Abbreviations ETC
Moderator: Joel Billings
- MemoryLeak
- Posts: 507
- Joined: Mon Dec 04, 2000 10:00 am
- Location: Woodland, CA USA
Abbreviations ETC
I bought this back in January and still haven't played a turn yet. Going to try again. Many many hours spent reading posts, the manual and watching videos. Still can't make sense out of most of it. Air war, Su's, rail repair system and Supply are still a complete mystery to me.
Is there one place to find out what all the abbreviations and numbers in a thousand different parenthesis mean? And what each thing refers to? The commanders report might as well be written in Chinese.
I'll try to insert a very minor example and does anyone know precisely what the abbrvs and things in Parenthesis mean?
And if there is one place where I could download and print what each number in every parenthesis means or refers to?
Is there one place to find out what all the abbreviations and numbers in a thousand different parenthesis mean? And what each thing refers to? The commanders report might as well be written in Chinese.
I'll try to insert a very minor example and does anyone know precisely what the abbrvs and things in Parenthesis mean?
And if there is one place where I could download and print what each number in every parenthesis means or refers to?
If you want to make GOD laugh, tell him your future plans
USS Long Beach CGN-9
RM2 1969-1973
USS Long Beach CGN-9
RM2 1969-1973
- malyhin1517
- Posts: 2021
- Joined: Sun Sep 20, 2015 7:52 am
- Location: Ukraine Dnepropetrovsk
Re: Abbreviations ETC
You will never start playing if you try to fully understand everything right away. For starters, just try to play on the map and do not look at these tables! Turn on AI assistance and just move units around the map. Then, if necessary, deal with the tables. You can play against the computer without them. Choose a small scenario to start with and just try to enjoy the historical battles of that war. You can feel like one of the great commanders of that time in very big chess. Most of the tables in the game are of a reference nature for those who like to learn every little thing in logistics and are not important for the game.
Sorry, i use an online translator 

- malyhin1517
- Posts: 2021
- Joined: Sun Sep 20, 2015 7:52 am
- Location: Ukraine Dnepropetrovsk
Re: Abbreviations ETC
As for the air war, it is very difficult to understand for a novice player and it is better to postpone it for later, just playing only with ground troops. I did the same thing the first time I started playing this game. For several months I just played without air. For novice players who find it difficult to understand the air and supplies, they came up with the help of AI.
Sorry, i use an online translator 

-
- Posts: 172
- Joined: Fri Jan 03, 2020 1:45 am
Re: Abbreviations ETC
I totally understand were you are coming from. It seems what may be holding you back is something analogous to -"don't let the 'perfect' be the enemy of the 'good'."MemoryLeak wrote: Thu Oct 20, 2022 5:02 pm I bought this back in January and still haven't played a turn yet. Going to try again. Many many hours spent reading posts, the manual and watching videos. Still can't make sense out of most of it. Air war, Su's, rail repair system and Supply are still a complete mystery to me.
Is there one place to find out what all the abbreviations and numbers in a thousand different parenthesis mean? And what each thing refers to? The commanders report might as well be written in Chinese.
I'll try to insert a very minor example and does anyone know precisely what the abbrvs and things in Parenthesis mean?
And if there is one place where I could download and print what each number in every parenthesis means or refers to?
Screenshot 2022-10-20 093531.jpg
1) To start, I would let go of the details and just start painting with broad strokes. (e.g., what is the main objective of the scenario or Grand Campaign I'm playing?). -to some extent you can still "beer and pretzels" this game. Let the air be handled by the AI.
2) Support units- can be transferred around the map (between units) to help beef up your attacks in certain areas - and some have special abilities (e.g., Pioneer battalions give big bonuses when attacking heavy field fortifications and urban defenses).
3) Rail system (and its repair) and supply are related, as you might imagine. Click your "N" key (don't worry about the colors that appear for now) and that will show you the farthest reaches of your rail line and which depots are active. Basically repaired rail line shows you the farthest potential extent for freight (aka supply) to travel by rail-- and depots (which you can also build as needed) represent designated areas for that freight to be dropped off and accumulated. (Depots can be built on any rail line- but only start accumulating supplies if located on a repaired rail line/ you want the depots that are closest to your units to be set at priority level "4".)
In most cases, if your army is advancing , then you need to repair the rail as close as possible to your current frontlines so that you can manually build depots as close as possible to said frontlines (specifically the combat units on the frontlines). For the Germans- units designated "FBD" will let you repair rails manually during your movement turn.
Historically and simulated/tracked by the game, the Germans only had so many trucks (and only a limited capacity to build them)- so you need to take into account the truck travel distance of supply from the depots to the final destination (the unit)- because ultimately that costs wear and tear on the the trucks (called vehicles in the game)- and has tactical implications on fighting capacity and movement points of individual units and also strategic implications on running out of the necessary amount of trucks - which could jeopardize the whole show- (i.e., bring an offensive to a complete halt because of a supply crisis occurring). -to summarize- trucks are the final link in the supply chain- between the the depots and the units- and the longer the distance/and terrible terrain- the worse the results.
4) There are a lot of examples with a parenthesis beside it- there is no master sheet on what they mean- but it is intuitive- it usually means something like "what is available now - and in parenthesis shows what is the potential" - or something like that - In your specific screen shot- that JU52 squadron (Zbv 106) has 8 working planes out of 44 total. This is meant to show that there are 36 planes on the airfield that are currently being repaired. (this squadron may have participated in the previous Crete operation (Heraklion) and is still recovering).
5) The CR (commanders report) can be intimidating, but is absolutely essential to get a handle on for efficiencies sake. For example- using the CR you can easily/conveniently count/find out how may total German pioneer battalions are on the in the eastern front (52) during the 41 Grand Campaign and how many are in other theaters. This info can allow you to make plans on how you distribute these particular SUs around the front. but the CR has much more utility than that- but it will take time and effort to learn. Once you get the hang of it, it will be your friend.
In essence you can manipulate the CR to show you info/allow you to do things that would otherwise take you 10 times longer to accomplish/figure out. Another example is when the AI does air attacks on you. By using the CR you can locate where those attacks occurred and the results- if you did this by just looking at the map - you might miss info- or just be confused. Of course, not knowing where and what type of air attacks occurred is not necessarily a show stopper in single player games. In addition it allows you to change/ manipulate things en masse- instead of "one by one(ing)" them on the map, which can be beyond tedious, especially on the Grand Campaign scenarios.
6) long story short, as you play you will begin to remember learn these things- and soon it will be quite simple-- its just that short hump players need to get over.
- MemoryLeak
- Posts: 507
- Joined: Mon Dec 04, 2000 10:00 am
- Location: Woodland, CA USA
Re: Abbreviations ETC
Thanks for the replies. I have tried simulating the air war by recreating doctrines I found in the AAR's. And I set up all the first turn Ground attacks etc enough times' that I feel like I understand a lot of it. But I never kicked off a turn because of the supply and Support units lurking in the background. It's like I am ignoring something really important. A DOJO video says to go to the Commanders Report/ HQ/ and set the Support units column to 9 and everything will take care of itself. Seems too easy.
And so far the value inside of parenthesis is not intuitive to me but maybe that will change. I have read the manual and I know the values are spread throughout it but very difficult to relocate.
But I will take everyone's advice and take the plunge.
I copied and printed some of the replies for future reference. In fact I have a forest of paper concerning the game.
One thing I used to know but is now jumbled up with all the other facts and figures is how to share the air war with the AI and myself. Basically I remember I should leave the air war preferences button unchecked in the opening preferences screen, then click on the AI assist in the upper tool button, then set my Air Doctrine, then set my air directives and end the air planning phase turn with the button on the far right of the screen. But DO NOT go back and click the AI Assist button again or it will wipe out everything I have set up. Is this correct?
And so far the value inside of parenthesis is not intuitive to me but maybe that will change. I have read the manual and I know the values are spread throughout it but very difficult to relocate.
But I will take everyone's advice and take the plunge.
I copied and printed some of the replies for future reference. In fact I have a forest of paper concerning the game.
One thing I used to know but is now jumbled up with all the other facts and figures is how to share the air war with the AI and myself. Basically I remember I should leave the air war preferences button unchecked in the opening preferences screen, then click on the AI assist in the upper tool button, then set my Air Doctrine, then set my air directives and end the air planning phase turn with the button on the far right of the screen. But DO NOT go back and click the AI Assist button again or it will wipe out everything I have set up. Is this correct?
If you want to make GOD laugh, tell him your future plans
USS Long Beach CGN-9
RM2 1969-1973
USS Long Beach CGN-9
RM2 1969-1973
- Joel Billings
- Posts: 33494
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
Re: Abbreviations ETC
Yes, if you want to get help from the AI Air Assist but adjust some of the ADs yourself, you have it right. Whenever you click the AI assist it totally rebuilds the air directives. If you want it to do air transport missions for you (or you want it to move air units at the end of movement if your air commands have a stance of retreat or advance, you also need to press the AI assist button before you end your ground phase.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
- MemoryLeak
- Posts: 507
- Joined: Mon Dec 04, 2000 10:00 am
- Location: Woodland, CA USA
Re: Abbreviations ETC
Joel, thank you for the info about pushing the AI Assist button before ending the ground phase. I hate to bother you again but... does pushing the button at that stage negate my Air Doctrines and AD's for the next turn? Do I have to reenter all of it at the beginning of my second turn?
Joel, I used to live in Santa Rosa when I got out of the navy in 1973. I attended the Junior college there. Great town . Then i moved to attend Sac State.
Joel, I used to live in Santa Rosa when I got out of the navy in 1973. I attended the Junior college there. Great town . Then i moved to attend Sac State.
If you want to make GOD laugh, tell him your future plans
USS Long Beach CGN-9
RM2 1969-1973
USS Long Beach CGN-9
RM2 1969-1973
- malyhin1517
- Posts: 2021
- Joined: Sun Sep 20, 2015 7:52 am
- Location: Ukraine Dnepropetrovsk
Re: Abbreviations ETC
Your Air Directive settings will be reset every time you press the AI Assist button.MemoryLeak wrote: Mon Oct 24, 2022 4:42 pm Joel, thank you for the info about pushing the AI Assist button before ending the ground phase. I hate to bother you again but... does pushing the button at that stage negate my Air Doctrines and AD's for the next turn? Do I have to reenter all of it at the beginning of my second turn?
Sorry, i use an online translator 

- MemoryLeak
- Posts: 507
- Joined: Mon Dec 04, 2000 10:00 am
- Location: Woodland, CA USA
Re: Abbreviations ETC
Thanks, Are the Air Doctrine settings reset every time the AI Air Assist button is selected?
If you want to make GOD laugh, tell him your future plans
USS Long Beach CGN-9
RM2 1969-1973
USS Long Beach CGN-9
RM2 1969-1973
- malyhin1517
- Posts: 2021
- Joined: Sun Sep 20, 2015 7:52 am
- Location: Ukraine Dnepropetrovsk
Re: Abbreviations ETC
delete
Last edited by malyhin1517 on Tue Oct 25, 2022 2:44 pm, edited 1 time in total.
Sorry, i use an online translator 

Re: Abbreviations ETC
You can set the Air Doctrines and those are never changed by the AI assist, only the Air Directives (individual missions) are reset.

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
- MemoryLeak
- Posts: 507
- Joined: Mon Dec 04, 2000 10:00 am
- Location: Woodland, CA USA
Re: Abbreviations ETC
Thank you very much.
If you want to make GOD laugh, tell him your future plans
USS Long Beach CGN-9
RM2 1969-1973
USS Long Beach CGN-9
RM2 1969-1973