First let me say that I'm really impressed with what I've seen in the Dev Logs for this game!
I do have a few questions though.....
1/ In FCRS I would often see additional unit/formation delays over and beyond that of the general delay displayed for the 2 sides. e.g. Nato delay is 20 minutes but many units/formations would show delays beyond the 20 minutes. These could not be attributed to traffic jams either. I never did figure out what these additional delays were the result of, nor how to rectify them. I see in Blog#2 that the unit displays in SS also have a box for "additional delays" . Will SS tell the player what is the cause of these?? Then maybe we will be able to take corrective action.
2/ One of my concerns was/is not being able to take a surviving unit with insufficient transport and load it on another unit with sufficient transport. Probably a coding nightmare, but does SS in any way address this??
3/ Another concern relates to dismounted units where the transports inevitably get involved in combat that should really only involve those dismounted units. Thats why we dismounted units in the first place right?
Anyhooo.... SS looks to be a winner

Rob.