I would disagree in saying that this WAD. In the patches awhile ago, I have never seen a single combat resolve where I lost over 7+ planes in perfect weather with GS against units with weak flak, let alone 40+. As every single combat is resolving with me suffering so many bomber losses with little to no Soviet aircraft actually opposing me, just a single turn of using GS more ten times will result in me having to send my bomber fleets back to the reserve to retrain. In fact this makes people reluctant to use an important tool like GS on the enemy turn as they have no control on how often their opponent attacks and their entire bomber fleet will get depleted easily without a single enemy fighter in the sky. This is very different to how the air war was before.
I would say that air losses are in general just higher than before. The GC 41 game that I played up to Summer 42 was on the 1.00.04 and 1.00.12 patches. I would say the air war back in those patches were a lot more enjoyable. The pacing of the air war was a lot better; both me and the AI (110) were able to use our air forces extensively during 1941. But I definitely still had to let my air force take operational pauses to receive replacements, increase morale, and rest for a few turns after extensive usage. But in newer patches like 1.02.11, you can see below in my StB game against Tyronec that after just one turn of GS in clear weather against tank and mech corps with lvl 1 - 2 flak, I lost about 132 and 38 experienced (all 70+ exp and GS was only used in 3/4 of those battles) bomber aircraft just to flak and operational losses. I had to send my now 30 morale and 55-60 exp bombers back to the reserve after just one turn of flying in the most optimal situation they'll ever get; clear and uncontested skies as Tyronec didn't let his fighter aircraft try to fight my planes.
I will literally lose the offensive component of the air war without my opponent ever using his air force. I can't even imagine how it'll be for Tyronec once he starts using GS with his less experienced crews though. Even the IL-2s with 2 armour will still take heavy flak losses as my FW 190F tactical bombers has 2 armour as well, are more experienced and still took very high flak losses.
From what I gather from all the AARs is that air losses are lower in general due to human players just using them less and perhaps you guys are trying to increase the amount of bomber losses per combat to bring the numbers closer to historical due to less air force usage. If that is the case I would significantly prefer to how the air war was before than it is now as before historical usage of the air force for both sides actually led to relatively historical numbers. I will say right now with a good amount of playtime before and after the air changes that with how little you can actually use your air force now, the air war currently feels very unrewarding and historically implausible.
Bomber and fighter aircraft also flew from the airbases inside the circle, so only lvl 2 airbases and very close to the target hexes.
For anyone reading this right now I would also like to hear your thoughts on the air war before and after the changes. We are definitely coming close to a nice stable combat model after the artillery changes and the air war is really the last part of the game that I have issues with.
P.S Just realised that my airbases are still suffering from that low exp air support crew bug where airbases were being filled with like 40 exp air support crews. I guess I have to re-fill the airbase with new crews after that bug was patched? Could explain why I find the flak losses on T1 of the GC 41 to much more bearable as all the airbases there are 70-75 exp. Though I'm not sure how air support exp affects flak losses and planes crashing on landing after coming back from a GS mission; I thought they were just for air base logistics and repairing damaged aircraft.
