Frequently Asked Questions: WEGO WWII: STALINGRAD

The new game by Brian Kelly, sequel to Desert War: 1941-1942

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Frequently Asked Questions: WEGO WWII: STALINGRAD

Post by bcgames »

Q. Why won't my units use Road Movement?

A. Organizations must have Move+ supply allocated in order for their subordinate units to use Road Movement.

Q. Does the game have NATO symbols?

A. Yes. Press Hotkey N to cycle between NATO symbols and thematic images.

Q. Does the game have an editor?

A. Yes. It comes with two editors. There is an editor to create scenarios and there is an editor for stringing scenarios together into a campaign game.
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Re: Frequently Asked Questions: WEGO WWII: STALINGRAD

Post by bcgames »

Q. Can I provide a single unit Move+, Combat+, or Replacement+ supply?

A. No. Each of these supply expenditures are for organizations only. When you allocate these supply expenditures they apply to every unit in the organization.
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Re: Frequently Asked Questions: WEGO WWII: STALINGRAD

Post by bcgames »

Q. When is the best time to use air or command assets in support of ground operations?

A. Only when you think you need them; only where you think they will make a difference. Just because you have them doesn't mean you should use them. These are a precious resources. So think hard before you employ them. If you are adjacent to the enemy at the start of your planning phase--then that's the time to puzzle about employing ground support assets to support your attacks/defenses. Is the attack or defense in question critical to your strategy? If you employ them can it make a difference?--or is it best to save your assets for a knife's edge situation? Answer these questions and you'll have a better idea of when it is best to use assets. And remember--the enemy votes too with his assets.
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CRT Table

Post by governato »

Q1: how did you come come up with the specific values of the CRT table?

Q2: how does it differ from the one in Desert War and how would it change for a different spatial/time scale?
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Re: CRT Table

Post by bcgames »

governato wrote: Sun Apr 17, 2022 12:16 am Q1: how did you come come up with the specific values of the CRT table?
Table + Trial and Error = Historical Loss Rates
governato wrote: Sun Apr 17, 2022 12:16 am Q2: how does it differ from the one in Desert War...?
Dunno. I didn't develop the Desert War CRT.
governato wrote: Sun Apr 17, 2022 12:16 am ...and how would it change for a different spatial/time scale?
Table + Trial and Error = Historical Loss Rates
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Re: Frequently Asked Questions: WEGO WWII: STALINGRAD

Post by bcgames »

Q. Does WEGO WWII: Stalingrad use "cards"?

A. No. The game uses "assets". Air, Ground, Naval, and Logistical Assets. Cards imply that there is a deck. There is no deck.
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Re: Frequently Asked Questions: WEGO WWII: STALINGRAD

Post by bcgames »

Q. Why does a unit with a "Withdrawal Fails" combat result--retreat?

A. Withdrawal is an order the player can issue to a unit or stack of units for the express purpose of minimizing casualties. The ability to execute this withdrawal order successfully is a function that considers the Quality of the attacking and defending units. If the order to withdrawal "fails", then the combat is resolved as if the defensive order was "Hold". So...the combat result displayed will say the withdrawal order failed. Because the withdrawal failed, the Hold order is used to determine losses/retreats. If the withdrawal order is successfully executed, then the unit/stack will retreat with fewer losses.
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Re: Frequently Asked Questions: WEGO WWII: STALINGRAD

Post by bcgames »

Q. What are the criteria for breaking down a unit in the game?

A. There are four criteria a unit must meet to breakdown. They are as as follows:

1. Correct Type. All unit types can breakdown with the following exceptions: HQ, Combat Engineers, Bridging Engineers.

2. Correct Size. Only battalions, regiments and brigades can break down.

3. Correct Strength. To breakdown, a unit must have an attack and defense factor of three or more.

4. Not already broken down. Any unit with a name that ends in -1, -2, or -3 is already broken down. For example:
211.Inf Regt-1, 211.Inf Regt-2, and 211.Inf Regt-3 is the 211.Infantry Regiment broken down into three battalions. These units cannot be broken down any further.
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Re: Frequently Asked Questions: WEGO WWII: STALINGRAD

Post by bcgames »

Q. Who is the best opponent while playing Stalingrad? Versus the AI or versus a Human?

A. Bar none--versus a human. WEGO WW2 does not have a strategic level AI--yet. Units have embedded, tactical self-defense behaviors. Organizations have scripted operational behaviors and objectives that can be overcome--and overrun--by experienced players. Veteran players should seek human opponents for the best competitive gaming experience--and most fun with this game. That's the best this game engine can provide at this point. If you are a good player against the AI--then you are now prepared to play a human opponent. If that scares you, we are working on a strategic level AI that will keep you safe in your bunker.

Until then? Play people...they are good at this game. Get your strategic AI later and judge how it measures up against your favorite human opponent. Human players are good guys.
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Re: Frequently Asked Questions: WEGO WWII: STALINGRAD

Post by bcgames »

Q. Will it go on Steam?

A. Ah, I suppose the thing is, if no one buys the game, it won't end up on Steam
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Re: Frequently Asked Questions: WEGO WWII: STALINGRAD

Post by Zovs »

bcgames wrote: Mon Aug 22, 2022 5:29 am Q. Will it go on Steam?

A. Ah, I suppose the thing is, if no one buys the game, it won't end up on Steam
Well I purchased the game, so what am I chopped liver?

:D
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Re: Frequently Asked Questions: WEGO WWII: STALINGRAD

Post by bcgames »

No. Prime rib. Thanks for your support and input over all these years.
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Re: Frequently Asked Questions: WEGO WWII: STALINGRAD

Post by Zovs »

Your welcome and thank you for all your hard work, blood, sweat and tears and brining many hours of enjoyment!
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Re: Frequently Asked Questions: WEGO WWII: STALINGRAD

Post by bcgames »

Q. How is the AI?

A. Good enough to provide a sparring partner for someone learning the game system. Your best game will be played against a human player.
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Re: Frequently Asked Questions: WEGO WWII: STALINGRAD

Post by bcgames »

Q. Why is Shock important in WEGOWW2?

A. In the WEGOWW2 series, Shock is a game mechanic that represents the psychological and physical impact of a unit's attack on an enemy unit. Shock can be generated by certain types of units, such as friendly tanks and mechanized units, and can be neutralized by certain types of units, such as enemy tank, mechanized, and antitank units. It is important to consider Shock when planning attacks and defenses in the game, as it can have a significant impact on the outcome of battles.

Units with high Shock values, such as armor and mechanized units, are more likely to achieve a breakthrough and exploit the enemy's defenses. Conversely, units with low Shock values, such as infantry and artillery units, are less likely to achieve a breakthrough and may struggle to hold their ground against enemy shock attacks.

The Shock value of a unit can be modified by various factors, such as the terrain in which it is fighting, the quality of its troops, and the presence or absence of supporting units.

To employ Shock effectively in WEGOWW2, it is important to use units that have a high Shock value in your attacks, and to target enemy units that are vulnerable to Shock. This can be especially effective when attacking enemy HQs, as the destruction of an HQ can have a cascading effect on the combat effectiveness of its subordinate units.
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Re: Frequently Asked Questions: WEGO WWII: STALINGRAD

Post by bcgames »

Q. Why is Shock important in WEGOWW2?

Tutorial: Shock Episode 1: https://www.youtube.com/watch?v=MDnXqyEKqyE

Tutorial: Shock Episode 2: https://youtu.be/p5azotlIDFI
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