail sick.


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RE: Air unit don't lose effectiveness during sea travel

Post by Nirosi »

IF rail is going to cost 15% sea does too...otherwise you need to remove the rail cost for air since I don't think air crews get rail sick.

According to the manual, they do lose 15% by sea. So it is probably a bug as ncc1701e said.
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RE: Air unit don't lose effectiveness during sea travel

Post by AlvaroSousa »

I'll take a look.
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RE: Air unit don't lose effectiveness during sea travel

Post by AlvaroSousa »

Maybe I changed the rule and forgot to update it because people couldn't invade. I have to look back in the change log.
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RE: Air unit don't lose effectiveness during sea travel

Post by ncc1701e »

One of my UK opponent just brings an armor unit in Alexandria whereas I was at few hexes of it. And this unit was quite fresh after a naval sea travel imo...
This plus bad weather, I am withdrawing. [:@]

Did you clarify the rule? Does land/air unit lose effectiveness at sea?
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RE: Air unit don't lose effectiveness during sea travel

Post by AlvaroSousa »

I am getting odd results depending on the unit. Not sure why. Some do some don't. I wonder if I flubbed a variable.
Seems like normal divisions don't lose in WP. In WPP it is working normal where everyone loses.

The issue back then was that the Allies couldn't invade North Africa effectively and that the distances in Europe were much small than the Pacific. 4x smaller in fact.
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RE: Air unit don't lose effectiveness during sea travel

Post by redrum68 »

Land/air not losing effectiveness when transported makes it much easier for the Axis to invade Egypt from Libya as they can transport in tons of units which will still have basic supply and attack immediately.
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RE: Air unit don't lose effectiveness during sea travel

Post by AlvaroSousa »

The current method in WPP is about time. Longer at sea the more you lose.
Also one tech was replaced with invasion tech.

WPE doesn't have this. Only thing there is that ships with land units sitting in port lose 5% each turn per land/air.

Invasion wise.... if I implement a loss it would impact the Allies ability to effectively land later in the game. Specifically North Africa or Spain.

You can defend against an Axis invasion of Egypt. I have spoken about this before. It isn't hard. Holding Egypt should be a priority for the Allies after France falls.

I want to change the current tech tree to match WPP but I can't. It would destroy all the games out there if I did.
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RE: Air unit don't lose effectiveness during sea travel

Post by stjeand »

For me no one should be launching an invasion from the US...they should be launching from the UK...so "loss" would be one turn of efficiency at most.
Should not bother the invasion.

But allowing the units to sit at sea on a transport for months should not be allowed without some penalty.
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