Changing Goverments has no CD or downside

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Moderator: MOD_DW2

Post Reply
xHattix
Posts: 9
Joined: Sun Mar 13, 2022 1:07 pm

Changing Goverments has no CD or downside

Post by xHattix »

I´ve played Teekan with mercantile guild as goverment and noticed that the corruption and happiness malus is way too severe compared to republic goverment for the benefit, to manual build mining ships.

Together with the population boost bonus from repulic, you have a really rough start as mercantile guild and even later on, other goverments are just WAY better.

I´ve switched to republic gov in my last playthrough and noticed, i can switch back to mercantile again without ANY cooldown on gov switch or other downsides on colonies (at least i did not noticed them)

Now, with new playthrough, i´ve started as republic and doing WAY better as any mercantile starts. Its not just a bit better, its absolutly crushing.
Now, if i want to boost the mining ship count, i just switch to mercantile, build 100 mining ships, switch back to republic..


The goverments need a HUGE rebalancing and to avoid switching back and forth, there need to be a consequence of switching like revolts, happiness malus for certain time and so on
baldamundo
Posts: 85
Joined: Sun Mar 13, 2022 4:58 am

Re: Changing Goverments has no CD or downside

Post by baldamundo »

You do sometimes get revolts from switching. I had two colonies declare independence. Agree with your other points though!
Lunalis
Posts: 127
Joined: Fri Mar 11, 2022 7:47 am

Re: Changing Goverments has no CD or downside

Post by Lunalis »

i think your leader also gets removed when you change goverment... so all the leader boni get removed too till you get a new one.

but yea... 5 years of rebellious unhappyness or some sort of "unrest" that is more long lasting and slowly reduced over a few years might be good.
especially if it stacks so you cant really change goverment over and over every 2 months.
User avatar
Tanaka
Posts: 5129
Joined: Tue Apr 08, 2003 3:42 am
Location: USA

Re: Changing Goverments has no CD or downside

Post by Tanaka »

xHattix wrote: Sun Mar 13, 2022 4:38 pm I´ve played Teekan with mercantile guild as goverment and noticed that the corruption and happiness malus is way too severe compared to republic goverment for the benefit, to manual build mining ships.

Together with the population boost bonus from repulic, you have a really rough start as mercantile guild and even later on, other goverments are just WAY better.

I´ve switched to republic gov in my last playthrough and noticed, i can switch back to mercantile again without ANY cooldown on gov switch or other downsides on colonies (at least i did not noticed them)

Now, with new playthrough, i´ve started as republic and doing WAY better as any mercantile starts. Its not just a bit better, its absolutly crushing.
Now, if i want to boost the mining ship count, i just switch to mercantile, build 100 mining ships, switch back to republic..


The goverments need a HUGE rebalancing and to avoid switching back and forth, there need to be a consequence of switching like revolts, happiness malus for certain time and so on
Agree that with corruption the way it is Republic is the only way to go. I had very difficult starts in all my games until I picked Republic and then it was smooth sailing...
Image
User avatar
Erik Rutins
Posts: 39650
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

Re: Changing Goverments has no CD or downside

Post by Erik Rutins »

The switch having no effect was a bug that should be fixed in the current version (1.0.1.8)
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
xHattix
Posts: 9
Joined: Sun Mar 13, 2022 1:07 pm

Re: Changing Goverments has no CD or downside

Post by xHattix »

It had a effect, if you selected the prefered gov in above first. But thats not the point of my initial post.

You can switch back and forth without ANY cooldown or downside of switching (at least in my tests several times).
How this can be abused is explained in initial post. There need to be at least a cooldown like "cant switch again for at least 5 years" or something
Miravlix
Posts: 41
Joined: Sun Jul 06, 2014 3:35 pm

Re: Changing Goverments has no CD or downside

Post by Miravlix »

When the system works your colonies rebel when you change government.

I think it drops the happyness by a set amount, but doing it twice double the cost and there is limits to how high you can get happiness, so much more than two times and you will loss planets.
PvtNumnutz
Posts: 12
Joined: Sat Mar 12, 2022 1:47 am

Re: Changing Goverments has no CD or downside

Post by PvtNumnutz »

I changed governments once to something that was in everyway better, just had a core colony declare independence, had a troop transport there within the month and took it back. Could be a bit more severe, like a malus decreasing over time as the government restructures.
Post Reply

Return to “Distant Worlds 2”