Selecting Ships to add to fleet 1.0.4.7: latest beta (more like alpha)

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vladcbnn
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Selecting Ships to add to fleet 1.0.4.7: latest beta (more like alpha)

Post by vladcbnn »

Why when I select all ships on the map and I try to creat a new fleet with them. or add them to a new fleet, the freighters and constructors and the explorers are added too, from my knowledge we shouldn't be able to control the private sector ships. The bug with the ships not attacking has gotten better but it is not fixed. The fleets are really dumb, they will go and defend a mining station while the colony gets attacked, when they see that the colony gets attacked, they should cancel the order to defend the mining station and instead make sure the colony is protected.
1.0.4.7: latest beta (more like alpha)
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Erik Rutins
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Re: Selecting Ships to add to fleet 1.0.4.7: latest beta (more like alpha)

Post by Erik Rutins »

vladcbnn wrote: Fri May 27, 2022 12:20 pm Why when I select all ships on the map and I try to creat a new fleet with them. or add them to a new fleet, the freighters and constructors and the explorers are added too, from my knowledge we shouldn't be able to control the private sector ships.
How exactly are you selecting them before you create a fleet? Is it through click and drag a selection box?
The bug with the ships not attacking has gotten better but it is not fixed. The fleets are really dumb, they will go and defend a mining station while the colony gets attacked, when they see that the colony gets attacked, they should cancel the order to defend the mining station and instead make sure the colony is protected.
If you have given them an order to defend the mining station, that would cause them to focus on that. If they do not have a specific order but have system-wide engagement range, they should defend any target being attacked.

We would need to see a save file to determine if the issue there is a but or a problem or just the fleet doing what it was told.
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vladcbnn
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Re: Selecting Ships to add to fleet 1.0.4.7: latest beta (more like alpha)

Post by vladcbnn »

Erik Rutins wrote: Fri May 27, 2022 12:36 pm
vladcbnn wrote: Fri May 27, 2022 12:20 pm Why when I select all ships on the map and I try to creat a new fleet with them. or add them to a new fleet, the freighters and constructors and the explorers are added too, from my knowledge we shouldn't be able to control the private sector ships.
How exactly are you selecting them before you create a fleet? Is it through click and drag a selection box?
The bug with the ships not attacking has gotten better but it is not fixed. The fleets are really dumb, they will go and defend a mining station while the colony gets attacked, when they see that the colony gets attacked, they should cancel the order to defend the mining station and instead make sure the colony is protected.
If you have given them an order to defend the mining station, that would cause them to focus on that. If they do not have a specific order but have system-wide engagement range, they should defend any target being attacked.

We would need to see a save file to determine if the issue there is a but or a problem or just the fleet doing what it was told.
I didn't order them to defend a mining station, the fleets are automated, and yes when click and drag a selection box even the private ships will get added to the fleet. We shouldn't be able to do this, also the explorers and constructors get added to the fleet, but I don't know if anyone would need those in a fleet.
vladcbnn
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Re: Selecting Ships to add to fleet 1.0.4.7: latest beta (more like alpha)

Post by vladcbnn »

vladcbnn wrote: Fri May 27, 2022 12:41 pm
Erik Rutins wrote: Fri May 27, 2022 12:36 pm
vladcbnn wrote: Fri May 27, 2022 12:20 pm Why when I select all ships on the map and I try to creat a new fleet with them. or add them to a new fleet, the freighters and constructors and the explorers are added too, from my knowledge we shouldn't be able to control the private sector ships.
How exactly are you selecting them before you create a fleet? Is it through click and drag a selection box?
The bug with the ships not attacking has gotten better but it is not fixed. The fleets are really dumb, they will go and defend a mining station while the colony gets attacked, when they see that the colony gets attacked, they should cancel the order to defend the mining station and instead make sure the colony is protected.
If you have given them an order to defend the mining station, that would cause them to focus on that. If they do not have a specific order but have system-wide engagement range, they should defend any target being attacked.

We would need to see a save file to determine if the issue there is a but or a problem or just the fleet doing what it was told.
I didn't order them to defend a mining station, the fleets are automated, and yes when click and drag a selection box even the private ships will get added to the fleet. We shouldn't be able to do this, also the explorers and constructors get added to the fleet, but I don't know if anyone would need those in a fleet.
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vladcbnn
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Re: Selecting Ships to add to fleet 1.0.4.7: latest beta (more like alpha)

Post by vladcbnn »

Also, there is a bug with the building of fleets, when you press any construction yard in the empire, the fleet doesn't get built, no money is deducted.

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maggiecow
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Re: Selecting Ships to add to fleet 1.0.4.7: latest beta (more like alpha)

Post by maggiecow »

vladcbnn wrote: Fri May 27, 2022 12:20 pm The bug with the ships not attacking has gotten better but it is not fixed. The fleets are really dumb, they will go and defend a mining station while the colony gets attacked, when they see that the colony gets attacked, they should cancel the order to defend the mining station and instead make sure the colony is protected.
1.0.4.7: latest beta (more like alpha)
Check engagement range in, deep breath, both individual ship and fleet settings and for good measure in your actual ship design and the fleet template level. Apparently it will default to whichever engagement range is closest. This allows for some ships to stay put (nearby engagement) while others, eg escorts and destroyers, zip around the system.

Bear in mind you can set engagement range at a fleet and at a per ship level, with the default range determined by the design itself.

So if set to nearby, an attacker would have to attack the mining station. If set to same system the fleet should attack whoever is attacking the colony, BUT if any ships in the fleet have a nearby engagement range in their design or have had their engagement range changed to nearby this will override the fleet setting and they will stay next to the mining station. I haven't checked if the fleet template will override the design setting and can't be bothered booting the game up to find out; I am done with DW2 for the foreseeable.

So engagement range can be set in the ship design, in the fleet template and overridden at a fleet and individual ship level. Your human brain may need an automation overhaul to simplify setting the fleet automation settings in-game. Working as intended, apparently.
vladcbnn
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Re: Selecting Ships to add to fleet 1.0.4.7: latest beta (more like alpha)

Post by vladcbnn »

maggiecow wrote: Fri May 27, 2022 8:22 pm
vladcbnn wrote: Fri May 27, 2022 12:20 pm The bug with the ships not attacking has gotten better but it is not fixed. The fleets are really dumb, they will go and defend a mining station while the colony gets attacked, when they see that the colony gets attacked, they should cancel the order to defend the mining station and instead make sure the colony is protected.
1.0.4.7: latest beta (more like alpha)
Check engagement range in, deep breath, both individual ship and fleet settings and for good measure in your actual ship design and the fleet template level. Apparently it will default to whichever engagement range is closest. This allows for some ships to stay put (nearby engagement) while others, eg escorts and destroyers, zip around the system.

Bear in mind you can set engagement range at a fleet and at a per ship level, with the default range determined by the design itself.

So if set to nearby, an attacker would have to attack the mining station. If set to same system the fleet should attack whoever is attacking the colony, BUT if any ships in the fleet have a nearby engagement range in their design or have had their engagement range changed to nearby this will override the fleet setting and they will stay next to the mining station. I haven't checked if the fleet template will override the design setting and can't be bothered booting the game up to find out; I am done with DW2 for the foreseeable.

So engagement range can be set in the ship design, in the fleet template and overridden at a fleet and individual ship level. Your human brain may need an automation overhaul to simplify setting the fleet automation settings in-game. Working as intended, apparently.
I think we should put all the fleets on Manual, the automation is not working. I am done with the game as well; I will play again in 6 months. Currently it's unplayable, I didn't know the game was (is) Early Access, if it was early access, it would have been ok, I would have understood.
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elliotg
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Re: Selecting Ships to add to fleet 1.0.4.7: latest beta (more like alpha)

Post by elliotg »

maggiecow wrote: Fri May 27, 2022 8:22 pm
vladcbnn wrote: Fri May 27, 2022 12:20 pm The bug with the ships not attacking has gotten better but it is not fixed. The fleets are really dumb, they will go and defend a mining station while the colony gets attacked, when they see that the colony gets attacked, they should cancel the order to defend the mining station and instead make sure the colony is protected.
1.0.4.7: latest beta (more like alpha)
Check engagement range in, deep breath, both individual ship and fleet settings and for good measure in your actual ship design and the fleet template level. Apparently it will default to whichever engagement range is closest. This allows for some ships to stay put (nearby engagement) while others, eg escorts and destroyers, zip around the system.

Bear in mind you can set engagement range at a fleet and at a per ship level, with the default range determined by the design itself.

So if set to nearby, an attacker would have to attack the mining station. If set to same system the fleet should attack whoever is attacking the colony, BUT if any ships in the fleet have a nearby engagement range in their design or have had their engagement range changed to nearby this will override the fleet setting and they will stay next to the mining station. I haven't checked if the fleet template will override the design setting and can't be bothered booting the game up to find out; I am done with DW2 for the foreseeable.

So engagement range can be set in the ship design, in the fleet template and overridden at a fleet and individual ship level. Your human brain may need an automation overhaul to simplify setting the fleet automation settings in-game. Working as intended, apparently.
Not sure if you missed the release notes, but engagement ranges have not worked the way you described for a few updates now. Read the updated Galactopedia topic Tactical Settings in the Game Concepts area. Particularly the Fleet Engagement Range heading.

This information is also in the tooltips on the Tactical Settings screen that pops out from the Selection Panel when you select a ship or fleet.

The basic summary is that when a ship is part of a fleet, the fleet engagement range completely overrides individual ship engagement ranges. So for fleets, you just have to consider the fleet engagement range.
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elliotg
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Re: Selecting Ships to add to fleet 1.0.4.7: latest beta (more like alpha)

Post by elliotg »

vladcbnn wrote: Fri May 27, 2022 12:20 pm Why when I select all ships on the map and I try to creat a new fleet with them. or add them to a new fleet, the freighters and constructors and the explorers are added too, from my knowledge we shouldn't be able to control the private sector ships.
You can certainly multi-select any kind of ship, but when you click the 'Create New Fleet' button it will only assign the selected military ships to the fleet.

But it looks like the 'Join ships to fleet' button erroneously adds all types of selected ships to the fleet. Will fix in the next build.
The bug with the ships not attacking has gotten better but it is not fixed. The fleets are really dumb, they will go and defend a mining station while the colony gets attacked, when they see that the colony gets attacked, they should cancel the order to defend the mining station and instead make sure the colony is protected.
1.0.4.7: latest beta (more like alpha)
Engagement range and other tactical settings influence how fleets respond. Feel free to upload a savegame and I can take a look.

But if a fleet is already engaged at a location then it will generally stick to what it is doing. It's hard to define rules that everyone would agree on for fleets switching targets like you want.
maggiecow
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Re: Selecting Ships to add to fleet 1.0.4.7: latest beta (more like alpha)

Post by maggiecow »

elliotg wrote: Sat May 28, 2022 6:04 am
Not sure if you missed the release notes, but engagement ranges have not worked the way you described for a few updates now. Read the updated Galactopedia topic Tactical Settings in the Game Concepts area. Particularly the Fleet Engagement Range heading.
No problem. I'll go search for that in the Galactopedia... oh.

Also, I realise you're coding the game, but I don't think you're actually right. I mean, what you intend to happen may be as you describe, but it's not what's happening. Maybe go work on a searchable Galactopedia, just as a palate-cleanser, then get back to the hard stuff.
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