EIA v1.24.03 Official Update Available Now!

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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JosephStephenson
Posts: 16
Joined: Thu Jul 04, 2019 1:24 pm

EIA v1.24.03 Official Update Available Now!

Post by JosephStephenson »

Hi All,

Official Update available at this Link
Also available from the Members Area/My Page and the store page!

Change log:
Version 1.24.03
• 0000512: [Rules Deviation] More than 3 Provinces of Home Nation can be ceded; also
capital province should be cedeable – resolved, but capital province not cedeable.
• 0000826: [minor AI Enhancement] AI Cossacks and Guerillas [and Freikorps] do not
auto-withdraw from trivial combats - resolved.
• Naval AI weakness for amphibious invasions - resolved.
• AI naval reinforcement not working – resolved.
• AI weakness for reinforcing battles with minor corps – resolved.
• Game log message missing for battle loser breaks but no pursuit – resolved.
• AI enhancement to create Free States – resolved.
• AI enhancement to create Kingdoms or add province to Kingdom – resolved.
• EIH alternate campaigns Turkish Nizami-Cedid corps has militia instead of cavalry –
resolved (database updated).
• Algeria able to build ships but has no fleets – resolved.
• AI winning nation selecting surrender conditions that cannot be met by loser – resolved.
• Piracy rules clarified, and piracy game log messages improved – resolved (see revised
rules 8.9 and 12.2.1).
• AI enhancement to perform piracy and anti-piracy operations – resolved.
• Turkey home provinces for some Anatolia and Armenia feudal corps not set correctly –
resolved (database updated).
• UI Enhancement for showing nation political status on top menu bar – resolved (nation
name and game phase text colors reflect current political standing: Dominant – Green,
Normal – White, Instability – Yellow, and Fiasco – Red).
• View Fleets On Anti-Piracy Missions not bringing up Anti-Piracy screen – resolved.
• Several minor discrepancies in at-start minor forces – resolved (see updated charts 5.3.1
and 5.3.2)
• JSGME MOD folder added with Soapy Frog’s counter mods and alternate EIH maps mod

Happy Gaming all!
pzgndr
Posts: 3705
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

Re: EIA v1.24.03 Official Update Available Now!

Post by pzgndr »

Here's the complete Change Log since that last v1.23.08 official update:

Version 1.24.03 (9/22/22)
• 0000512: [Rules Deviation] More than 3 Provinces of Home Nation can be ceded; also capital province should be cedeable – resolved, but capital province not cedeable.
• 0000826: [minor AI Enhancement] AI Cossacks and Guerillas [and Freikorps] do not auto-withdraw from trivial combats - resolved.
• Naval AI weakness for amphibious invasions - resolved.
• AI naval reinforcement not working – resolved.
• AI weakness for reinforcing battles with minor corps – resolved.
• Game log message missing for battle loser breaks but no pursuit – resolved.
• AI enhancement to create Free States – resolved.
• AI enhancement to create Kingdoms or add province to Kingdom – resolved.
• EIH alternate campaigns Turkish Nizami-Cedid corps has militia instead of cavalry – resolved (database updated).
• Algeria able to build ships but has no fleets – resolved.
• AI winning nation selecting surrender conditions that cannot be met by loser – resolved.
• Piracy rules clarified, and piracy game log messages improved – resolved (see revised rules 8.9 and 12.2.1).
• AI enhancement to perform piracy and anti-piracy operations – resolved.
• Turkey home provinces for some Anatolia and Armenia feudal corps not set correctly – resolved (database updated).
• UI Enhancement for showing nation political status on top menu bar – resolved (nation name and game phase text colors reflect current political standing: Dominant – Green, Normal – White, Instability – Yellow, and Fiasco – Red).
• View Fleets On Anti-Piracy Missions not bringing up Anti-Piracy screen – resolved.
• Several minor discrepancies in at-start minor forces – resolved (see updated charts 5.3.1 and 5.3.2)
• JSGME MOD folder added with Soapy Frog’s counter mods and alternate EIH maps mod – resolved (use included JSGME program to implement).

Version 1.24.02
• 0000835: [Game Bug] Poland not receiving money or manpower - change made for v1.22.01 incorrectly added redundant income and manpower collection at Kingdom creation – resolved.
• AI combat casualty number displays and game log messages sometimes incorrect - resolved.
• Placing depot allowed across blocked sea crossing - resolved.
• Naval AI weakness for blocking sea crossings - resolved.
• Keep AI bonuses if under siege or enforced peace by a human player (to make the computer opponent more challenging) - resolved.
• Naval landings not allowed in some controlled areas - resolved.
• Some surrenders still resulting in some enemy minors remaining at war with a former enemy major power - resolved.
• Effects of Peace not implemented correctly - resolved (see Rule 6.4.1 and 6.4.2 updates).
• Problem with evacuating garrisons under some nation control changes - resolved.
• Combat selection of best leader in battle does not include maximum tactical rating - resolved.
• Cavalry withdrawal rule incorrect - resolved (see Rule 11.2.4, Resolve Withdrawals, updated to apply to the Austrian Light Infantry Corps but to not apply if the attacker is also an all-cavalry force and/or if the commanding leader has a Strategic Rating of 5.)
• Light ships autoevade combats with Heavy should not apply to a forced running of a blockade box - resolved.
• Persia setup for Alternate EIH has 2x corps of 10i5c but 30i20c available - resolved (database updated to 4x corps of 10i5c).
• Creating Confederation of the Rhine should give +2 PS - resolved (database updated).
• AI victor selecting unit/leader/fleet not working correctly during implementation of surrender conditions - resolved.
• Nations and provinces should be marked on the map with a "(R)" or a "(O)" for the available Confederation of the Rhine or Ottoman Empire components, respectively - resolved.
• Minors that have corps should be marked somehow - resolved (the Show Selected Nation Information box now includes a "[FS]" indicator).
• FrClassicCampaign1805-_Flexible setup and AI setup should not have French fleets at sea - resolved.
• Supply cost calculations for units on depots not correct - resolved.
• AutoForage incorrectly resetting foraged units to normal supply and charging supply cost - resolved.
• Game locking up related to AI transferring factors from garrison to corps – resolved.
• Ghost corps remaining after unit eliminated in combat – resolved.
• French conquered minors re-conquered by Austria were lost when France went into Instability – resolved.

Version 1.24.01
• 0000112: [UI Enhancement] No method of tracking or changing what has been purchased in the economic phase – closed (warning prompt added that builds cannot be changed once made).
• 0000167: [AI Enhancement] Foolish Spanish AI – closed.
• 0000578: [Game Enhancement] Pay for Supply button - closed.
• 0000649: [AI Enhancement] AI leader choice is sometimes quite suboptimal – resolved (best leader now assessed with all four ratings).
• 0000650: [AI Enhancement] Turkish AI arguably places/keeps feudals too much – resolved.
• 0000656: [AI Bug] AI has strange priorities for stacks – closed.
• 0000659: [AI Enhancement] GB AI: 'Dead Frenchmen' bounty? - closed.
• 0000815: [Game Enhancement] Unable to create new cavalry corps or heavy fleet in game editor – resolved.
• 0000822: [AI Enhancement] AI Operations with Allies – resolved.
• 0000822: [AI Enhancement] AI Cossacks and Guerrillas – resolved (exempted from regular AI battle assignments).
• PBEM human player sometimes switches to AI following combat - resolved (additional function added to verify player types at end of PBEM land move and land combat phases).
• AI sometimes DOWs minors with insufficient factors in range (e.g., Turkey DOWing Egypt) - resolved.
• Program sometimes retreats units to capital under siege - resolved.
• Miscellaneous land and naval AI adjustments - resolved.
• AI naval reinforcement bug for ships not ready and ships not owned being added to fleets - resolved.
• Show highlighted areas for possible naval unloads - resolved.
• Game incorrectly allows friendly controlled non-national ships to be added to friendly fleet - resolved.
• Auto-Forage incorrectly foraging besieging units - resolved.
• Unit-to-Unit transfer graphics for ships not working - resolved.

Version 1.24.00
• 0000530: [Game Enhancement] Computer not choosing the optimal path when moving multiple areas – closed. [NOTE: Manual path selection by player is still most efficient for considering movement costs and forage values, rather than shortest path.]
• 0000531: [Game Enhancement] Cannot remove a depot with a depot garrison on it - resolved, player may now opt to disband garrison.
• 0000855: [Game Bug] Scenario Editor Later Campaign Issues – resolved (unit availability dates do not change when start date is changed).
• 0000862: [Game Bug] Admin cannot move ships into harbor of conquered minors or Free States – closed.
• mcextentions.cpp file removed from build to remove legacy alternate modern conquest functions (wgsbombing, wgsintel, wgsresearch, terrorism) - resolved.
• Standard (non-EIA) battle types removed from build (BTsea, BTrural, and BTsiege) to remove legacy alternate combat model - resolved.
• AAR move arrows incorrectly displayed as hashed lines instead of solid lines in winter zones - resolved.
• UI scaled up about 40-50% as it is tiny on a modern screen size - resolved (top menu bar scaled up 50%).
• Some game buttons not updated to standard font - resolved (17 new BMP files for \Graphics\ui\buttons).
• Fonts on Unit Report screen not clear on high-resolution screens - resolved (changed Quixley LET to Verdana Italic).
• Create new scenario limited to 1805 classic EIA by default - resolved (player is now prompted to select 1805 classic EIA or 1805 alternate EIH scenario database).
• Spurious French corps units displayed in unit box towards right and bottom - resolved.
• Access Violation errors related to setup of minor (Naples) upon declaration of war - resolved.
• AI building too many militia - resolved.
• MAXDEPOTS previously changed from 8 to 10 in nwvars.cpp was not also changed in nwvars.h and caused a supply chain break with the Austrian IXd Depot - resolved.
• Some surrenders incorrectly evacuating cities despite temporary access - resolved
(replaced nation_correct_force_locations function with the more standard nation_evacuate_all_units function when executing surrenders).
• Some DOWs still resulting in some minors not being at war with other minors of the major powers - resolved.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
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